https://peeledchairstudios.itch.io/
ko-fi.com/peeledchairstudios
Cualquier ayudita es bienvenida 🥹
1. Bake all channels
2. Save .Blend inside Godot project
3. Enjoy
1. Bake all channels
2. Save .Blend inside Godot project
3. Enjoy
#indiedev #indiegame #solodev #gamedev #godot
#indiedev #indiegame #solodev #gamedev #godot
I have several games that I started but they never reached a right level of development. I want to hear which one should I (re)start.
I have several games that I started but they never reached a right level of development. I want to hear which one should I (re)start.
peeledchairstudios.itch.io/plastic-bag-soft
I genuinely hope to return to its development someday, but for now, this is all the progress I have made.
peeledchairstudios.itch.io/plastic-bag-soft
I genuinely hope to return to its development someday, but for now, this is all the progress I have made.
I’m pausing the development of Plastic Bag Soft.
Tomorrow I will release the alpha version I was working on for to share my progress. I will share it in itch.io.
Thank you for your support, I might return to it in the future.
I’m pausing the development of Plastic Bag Soft.
Tomorrow I will release the alpha version I was working on for to share my progress. I will share it in itch.io.
Thank you for your support, I might return to it in the future.
I’m truly tired on working on this game, so it’s an easy decision for me, is it for you?
I’m truly tired on working on this game, so it’s an easy decision for me, is it for you?
I added a transition effect for the scene change, and I fixed the control maps for gamepads and keyboards in the settings. However, the most significant update is that enemies can now kill you and vice versa.
#indiegame #solodev #godot #indiedev #gamedev
I added a transition effect for the scene change, and I fixed the control maps for gamepads and keyboards in the settings. However, the most significant update is that enemies can now kill you and vice versa.
#indiegame #solodev #godot #indiedev #gamedev
I continue to work on the definitive training map. Additionally, I placed more accurate lighting and camera changers for the interior. Also, I created a flag for the enemy to flee, which will be useful for pacific NPCs.
#indiegame #solodev #godot #indiedev #gamedev
I continue to work on the definitive training map. Additionally, I placed more accurate lighting and camera changers for the interior. Also, I created a flag for the enemy to flee, which will be useful for pacific NPCs.
#indiegame #solodev #godot #indiedev #gamedev
Like I promised yesterday, the suit scan system is working; now the enemies can't detect you if you are in sneaking mode or you are dressed like them. Plus, I'm working on the animations for the enemy's state machine.
#indiegame #solodev #godot #indiedev #gamedev
Like I promised yesterday, the suit scan system is working; now the enemies can't detect you if you are in sneaking mode or you are dressed like them. Plus, I'm working on the animations for the enemy's state machine.
#indiegame #solodev #godot #indiedev #gamedev
Another boring code day, but the suit scan system is almost finished. I’m scripting the dialogue system for the mischief section of the training map. I’m thinking on adding a fourth area for testing all modes simultaneously.
#indiegame #solodev #godot #indiedev #gamedev
Another boring code day, but the suit scan system is almost finished. I’m scripting the dialogue system for the mischief section of the training map. I’m thinking on adding a fourth area for testing all modes simultaneously.
#indiegame #solodev #godot #indiedev #gamedev
I added a visual and sound effect to the change mode. I'm building the training map, but first I need to check the space I need for each test. And now the enemy moves correctly and follows the player dynamically.
#indiegame #solodev #godot #indiedev #gamedev
I added a visual and sound effect to the change mode. I'm building the training map, but first I need to check the space I need for each test. And now the enemy moves correctly and follows the player dynamically.
#indiegame #solodev #godot #indiedev #gamedev
I took a moment to fix the hair of the player. The first enemy can now chase the player; it's not good movement, but at least it's working. And I started the training map for the first demo.
#indiegame #solodev #godot #indiedev #gamedev
I took a moment to fix the hair of the player. The first enemy can now chase the player; it's not good movement, but at least it's working. And I started the training map for the first demo.
#indiegame #solodev #godot #indiedev #gamedev
Today was a boring code day. But not everything is bad. I added more images, sound effects, and music.
#indiegame #solodev #godot #indiedev #gamedev
Today was a boring code day. But not everything is bad. I added more images, sound effects, and music.
#indiegame #solodev #godot #indiedev #gamedev
I'm still working in the trailer, but it will take me more time than I thought. Also, I'm making the first enemy. And now the player can die and attack because the state machine is completely working now.
#indiegame #solodev #godot #indiedev #gamedev
I'm still working in the trailer, but it will take me more time than I thought. Also, I'm making the first enemy. And now the player can die and attack because the state machine is completely working now.
#indiegame #solodev #godot #indiedev #gamedev
#meme #indiedev #solodev #gamedev #indiegame
#meme #indiedev #solodev #gamedev #indiegame
peeledchairstudios.itch.io/color-clamp-...
#indiegame #indiedev #solodev #gamedev #godot #unity #UnrealEngine
peeledchairstudios.itch.io/color-clamp-...
#indiegame #indiedev #solodev #gamedev #godot #unity #UnrealEngine
I'm currently focusing on making the trailer, which takes me a lot of time from the development of the game, but worth it. I have almost finished adding props and the scenario; the longest part will be animating each character.
#indiegame #solodev #godot #indiedev
I'm currently focusing on making the trailer, which takes me a lot of time from the development of the game, but worth it. I have almost finished adding props and the scenario; the longest part will be animating each character.
#indiegame #solodev #godot #indiedev