Dylan
nitewalker11.bsky.social
Dylan
@nitewalker11.bsky.social
dev guy
👺
post a banger not in english
February 10, 2026 at 9:54 AM
level select screen
February 9, 2026 at 1:57 PM
Reposted by Dylan
My first ever steam page just went live!!!! I'm extraordinarily excited to be working on this game and i'm rly glad to be using #godot to do it

store.steampowered.com/app/4211540/...
Mothership Down on Steam
50+ levels of physics puzzle solving! Operate a control center, launching and maneuvering a fleet of colorful moon landers. Scrape by with near-miss flights, or engineer perfect solutions to earn star...
store.steampowered.com
February 3, 2026 at 12:16 AM
My first ever steam page just went live!!!! I'm extraordinarily excited to be working on this game and i'm rly glad to be using #godot to do it

store.steampowered.com/app/4211540/...
Mothership Down on Steam
50+ levels of physics puzzle solving! Operate a control center, launching and maneuvering a fleet of colorful moon landers. Scrape by with near-miss flights, or engineer perfect solutions to earn star...
store.steampowered.com
February 3, 2026 at 12:16 AM
January 19, 2026 at 4:00 AM
"indie" as terminology is nonfunctional for games because it's coopted from indie publishing & music, which have dramatically different publisher-artist relationships, budget considerations, team size constraints, etc. etc.
i'm not sure why "we need a new game for indie games" is trending (clair obscur?) but I'm just going to casually note that as someone who has been an Independent Games Festival judge for literally over a decade, you will NEVER find a single hard quantifier that cleanly separates "indie/not indie"
December 14, 2025 at 11:01 PM
i cant believe someone got paid to come up with firefox wrapped
December 9, 2025 at 8:44 PM
are you fucking kidding me
December 4, 2025 at 8:32 PM
taking a break from the big grocery store fishing game to work on a lil pixel puzzle game where u launch spaceships #gamedev #godot
November 21, 2025 at 6:29 AM
October 27, 2025 at 8:41 AM
some texturing and lighting on this
October 24, 2025 at 9:41 AM
just reworked my character controller to use physics, just so that i can do this
October 21, 2025 at 10:57 AM
storage
October 9, 2025 at 5:09 AM
in engine:
September 26, 2025 at 3:08 AM
the tutorial zone
September 26, 2025 at 2:49 AM
it's picture day!
September 20, 2025 at 9:28 PM
new npc and his texture (based on a friend)
September 17, 2025 at 10:11 PM
Reposted by Dylan
the meat counter #b3d #gamedev
September 8, 2025 at 5:35 AM
the meat counter #b3d #gamedev
September 8, 2025 at 5:35 AM
warning! confidential information! proceed at ur own risk!
August 10, 2025 at 6:10 AM
been in washington climbing the last couple days, some bouldering some sport. incredibly beautiful state!!
July 21, 2025 at 7:54 PM
some shots from around the store #gamedev #godot
July 14, 2025 at 7:31 PM
some of u may recognize this beautiful woman... if u know u know... #gamedev #godot #blender
July 2, 2025 at 7:02 AM
coach & his texture, blender and photoshop #gamedev
June 28, 2025 at 6:47 AM