• WIP 2D p&c/RPG ❴Future Ghost❵
• mostly indiegame adjacent stuff
• he/him EN/日本語 in 🇦🇺 on [-o-]
• http://www.pineboxgames.com/
I'm a dad who likes to draw and program and boost my mutuals' #indiegamedev related posts.
ブルースカイではけして珍しくなささそうですけど、日本語も一応出来ます。宜しくです。🙇
itch.io/jam/games-fo...
#GameDev #A11y
itch.io/jam/games-fo...
#GameDev #A11y
#indiegamedev #ui #uidesign #accessibility
#indiegamedev #ui #uidesign #accessibility
(the monitor photo at a weird angle is a deliberate choice)
#indiegamedev #ui #uidesign #accessibility
(the monitor photo at a weird angle is a deliberate choice)
#indiegamedev #ui #uidesign #accessibility
Now the player character's low-gravity walk cycle displays just fine on Android in the narrative adventure game I'm making, ◀Future Ghost▶
Which hopefully means it will also display just fine on consoles like the Switch... 🤔
#indiedev #indiegamedev #comics #indiegame #android
Now the player character's low-gravity walk cycle displays just fine on Android in the narrative adventure game I'm making, ◀Future Ghost▶
Which hopefully means it will also display just fine on consoles like the Switch... 🤔
#indiedev #indiegamedev #comics #indiegame #android
Now the player character's low-gravity walk cycle displays just fine on Android in the narrative adventure game I'm making, ◀Future Ghost▶
Which hopefully means it will also display just fine on consoles like the Switch... 🤔
#indiedev #indiegamedev #comics #indiegame #android
Now the player character's low-gravity walk cycle displays just fine on Android in the narrative adventure game I'm making, ◀Future Ghost▶
Which hopefully means it will also display just fine on consoles like the Switch... 🤔
#indiedev #indiegamedev #comics #indiegame #android
This was my booth. This was my impassioned-looking way of talking to someone about my game or something.
#indiegamedev
This was my booth. This was my impassioned-looking way of talking to someone about my game or something.
#indiegamedev
A rare direct-to-digital drawing. Most start off as pencil on paper.
How would you caption this? What is Song reacting to?
#indiegamedev #indiegame #illustration #comics
A rare direct-to-digital drawing. Most start off as pencil on paper.
How would you caption this? What is Song reacting to?
#indiegamedev #indiegame #illustration #comics
Because ◀Future Ghost▶ - the narrative adventure game I'm making - has a few interactions like this one!
#indiegamedev #indiegame #comics
日本語版⇩
Because ◀Future Ghost▶ - the narrative adventure game I'm making - has a few interactions like this one!
#indiegamedev #indiegame #comics
日本語版⇩
Got a great plugin for screen reader compatibility.
Reads things it shouldn't, like image filenames.
Doesn't read things it should, like in-battle menus.
Workarounds take time and lateral thought.
#Accessibility IS important, but ISN'T always easy.
Got a great plugin for screen reader compatibility.
Reads things it shouldn't, like image filenames.
Doesn't read things it should, like in-battle menus.
Workarounds take time and lateral thought.
#Accessibility IS important, but ISN'T always easy.
Dude said he had no idea about the JP games, so I told him what this one was (a parody of Gradius) but he just looked at me blank. 😅
Dude said he had no idea about the JP games, so I told him what this one was (a parody of Gradius) but he just looked at me blank. 😅
"A really fun homage to Final Fantasy Tactics!"
"A clever mix of sports and strategy… shows strong potential for fans of both."
"It felt like something entirely new to the genre."
Play the FREE Demo! 💫
store.steampowered.com/app/3035460?...
Thanks #PitchYaGame! 💖
"A really fun homage to Final Fantasy Tactics!"
"A clever mix of sports and strategy… shows strong potential for fans of both."
"It felt like something entirely new to the genre."
Play the FREE Demo! 💫
store.steampowered.com/app/3035460?...
Thanks #PitchYaGame! 💖
Decided to do something about it...
Decided to do something about it...
store.steampowered.com/app/3622840/...
wavey-games.itch.io/pepper-odyssey
#majorupdate #indiegame #rpg #turn-based #indiedev #survivalgame #roguelite
store.steampowered.com/app/3622840/...
wavey-games.itch.io/pepper-odyssey
#majorupdate #indiegame #rpg #turn-based #indiedev #survivalgame #roguelite
Narrative adventure #indiegame ◀Future Ghost▶ will have a bunch of #accessibility features, including this special mode for players with impaired (or no) vision.
Narrative adventure #indiegame ◀Future Ghost▶ will have a bunch of #accessibility features, including this special mode for players with impaired (or no) vision.
A third-person strategic action shooter for #pc.
Control a huge tank/battleship on wheels
Players can customise weapons, armor, shields and abilities.
Check out my progress in the video below
#unrealengine #gamedev
youtu.be/GYM4ZqWdI9E?...
A third-person strategic action shooter for #pc.
Control a huge tank/battleship on wheels
Players can customise weapons, armor, shields and abilities.
Check out my progress in the video below
#unrealengine #gamedev
youtu.be/GYM4ZqWdI9E?...
Improving the screen reader compatibility for greater pronunciation accuracy has been another, for #accessibility and pedantry purposes.
Improving the screen reader compatibility for greater pronunciation accuracy has been another, for #accessibility and pedantry purposes.
youtu.be/6teu3Tp7-BY
#indiegame #indiegamedev #puzzlegames
youtu.be/6teu3Tp7-BY
#indiegame #indiegamedev #puzzlegames
store.steampowered.com/app/3622840/...
#indiegame #wishlistwednesday #rpg #turnbased #pixelart
store.steampowered.com/app/3622840/...
#indiegame #wishlistwednesday #rpg #turnbased #pixelart
Video shows...
• player character on a mountain + idle animation
• menu opening & Timeline selected
• Timeline opening, most entries locked, accessed using keyboard, then mouse
• start of a cutscene, played from Timeline
Video shows...
• player character on a mountain + idle animation
• menu opening & Timeline selected
• Timeline opening, most entries locked, accessed using keyboard, then mouse
• start of a cutscene, played from Timeline
This WIP in-game dynamic timeline took a weekend. Building for multiple input methods has been the real kicker.
Choose from perfect mouse input with "laggy" keyboard/gamepad (press twice to move b/w active entries) or broken mouse input!
Cutscene playback *basically* works.
This WIP in-game dynamic timeline took a weekend. Building for multiple input methods has been the real kicker.
Choose from perfect mouse input with "laggy" keyboard/gamepad (press twice to move b/w active entries) or broken mouse input!
Cutscene playback *basically* works.