Playstation store wishlist:
https://store.playstation.com/en-us/concept/10003880
https://store.playstation.com/en-us/concept/10012500
#PlaystationPartner #PSVR2 #VR #UE5 #SteamVR
My ZoomH6, bought in 2015 for when the #VR community were doing podcasting after #OculusConnect with @reverendkjr.bsky.social & everybody else.
The rubber turned sticky so I had to RMA
10 years later: no problem.
Great support!
My ZoomH6, bought in 2015 for when the #VR community were doing podcasting after #OculusConnect with @reverendkjr.bsky.social & everybody else.
The rubber turned sticky so I had to RMA
10 years later: no problem.
Great support!
CertOps bug: "we can't tell if you are saving or not"
(Course I was, even made a UI, right low corner)
Implementation:
Begin save: UI shows
Save OK: UI Off
BUT #PS5 SSD is so fast (& my saveData so tiny) that it was showing just for a few frames
Fix: Fake longer saving time...!
CertOps bug: "we can't tell if you are saving or not"
(Course I was, even made a UI, right low corner)
Implementation:
Begin save: UI shows
Save OK: UI Off
BUT #PS5 SSD is so fast (& my saveData so tiny) that it was showing just for a few frames
Fix: Fake longer saving time...!
It's was a bad engine implementation of #VR Vignetting Post process
Left & Right eyes are inverted AND are globally applied. (!)
So no one else is using vignette !?
Workaround was to make my own PostProcess material
Oh joy...!
It's was a bad engine implementation of #VR Vignetting Post process
Left & Right eyes are inverted AND are globally applied. (!)
So no one else is using vignette !?
Workaround was to make my own PostProcess material
Oh joy...!
Only one unfixable bug left, that I will have to negotiate with @playstation.com (It's not me...!) ^_^
Still waiting for that April patch that will re-enable Haptics in #UE5 (Hard crash bug!)
Then...?
Another CertOps...
... and Beta will be ready
Only one unfixable bug left, that I will have to negotiate with @playstation.com (It's not me...!) ^_^
Still waiting for that April patch that will re-enable Haptics in #UE5 (Hard crash bug!)
Then...?
Another CertOps...
... and Beta will be ready
Interesting experience, failed, but as expected, not where I thought!
No performance issues even at 120hz ^_^
But there are visual #UE5 bugs that are independent of my control.
So I am waiting for an "Epic Patch" for 5.5.4 & cross fingers
It kinda sucks!
#VR #PSVR2 #PS5
It was easier than expected, but a lot of work still.
English
French
German
Italian
Japanese
Spanish
NEXT STEP?
CertOps!
#PS5 #PSVR2 #VR #UE5 #Soloindiedev #SoloIndie #GameDev
It was easier than expected, but a lot of work still.
English
French
German
Italian
Japanese
Spanish
NEXT STEP?
CertOps!
#PS5 #PSVR2 #VR #UE5 #Soloindiedev #SoloIndie #GameDev
(At home)
It's been too long for in person demo, I miss demoing #VR content.
#PSVR2 #UE5 #SynthesisUniverse
(At home)
It's been too long for in person demo, I miss demoing #VR content.
#PSVR2 #UE5 #SynthesisUniverse
UE5.5 depreciated & broke most of -Story- particle systems
I though Cascade would still runs.
About 200 Particle Systems need to be rebuild.
That was not part my original plan...
Rolling back UE to 2 previous version & use the convert tools hoping that will ease the transition.
UE5.5 depreciated & broke most of -Story- particle systems
I though Cascade would still runs.
About 200 Particle Systems need to be rebuild.
That was not part my original plan...
Rolling back UE to 2 previous version & use the convert tools hoping that will ease the transition.
It's also a lot of extra work, submitting extra elements and getting the green light for Sony's team review.
(And getting through basic TRCs (Techincal Requirement Checks)
I will post submission progress here.
In a month more or less?
It's also a lot of extra work, submitting extra elements and getting the green light for Sony's team review.
(And getting through basic TRCs (Techincal Requirement Checks)
I will post submission progress here.
In a month more or less?
Bronze-Silver-Gold
Implementing the whole trophy pipeline is a lot of work.
It's definitely a good learning experience for all future titles.
#soloindiedev #UE5
Bronze-Silver-Gold
Implementing the whole trophy pipeline is a lot of work.
It's definitely a good learning experience for all future titles.
#soloindiedev #UE5