Pale Blue Studios
palebluestudios.net
Pale Blue Studios
@palebluestudios.net
This week on Star Child's DevLog, Jay shows our near-finished new deer enemy.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
November 8, 2025 at 10:08 AM
This week on Star Child's DevLog, Jay refines the animations for a new deer enemy.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
October 25, 2025 at 4:48 PM
This week on Star Child's DevLog, Jay talks about the first steps of sketching the initial animations for a new deer enemy.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
October 18, 2025 at 8:15 PM
This week on Star Child's DevLog, Jay talks about the graphics of some new enemies incl. the subject of the past few devlogs.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
October 4, 2025 at 12:50 PM
This week on Star Child's DevLog, Jay goes through the process of implementing an enemy for Star Child in Godot.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
September 6, 2025 at 8:07 AM
This week on Star Child's DevLog, Jay talks about Godot's AnimationPlayer and its benefits.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
August 30, 2025 at 5:32 PM
This week Star Child's DevLog discusses how to create new ideas with The But Technique.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
August 23, 2025 at 12:52 PM
This week Star Child's DevLog discusses breakaway blocks, rising pillars, and updated rocket graphics.

store.steampowered.com/news/app/295...

#indiegame #gamedev #godot #indiedev
August 3, 2025 at 2:06 PM
Automap code for Star Child is now fairly functional, but still has placeholder art.

Read more about the code behind it in our latest Dev Log store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #screenshotsaturday #godot #indiedev
June 14, 2025 at 9:44 AM
Quite happy with the ~4th iteration of the screen shake for Star Child.

Read more about the process in our latest Dev Log store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #screenshotsaturday #godot #indiedev
June 7, 2025 at 3:18 PM
Been working on adding doors with switches, which should allow us to add a bit more complexity to the world of Star Child.

Read more on our dev log store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #godot #indiedev #metroidvania #screenshotsaturday
May 31, 2025 at 8:25 AM
We've been refining the tech styles for Star Child, making them fit the overall style but still pop out. What do you think of the refined teleporter style?

Read more on our latest dev log store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #godot #indiedev #metroidvania
May 25, 2025 at 9:38 AM
Testing out teleporters in Star Child, they seem to work well for secrets too.

Read more on Dev Log #4: store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #screenshotsaturday #godot #indiedev
May 17, 2025 at 12:42 PM
Working on challenge rooms for Star Child

Read more on our latest devlog post store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #screenshotsaturday #godot #indiedev
May 10, 2025 at 5:56 PM
Prototyping new challenge room for Star Child.

Wrote a bit more about this on the latest Dev Log
store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #screenshotsaturday #godot #indiedev
May 3, 2025 at 9:17 AM
Especially compared to what it looked like a while ago 😄
December 28, 2024 at 6:18 PM