Pale Blue Studios
@palebluestudios.net
200 followers 1.2K following 47 posts
Indie gamedev. https://store.steampowered.com/app/2953070/Star_Child/ Toleo is now out! https://store.steampowered.com/app/2312780/Toleo/ Business email: [email protected] Discord: https://discord.gg/yQRADXHvXY https://palebluestudios.net/
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Testing out the bullet physics for the player and enemies in our upcoming sci-fi metroidvania, Star Child.

Touching or shooting the flora has a pretty nice feel to it now, but could we improve it further with little effort?

#indiegame #pixelart #gamedev #screenshotsaturday #godot #indiedev
This week on Star Child's DevLog, Jay talks about the first steps of sketching the initial animations for a new deer enemy.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
This week on Star Child's DevLog, Jay talks about the graphics of some new enemies incl. the subject of the past few devlogs.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
This week on Star Child's DevLog, Jay finishes programming the Lava Bomber enemy. We'd love to hear your feedback on the posts! Did you enjoy them, did you learn anything?

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
Better late than never - on the latest Star Child's DevLog, Jay is refining a new enemy for Star Child in Godot.

store.steampowered.com/news/app/295...

#indiegame #gamedev #godot #indiedev
This week on Star Child's DevLog, Jay continues on the process of implementing an enemy for Star Child in Godot.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
This week on Star Child's DevLog, Jay goes through the process of implementing an enemy for Star Child in Godot.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
This week on Star Child's DevLog, Jay talks about Godot's AnimationPlayer and its benefits.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
This week Star Child's DevLog discusses how to create new ideas with The But Technique.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
This week Star Child's DevLog discusses our new environment, Fire Mountain, and a bit about the less visible work around playtesting.

store.steampowered.com/news/app/295...

You can now join our community Discord at discord.gg/muB4MKDM

#indiegame #gamedev #screenshotsaturday #godot #indiedev
This week Star Child's DevLog discusses breakaway blocks, rising pillars, and updated rocket graphics.

store.steampowered.com/news/app/295...

#indiegame #gamedev #godot #indiedev
This week Star Child's DevLog discusses our first playtesting build that we're ready to distribute on the game's Steam beta branch 🥳

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
Reposted by Pale Blue Studios
I self-published Without a Dawn in May. I made zero compromises, and I couldn't be happier how it turned out: store.steampowered.com/app/3145620/... 💛💚
Unfortunately, I've had very little luck with exposure, including the gaming press. 😩
#visualnovel #gamedev #steam
This week Star Child's DevLog has a guest appearance by our music & sfx guy talking about how the process has been like store.steampowered.com/news/app/295...

#indiegame #gamedev #godot #indiedev
This week Star Child's DevLog goes into our thinking about level design for an indie metroidvania game steamcommunity.com/games/295307...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
We wrote a bit more in-depth explanation of how our secret key & door system works on our latest DevLog store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #screenshotsaturday #godot #indiedev
Early prototyping of a key system to access some secret areas of Star Child.

You can read more on our DevLog store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #screenshotsaturday #godot #indiedev
We've been working on a lot, incl. build & release systems lately, but as the latest thing we're fixing up the "Start Game" -screen. Placeholder visuals for now

You can read more on our DevLog store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #screenshotsaturday #godot #indiedev
Automap code for Star Child is now fairly functional, but still has placeholder art.

Read more about the code behind it in our latest Dev Log store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #screenshotsaturday #godot #indiedev
Quite happy with the ~4th iteration of the screen shake for Star Child.

Read more about the process in our latest Dev Log store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #screenshotsaturday #godot #indiedev
Been working on adding doors with switches, which should allow us to add a bit more complexity to the world of Star Child.

Read more on our dev log store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #godot #indiedev #metroidvania #screenshotsaturday