Showrunner @uepodca.st
ACAB, support unions, etc.
https://pcperini.com
Banner by @mudron.bsky.social
I make podcasts: @uepodca.st, The Long Rest (coming soon), www.noirvel.com
I dabble in game design: grimmgames.org, linktr.ee/WasteAndWild...
and I compose music, design graphics, and more.
Same goes for audio restoration work to salvage a bad recording? Like a laptop mic recording.
Same goes for audio restoration work to salvage a bad recording? Like a laptop mic recording.
Some days I am great.
Some days I need a cane.
Some days I can't get out of bed.
I have zero control over which days fall when. I just have to wake up and see.
I'm not flaky, I just have a broken body.
the sick person is probs already pretty mad at themselves (really at their body, but internalized ableism is a helluva drug) and managing a mountain of grief from all the other things they can't do
Some days I am great.
Some days I need a cane.
Some days I can't get out of bed.
I have zero control over which days fall when. I just have to wake up and see.
I'm not flaky, I just have a broken body.
This is for an in-progress writing project and would really love input (via replies, quotes, and/or shares).
Welcome to the crew, my friends.
Thank y'all for hanging out in 2025 🎉
Welcome to the crew, my friends.
It often prevents folks from marrying as well it's ludicrous
It often prevents folks from marrying as well it's ludicrous
Tell me about your actual play. (Even if I already know of it)
Don't make them? Tell me what you're listening to now and why?
Tell me about your actual play. (Even if I already know of it)
Don't make them? Tell me what you're listening to now and why?
https://youtube.com/shorts/12oKgFegCJs
https://youtube.com/shorts/12oKgFegCJs
Is 5e a war game? Or a story game?
If it's a war game, failure should be an option.
If it's a story game, I shouldn't be fiddling with mechanical leverage to "win."
Is 5e a war game? Or a story game?
If it's a war game, failure should be an option.
If it's a story game, I shouldn't be fiddling with mechanical leverage to "win."
And for the sake of being unnuanced on main: I disagree.
And for the sake of being unnuanced on main: I disagree.
If failure occurs, what are your plans for the bad ending? How do you make the possibility of failure interesting and fulfilling for the audience and the players?
I'm glad they exist too, but they're Not Great
I'm glad they exist too, but they're Not Great