Burak Canik
octocamo.bsky.social
Burak Canik
@octocamo.bsky.social
Graphics programmer. Likes anything Metal Gear Solid.
fauder.github.io
Pinned
Finished documenting work on optimized wireframe rendering: precision, clipping & math details for stable, performant edges in OpenGL.

Includes an analysis of NVIDIA’s wireframe paper & fixes its issues.

fauder.github.io/posts/2025/1...

#GraphicsProgramming #Rendering #OpenGL #ShaderDev #GameDev
Optimized Wireframe Rendering: Part III
Detailed technical breakdown of precision pitfalls, clipping logic, and geometry shader implementation for high-quality wireframe rendering.
fauder.github.io
Reposted by Burak Canik
Hot take: building your software for a certain OS should require *nothing* that isn't already there out of the box, and/or work with the most popular tools/IDEs.
If I want to build your software for e.g. Windows, ideally it has .bat scripts and/or a VS .sln.
November 12, 2025 at 12:18 PM
Reposted by Burak Canik
I interviewed with 20 studios in 2023 before finally finding a home at CDPR. Studios closed, projects got canceled, devs got laid off. As of today, only 1 of those roles remains. It's a wild time in the games industry
November 3, 2025 at 9:31 PM
Reposted by Burak Canik
Take-Two's CEO has spoken out on AI, saying "genius is the domain of human beings", and raising copyright and creativity concerns.

"There is no creativity that can exist by definition in any AI model, because it is data-driven."

(Read more: Eurogamer)
October 30, 2025 at 1:48 PM
Finished documenting work on optimized wireframe rendering: precision, clipping & math details for stable, performant edges in OpenGL.

Includes an analysis of NVIDIA’s wireframe paper & fixes its issues.

fauder.github.io/posts/2025/1...

#GraphicsProgramming #Rendering #OpenGL #ShaderDev #GameDev
Optimized Wireframe Rendering: Part III
Detailed technical breakdown of precision pitfalls, clipping logic, and geometry shader implementation for high-quality wireframe rendering.
fauder.github.io
October 21, 2025 at 4:43 PM