Peeled Chair Studios
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peeledchairstudios.bsky.social
Peeled Chair Studios
@peeledchairstudios.bsky.social
Indie game studio (with only one member for the moment) #indiedev #indiegamedev #solodev

https://peeledchairstudios.itch.io/
Pinned
Para donaciones:

ko-fi.com/peeledchairstudios

Cualquier ayudita es bienvenida 🥹
My brain just ignores the songs now
#meme #indiedev #solodev #fyp #gamedev
November 19, 2025 at 3:36 AM
When someone accuses you of using AI when you aren’t you can feel one of two things: proud of doing something that people think only a machine can do, or insulted of people ignoring your hard work.
November 18, 2025 at 5:18 PM
We are at the age of cubes
#steam #xbox #meme #pc #hl3
November 15, 2025 at 4:16 PM
I’m fine 🥲… really
#meme #indiedev #solodev #godot #indiegames
November 14, 2025 at 5:47 PM
Reposted by Peeled Chair Studios
Ucupaint -> Godot
1. Bake all channels
2. Save .Blend inside Godot project
3. Enjoy
November 14, 2025 at 3:35 PM
Okay, you show interest with these 5 games, so I will define them more to see which one sounds really interesting for you.
#indiedev #indiegame #solodev #gamedev #godot
November 13, 2025 at 10:17 PM
Now that I have paused the development of Plastic Bag Soft and Prisoner 78 due the lack of interest. I decided to ask first your opinion before starting a new one.

I have several games that I started but they never reached a right level of development. I want to hear which one should I (re)start.
November 13, 2025 at 3:42 AM
As promised, here is the alpha version of Plastic Bag Soft.

peeledchairstudios.itch.io/plastic-bag-soft

I genuinely hope to return to its development someday, but for now, this is all the progress I have made.
Plastic Bag Soft by Peeled Chair Studios
Being a good person is never out of style.
peeledchairstudios.itch.io
November 12, 2025 at 7:18 PM
It’s official.

I’m pausing the development of Plastic Bag Soft.

Tomorrow I will release the alpha version I was working on for to share my progress. I will share it in itch.io.

Thank you for your support, I might return to it in the future.
November 12, 2025 at 5:43 AM
Do you actually care about my game? Like, even just a bit? Because I’m planning to cancel it and start a new one. But if I hear you actually want to play it I will keep working on it.

I’m truly tired on working on this game, so it’s an easy decision for me, is it for you?
November 11, 2025 at 4:11 AM
Day 15:
I added a transition effect for the scene change, and I fixed the control maps for gamepads and keyboards in the settings. However, the most significant update is that enemies can now kill you and vice versa.
#indiegame #solodev #godot #indiedev #gamedev
November 10, 2025 at 1:44 AM
Day 14:
I continue to work on the definitive training map. Additionally, I placed more accurate lighting and camera changers for the interior. Also, I created a flag for the enemy to flee, which will be useful for pacific NPCs.
#indiegame #solodev #godot #indiedev #gamedev
November 9, 2025 at 1:26 AM
Day 13:
Like I promised yesterday, the suit scan system is working; now the enemies can't detect you if you are in sneaking mode or you are dressed like them. Plus, I'm working on the animations for the enemy's state machine.
#indiegame #solodev #godot #indiedev #gamedev
November 8, 2025 at 1:08 AM
Day 12:
Another boring code day, but the suit scan system is almost finished. I’m scripting the dialogue system for the mischief section of the training map. I’m thinking on adding a fourth area for testing all modes simultaneously.
#indiegame #solodev #godot #indiedev #gamedev
November 7, 2025 at 1:14 AM
Day 11:
I added a visual and sound effect to the change mode. I'm building the training map, but first I need to check the space I need for each test. And now the enemy moves correctly and follows the player dynamically.
#indiegame #solodev #godot #indiedev #gamedev
November 6, 2025 at 1:26 AM
November 5, 2025 at 2:50 AM
After looking at the pages of the games I never published I realized something… I’m way better making pages than making games, hehehe… eh
November 4, 2025 at 9:18 PM
I gonna take a break tomorrow, I decided to give me one after 5 days of work.
November 4, 2025 at 7:45 AM
Day 10:
I took a moment to fix the hair of the player. The first enemy can now chase the player; it's not good movement, but at least it's working. And I started the training map for the first demo.
#indiegame #solodev #godot #indiedev #gamedev
November 4, 2025 at 1:27 AM
The fear to succeed can be a serious struggle #indiedev #solodev #godot #unity #UnrealEngine
November 3, 2025 at 4:19 AM
Day 9:
Today was a boring code day. But not everything is bad. I added more images, sound effects, and music.
#indiegame #solodev #godot #indiedev #gamedev
November 3, 2025 at 1:51 AM
Day 8:
I'm still working in the trailer, but it will take me more time than I thought. Also, I'm making the first enemy. And now the player can die and attack because the state machine is completely working now.
#indiegame #solodev #godot #indiedev #gamedev
November 2, 2025 at 1:25 AM
I’m so tired of those accounts complaining about the algorithm.
#meme #indiedev #solodev #gamedev #indiegame
November 1, 2025 at 4:01 PM
Hey, I published a tool in itch.io to clamp colors. Useful to make retro textures and sprites for #psx or #doom style games.

peeledchairstudios.itch.io/color-clamp-...

#indiegame #indiedev #solodev #gamedev #godot #unity #UnrealEngine
Color clamp posterizer by Peeled Chair Studios
With this tool you can clamp RGB values to the closest of a defined number.
peeledchairstudios.itch.io
November 1, 2025 at 4:45 AM
Day 7:
I'm currently focusing on making the trailer, which takes me a lot of time from the development of the game, but worth it. I have almost finished adding props and the scenario; the longest part will be animating each character.
#indiegame #solodev #godot #indiedev
November 1, 2025 at 1:52 AM