Nina_Birb
@ninabirb.bsky.social
67 followers 98 following 220 posts
Trans woman harpy who makes comics and video games. https://ninabirb.itch.io/
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ninabirb.bsky.social
Nina's Puzzling Comic - Puzzle Game Idea's
I have a few methods I've developed for coming up with puzzle game ideas. The first method is visualizing a vague image in my head. For instance, the concept of Hologram came from the idea of a blocked path being opened because of a camera projecting a hologram of a path on the walls. Or how Reflection came from the idea of a block only appearing in a mirror, and being able to push that block with your reflection. Letting my thoughts wander is what helped me make some of my favorite puzzle games. The second method I use is taking inspiration from other games I played. Lots of my games take inspiration from other games, Phase was based off Dream Crystals from modded Celeste maps, Transition partially was inspired by Braid, and Stamina came to me while managing my stamina in a Zelda game. Video games in general are a cycle of inspiration, taking pieces of each other until what comes out is completely new. I hope some of my games inspire others and continue the cycle as well. Lastly, I use game jams to help me come up with ideas. Sport and Loopholes (Not to be confused with Loophole, which while good, is not my game) were both products of game jams, and both forced me to work outside of how I would normally design puzzle games. I didn't have time to make complex mechanics, and instead  had to use simple mechanics and only a handful of levels, and that actually allowed for some interesting games I wouldn't have made otherwise. Also, you don't need to join a jam to use a jam theme. Push > Dead was the product of a jam I never joined. Of course there is no right way of coming up with an idea, these are just my own methods. Once I got the mechanics, I start with designing the puzzles. There is a lot that goes into designing puzzles, so I'll be making multiple comics dedicated to puzzle design and the many methods and nuances that go into it, so stay tuned.
ninabirb.bsky.social
Me when a new platformer or roguelike gets announced
There's too many cakes here. HOLY SHIT! 5,000 CAKES!
ninabirb.bsky.social
Me when I watch a review of a game I played and it's an hour of them saying how awful the game is and that it isn't worth anybody's time.
I... I liked it....
ninabirb.bsky.social
I'm running out of ways to describe my undying love for video games as a medium.
ninabirb.bsky.social
Nina's Puzzling Comic - Brief History
People often compare my puzzle games to Baba Is You, and there is a reason. Baba Is You was the game that got me into puzzle games. I would spend hours making my own puzzles in the level editor for Baba Is You before I made my own puzzle games. I wanted to make my own games for a long time, but I had trouble learning new engines, each time I would try to learn I would get overwhelmed and just shut down before I could make anything. I would often drop an engine a few days after trying to learn it. For a long time, I'd thought I would never be able to make anything. But then I found puzzlescript, and it just clicked for me. It was easy to understand. I learned to use it by messing with the code for the example games, and I made my first game the same week I learned the engine. Shortly after I uploaded it to itch, and I was surprised how many people enjoyed it. And so I decided to stick to puzzlescript and make more puzzle games afterwards. And from then on, I kept making puzzle games. And as I made more games, I learned more about how to make puzzle games better, so for my next comic, I'll talk about how I come up with ideas for my puzzle games.
ninabirb.bsky.social
Nina's Puzzling Comic - Introduction
Hello, I'm Ninabirb, and as you might know, I love puzzle games. And you might also know I like to make puzzle games. And recently I've wanted to talk about the methods I use to make my puzzle games. So, I've decided to start a series of comics. It'll go over my history with puzzle games, the different methods I use to make puzzles, and bits of trivia about me and my games. While I don't consider myself an expert, I do hope some of the things I talk about will help a few people with their own puzzles games. And if not that, at least share some interesting trivia about my games. So stay tuned, the first comic of this series will be about... HOW I GOT INTO PUZZLE GAMES
ninabirb.bsky.social
4 more reviews, this time for puzzle games I have played.

Games mentioned : Frame - Portals on Steroids, CATO, SquishCraft, Loophole
Frames - Portals on Steroids, is exactly what it says on the title. The game revolves around these objects called frames, which act as portals. The game explores a lot of the paradoxical side of portals. Unlike the Portal series, Frames can be moved, be different sizes, lead out of itself, some frames change gravity, frames can even enter each other. Some of the levels get pretty hard, but there's a hint system in the game, and you can even get a step by step solution to the puzzle if you're truly stuck. Recommend this to anyone who wants a more brain melting game about portals. CATO is a puzzle game where you control a cat and a piece of buttered bread. Separately they have very different controls. The cat can only walk, and the bread can only jump. If you bring them together, they can fly infinitely. The game has a very gradual difficulty curve that works very well for beginners, and it introduces a lot of mechanics that are explored pretty well. This game is well worth your time, especially for more casual puzzle gamers. Squishcraft is an anomaly of a puzzle game. The graphics are misleading, it looks low effort with very memey design, you play as a png of a face and push around neko cat blocks. But the puzzles are actually good. The main mechanic is that you can squish blocks together, and there's a lot of nuance to this mechanic. It also includes a lot of laser puzzles and eventually meta puzzles mixed with the squish mechanics. A fair warning, this game is not for casual puzzlers. The puzzles get very difficult and I would only recommend this to the hardcore puzzlers. Overall though, it's a good game. Loophole is a time traveling puzzle game where you need to work together with your past selves, without causing a paradox where they see you or any changes you cause. It's an extremely clever puzzle game, and might be my favorite of this year. The mechanics introduced compliment the time travel mechanic extremely well, and lead to very mind blowing puzzle solutions that left me wanting more the moment I hit credits. It's a fairly short game, but it's a very fun experience that is well worth your time.
ninabirb.bsky.social
If you have a room of infinite bottoms and compliment them all, eventually one of them should write the entirety of shakespear.
ninabirb.bsky.social
Reviews for some of my favorite games

