https://peeledchairstudios.itch.io/
I added a transition effect for the scene change, and I fixed the control maps for gamepads and keyboards in the settings. However, the most significant update is that enemies can now kill you and vice versa.
#indiegame #solodev #godot #indiedev #gamedev
I added a transition effect for the scene change, and I fixed the control maps for gamepads and keyboards in the settings. However, the most significant update is that enemies can now kill you and vice versa.
#indiegame #solodev #godot #indiedev #gamedev
I continue to work on the definitive training map. Additionally, I placed more accurate lighting and camera changers for the interior. Also, I created a flag for the enemy to flee, which will be useful for pacific NPCs.
#indiegame #solodev #godot #indiedev #gamedev
I continue to work on the definitive training map. Additionally, I placed more accurate lighting and camera changers for the interior. Also, I created a flag for the enemy to flee, which will be useful for pacific NPCs.
#indiegame #solodev #godot #indiedev #gamedev
Like I promised yesterday, the suit scan system is working; now the enemies can't detect you if you are in sneaking mode or you are dressed like them. Plus, I'm working on the animations for the enemy's state machine.
#indiegame #solodev #godot #indiedev #gamedev
Like I promised yesterday, the suit scan system is working; now the enemies can't detect you if you are in sneaking mode or you are dressed like them. Plus, I'm working on the animations for the enemy's state machine.
#indiegame #solodev #godot #indiedev #gamedev
I added a visual and sound effect to the change mode. I'm building the training map, but first I need to check the space I need for each test. And now the enemy moves correctly and follows the player dynamically.
#indiegame #solodev #godot #indiedev #gamedev
I added a visual and sound effect to the change mode. I'm building the training map, but first I need to check the space I need for each test. And now the enemy moves correctly and follows the player dynamically.
#indiegame #solodev #godot #indiedev #gamedev