Player Research
@playerresearch.bsky.social
620 followers 110 following 28 posts
Video game research ◐ Enabling game developers to gain meaningful insights from real players ◌ A Keywords Studio • #GamesUR #UX ◍ Signup to try new games!
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playerresearch.bsky.social
Our Accessibility Store Tags Assessment service takes the guess work out of relevant and consistent store tags, and can even help enhance your games' discoverability!

Learn more about our accessibility services at playerresearch.com/what-we-do/advancing-accessibility

#Accessibility #Gaming
Accessibility Store Tags Assessment Service Lately, we've seen lots of new initiatives introduced around accessibility store tags and guidelines. 

Whilst this is great news for showcasing accessibility efforts, it has caused some confusion for our industry and players...
playerresearch.bsky.social
You've probably heard us talking about usability playtests, but what are they and how do they work? Client Relationship Manager, Elliott Beattie, breaks down the three stages of a usability playtest and its benefits.

#Playtest
#GamesResearch
#GameDev
playerresearch.bsky.social
What happens when you bring your game to us for a playtest? Our Client Relationship Manager, Elliott takes you through the client journey so you know exactly what to expect.

Still not sure? Learn more about what we do at playerresearch.com.

#GameDev #Playtest
playerresearch.bsky.social
Finding out what's working for your competitors is a sure-fire way to get a head start with your own game design. Find out more from Harvey below.

Visit playerresearch.com to learn more about how we can help take your game to the next level!

#GamesUserResearch #CompetitorResearch #GamesResearch
playerresearch.bsky.social
It's one thing to test how players experience your game in a lab, but it's an entirely different thing to see how they interact with it at home.

Engagement diaries let you explore the player experience from both sides.

Learn more at www.playerresearch.com.

#GamesUserResearch #UserTesting #GameDev
playerresearch.bsky.social
Will you be attending Game Dev Heroes this evening? We're pleased to be a drinks sponsor for this year's awards, and we can't wait to see incredible individuals within the industry getting the recognition they deserve! 👏

#GameDevHeroes #GamesIndustry
playerresearch.bsky.social
With the EAA (European Accessibility Act) becoming law in all EU member states on June 28, 2025, it's important that we understand when and how gaming products are impacted.
We've put together a helpful summary on what we know so far.

shorturl.at/l7AaS

#EAA #Accessibility #GamesAccessibility
European Accessibility Act & Video Games: Going Over The Facts (June 2025)
Let’s dive into what we currently know about how EAA requirements apply to the video games industry.
www.playerresearch.com
playerresearch.bsky.social
On Global Accessibility Awareness Day (#GAAD) last week, we asked for your go-to accessibility options and settings that you look for when playing a new game.

Here are just a few of your responses. Thanks to everyone who commented!

#Accessibility #GamesAccessibility
For #GAAD we asked: "What is the first option or setting you look for when launching a game for the first time?" Here's what you told us... "Subtitles! A game-changer for a non-native speaker"

"Language - I grew up speaking American Spanish, but plenty of games are unable to tell the difference between European Spanish and American Spanish"

"Auto-pick up items so I don't miss them by accident" "Slowing down QTEs and other time-sensitive actions. This way I can play more games in my limited free time

"Time options, like game speed, or adjustable parry windows"

"Window resizing for PC! I can't play games on fullscreen, so resizing my window to make it easier to see the screen is my go-to" Want to learn more about how we can help you make more accessible games? Contact us as accessibility@playerresearch.com
playerresearch.bsky.social
@nordicgame.com starts today! If you see Elliot there, say hello and feel free to chat to him about all things playtesting!

Let us know at [email protected] if you'd like to book in a meeting with him.

#nordicgame #conference #gaming #gamedev
playerresearch.bsky.social
It's Global Accessibility Awareness Day! #GAAD ♿ As we spend the week learning how to better support our colleagues, partners, clients & users, we wanted to ask you this question about accessibility in games.