Games mentioned: Metro Gravity, Mosa Lina, Tactical Breach Wizards, In Stars and Time
Metro Gravity is a game where there is no up or down. Your gravity is whichever way you're standing. There's also rhythm soulslike combat that leads to very memorable boss fights. The game is a little rough around the edges, some puzzles are a little finnicky,  but despite all of its flaws, I adored this game, and the gravity mechanics were so fun. I would often spend an hour in a room just changing gravity. Mosa Lina is a 2d puzzle platformer immersive sim with maximum randomness. You are given a random level, with 3 random tools, and must collect or destroy all fruits. The randomness encourages a lot of creative thinking, tools are extremely varied, and the amount of possibilities feels near endless. The game is never punishing though, if you die, the tools you had will reroll, potentially into more useful tools. The game is both fun in long and short play sessions. I'm addicted to this game. Tactical Breach Wizards is a strategy game where you control different wizards. It has a medium length story campaign that is really good. The different abilities of each wizard allow for a lot of interesting and creative synergies, often defenestration. The upgrades for abilities are very useful and are never simple stat boosts. The game is also lax with moves, letting you undo infinitely up until the start of your turn. In Stars and Time, this time looping RPG is my favorite game of all time. Characters are extremely lovable from the very start. Dialogue is so well written, from funny to heartwarming to heartbreaking. This game made me cry more than any other game, and the ending completely broke me down. I will never forget my time with this game and I will always sing its praises.
ninabirb.bsky.social
If you can't patent ideas in movies, you shouldn't be able to patent ideas in video games.
ninabirb.bsky.social
Ever since I stopped streaming, I missed drawing the little announcement cards. So, as a way to keep doing them, I'm going to do spoiler free mini-reviews of games I've played recently with drawings to accompany.

Games this review: Lenna's Inception, Öoo, Silksong, Date Everything
Lenna's Inception is a fun Zeldalike that tries to be it's own thing, and in my opinion, succeeds. The world procedually generated on start does not take away from it, as the world layout always felt natural and never made an impossible seed. The game has a meta story that left me pleasantly surprised. Overall, I reccomend this game. Öoo is a fun puzzle Metroidvania platformer with knowledge based progression. The game uses a simple mechanic, and throughout the players journey, will teach new and interesting ways to use said mechanic. I had a lot of fun playing this one. It's short and worth your time Silksong, It's fun, difficult, some sections I hate, but more often there's more of this game I love. The world building is also amazing. I recommend this to anyone who wants a good challenge, though I will warn some sections feel pretty unfair. Date Everything, this game is a bisexual paradise. The game's title is accurate, you are free to date and romance or befriend everything, poly is allowed. Though the game is more of 100 small stories than anything, so keep that in mind. The writing is very good as well, characters are very believable. Also... you might be able to tell my type if you recognize these objects from the game. This gets bisexual seal of approval
ninabirb.bsky.social
I wanted to try something experimental
My artist is [Insert passive description]. She loves to make many of her ideas come to life However, not all of these ideas work, many never see the light of day... Just like me, they they are will always be... Unfinished Panel 4
ninabirb.bsky.social
I'm a little late to this. Am I the only one who thinks that It Takes Two needed just one more level? The last level was fun, but it didn't feel like the last level. It felt like after we got levels focused on each character individually, there should be a level focused on both at once to end it on.
ninabirb.bsky.social
I think I might be too easily impressed by video games, cause sometimes when I finish a game that I think is incredible and post a positive review that absolutely praises the heck out of the game, I'll scroll down and see other reviews and people just say the game was alright or wasn't that great.
ninabirb.bsky.social
I think im gonna quit streaming. I might come back to it in the future if I find a streaming buddy, I'm really bad at talking with no one to bounce off of, and it's very stressful on my own.
ninabirb.bsky.social
I don't think I can look in the mirror anymore, I might have Venustraphobia.
ninabirb.bsky.social
Void and FIlomie crossover
ninabirb.bsky.social
An older drawing of Filomie, that's the random name I came up with for the girl in the meta-ish comics.
Filomie
ninabirb.bsky.social
I learned how to do very simple collision
ninabirb.bsky.social
I hate my fast metabolism
I've been on estrogen for 2 years but  my boobs are still small... I know! I'll eat lots of fatty food so my boobs get bigger! ONE MONTH LATER Did I get thinner?
ninabirb.bsky.social
Sorry I haven't been working on pico 8 in a bit, I was distracted by lesbian webcomics
ninabirb.bsky.social
I think Steam needs a new genre tag, there are too many games like Getting Over it or Jump King that are under the tag "Psychological Horror" And it's kind of dumb.
ninabirb.bsky.social
Women are really cool. Kissing is really cool. BUT WHAT IF WE COMBINED THE TWO?
ninabirb.bsky.social
The end... for now.
Narration: You're outside
"She endured as much as she could tough" Narration: She lied in the field, her thoughts aloft
"Until she dediced that she had enough" Narration: She decided to go towards it at last
"Done with doing whatever she's told" Narration:.....y is told again
"She'll enter the new, and leave the old"