Playstation store wishlist:
https://store.playstation.com/en-us/concept/10003880
https://store.playstation.com/en-us/concept/10012500
#PlaystationPartner #PSVR2 #VR #UE5 #SteamVR
From:
community.gamedev.tv/t/unreal-vr-...
I was lucky to find this as it was a regression bug for Oculus and Index #VR back in 2016 and 2020...!
Like new with #PSVR2 in 2025
From:
community.gamedev.tv/t/unreal-vr-...
I was lucky to find this as it was a regression bug for Oculus and Index #VR back in 2016 and 2020...!
Like new with #PSVR2 in 2025
My ZoomH6, bought in 2015 for when the #VR community were doing podcasting after #OculusConnect with @reverendkjr.bsky.social & everybody else.
The rubber turned sticky so I had to RMA
10 years later: no problem.
Great support!
My ZoomH6, bought in 2015 for when the #VR community were doing podcasting after #OculusConnect with @reverendkjr.bsky.social & everybody else.
The rubber turned sticky so I had to RMA
10 years later: no problem.
Great support!
CertOps bug: "we can't tell if you are saving or not"
(Course I was, even made a UI, right low corner)
Implementation:
Begin save: UI shows
Save OK: UI Off
BUT #PS5 SSD is so fast (& my saveData so tiny) that it was showing just for a few frames
Fix: Fake longer saving time...!
CertOps bug: "we can't tell if you are saving or not"
(Course I was, even made a UI, right low corner)
Implementation:
Begin save: UI shows
Save OK: UI Off
BUT #PS5 SSD is so fast (& my saveData so tiny) that it was showing just for a few frames
Fix: Fake longer saving time...!
Only one unfixable bug left, that I will have to negotiate with @playstation.com (It's not me...!) ^_^
Still waiting for that April patch that will re-enable Haptics in #UE5 (Hard crash bug!)
Then...?
Another CertOps...
... and Beta will be ready
Only one unfixable bug left, that I will have to negotiate with @playstation.com (It's not me...!) ^_^
Still waiting for that April patch that will re-enable Haptics in #UE5 (Hard crash bug!)
Then...?
Another CertOps...
... and Beta will be ready
It was easier than expected, but a lot of work still.
English
French
German
Italian
Japanese
Spanish
NEXT STEP?
CertOps!
#PS5 #PSVR2 #VR #UE5 #Soloindiedev #SoloIndie #GameDev
It was easier than expected, but a lot of work still.
English
French
German
Italian
Japanese
Spanish
NEXT STEP?
CertOps!
#PS5 #PSVR2 #VR #UE5 #Soloindiedev #SoloIndie #GameDev
(At home)
It's been too long for in person demo, I miss demoing #VR content.
#PSVR2 #UE5 #SynthesisUniverse
(At home)
It's been too long for in person demo, I miss demoing #VR content.
#PSVR2 #UE5 #SynthesisUniverse
UE5.5 depreciated & broke most of -Story- particle systems
I though Cascade would still runs.
About 200 Particle Systems need to be rebuild.
That was not part my original plan...
Rolling back UE to 2 previous version & use the convert tools hoping that will ease the transition.
UE5.5 depreciated & broke most of -Story- particle systems
I though Cascade would still runs.
About 200 Particle Systems need to be rebuild.
That was not part my original plan...
Rolling back UE to 2 previous version & use the convert tools hoping that will ease the transition.
It's also a lot of extra work, submitting extra elements and getting the green light for Sony's team review.
(And getting through basic TRCs (Techincal Requirement Checks)
I will post submission progress here.
In a month more or less?
It's also a lot of extra work, submitting extra elements and getting the green light for Sony's team review.
(And getting through basic TRCs (Techincal Requirement Checks)
I will post submission progress here.
In a month more or less?
Bronze-Silver-Gold
Implementing the whole trophy pipeline is a lot of work.
It's definitely a good learning experience for all future titles.
#soloindiedev #UE5
Bronze-Silver-Gold
Implementing the whole trophy pipeline is a lot of work.
It's definitely a good learning experience for all future titles.
#soloindiedev #UE5