Comment or repost with your answer! #a11y #GameDev #AdvancingAccessibility #Accessibility
A graphic showing the logo for Player Research as well as that of Global Accessibility Awareness Day. The text reads "What is the first option or setting you look for when launching a game for the first time? How does it make your gaming experience more accessible?".

This is followed by our Advancing Accessibility email address - accessibility@playerresearch.com - if you want to get in touch for help making your game more accessible. The Player Research Advancing Accessibility artwork, including digital illustrations of gaming controllers, screens, and other gaming items.
Reposted by Player Research
abletoplay.com
@playerresearch.bsky.social is dedicated to science-backed, accurate, and INCLUSIVE user research, and playtesting in custom-built accessible facilities—helping studios create more incredible and accessible games.
Reposted by Player Research
momoxmia.bsky.social
Free resources to help level up your game accessibility knowledge:

Xbox Gaming Accessibility Fundamentals: learn.microsoft.com/en-us/traini...

Game Accessibility Guidelines: gameaccessibilityguidelines.com

GAconf: www.gaconf.com

IGDA Game Accessibility SIG: igda.org/sigs/game-ac...
Reposted by Player Research
momoxmia.bsky.social
Community-driven groups helping players and developers understand accessibility for individual game products:

Can I Play That?: caniplaythat.com

Able To Play: abletoplay.com

Accessible Gaming Initiative: accessiblegames.com
playerresearch.bsky.social
This was awesome, thanks so much for posting your gameplay experience!
playerresearch.bsky.social
Anyone else going to @nordicgame.com?

If you'd like to meet up for a cuppa and a chat about how we can help you develop a game that your audience will love, let us know at [email protected]!

#nordicgame #gamesdev #playerresearch
playerresearch.bsky.social
This is such great news!
playerresearch.bsky.social
An incredible line up as always. We're delighted that Améliane, our Games Accessibility Lead, will be hosting a session titled "Selling Progress: The Accessibility Champion Survival Guide" at GAconf Europe this year.

#GAConf #Accessibility #GameDev
gaconf.bsky.social
📢 Full lineup for GAconf Europe is now live, including previously unannounced talks!

www.gaconf.com/schedule

🎉 2 days of accessibility talks & networking
📍 Hybrid, London & Discord
📅 April 14th-15th
🎫 Registration & info at gaconf.com

#gamedev #indiedev
#GAconf, IGDA-GASIG. Advancing accessibility for disabled players. Hybrid online & Pullman St Pancras London, April 14th - 15th 2025
playerresearch.bsky.social
This Neurodiversity Celebration Week, we're sharing 5 tips for more inclusive game design from our Games Accessibility Lead, Améliane Chiasson. Watch the video here: www.linkedin.com/feed/update/...
Reposted by Player Research
playerresearch.bsky.social
From inclusive design consultancy to training, testing and user research, our Advancing Accessibility team is here to help you break down barriers and empower more players to engage with your games. Email our team on [email protected] to set up a meeting at GDC or beyond! #Accessibility #A11y
A graphic featuring small gaming-related illustrations including controllers and a laptop featuring the Advancing Accessibility logo - a bespoke illustration of an old fashioned game controller where one half forms a wheelchair. The text reads "Interested in developing accessibility awareness in your game and engaging all of your potential players? Come and meet us at GDC. Email hello@playerresearch.com to set up a chat with us
playerresearch.bsky.social
A fantastic testimonial from Alex at SEGA Europe for our work on the wonderful Two Point Museum 🦕 We always love to see the impact that our research has for game dev teams and their players.

#GameDev #GamesIndustry #PlayerResearch
This graphic shows the logo for Two Point Museum, followed by a testimonial quote for the work that Player Research did for the game. The quote reads “Our collaboration with Player Research on Two Point Museum uncovered rich insights about our existing audience and new players that allowed us to maximise the potential of this fantastic release from Two Point Studios. Our ongoing partnership helps to champion the voices of our players in our development process and ensure our titles bring many hours of enjoyment to our fans.”- Alex Bonnett, Research & Insight Manager at SEGA Europe.