Jawn
@potatojawn.bsky.social
110 followers 610 following 54 posts
29 | Just a lil doodle dude | Just a lil gamer guy | Silly lil fox | 18+
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potatojawn.bsky.social
very cute very yes
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purerubydragon.bsky.social
What if all you ever wanted to do was make snowflakes. And one day. You realized you weren’t very good at it anymore.
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kaburion.bsky.social
zootopia soriku : )
i dont remember a thing from that movie ✌️
#kingdomhearts
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babanasaur.bsky.social
Decorative portrait commission completed for Eliaslion! thank you!
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remielguauguau.bsky.social
Check out my new release! I made this one back in 2021 but never got the chance to put it out. I have remastered it and made an 8bit version of the song to go along with it!

open.spotify.com/album/1CKEFg...
PHASE
open.spotify.com
potatojawn.bsky.social
I am a mosaic of everyone I have ever loved, even for a heartbeat.

I think about this post all the time
Reposted by Jawn
louisfoxe.bsky.social
It's a long one, but my other favorite is Areppo, so this is still shorter (I'll reply with the rest of the alt text) 1/2
Screenshot of a tumblr post:
Username: somecunttookmyurl
There is a tendency with history, I think, because we're so far removed from it, to kind of forget that all of the people were people

A child 10,000 years ago left a handprint on a wall. They were fingerpainting. A viking climbs up a rock just to carve the words "this is very high" 10 ft off the ground. Somebody centuries… millenia… ago burned their dinner so thoroughly that they buried the ruined pot in their backyard rather than attempt to clean it. Shakespeare got drunk and wrote dick jokes. Tutankhamun was a little boy who liked ducks more than anything. A Roman carves his name into a monument in another country said "I was here." A prisoner, centuries ago, in the tower of london scratches lines into the wall as a tally marking the days. A medieval monk scrawls in the margins bemoaning the boredom of his work.

Every human being across history has said "i was here. I lived. I loved. I made something. I laughed. I cried. Please do not forget me"

Reply username: somecunttookmyurl
Most of us are not important enough that we will be remembered by name for more than a few decades. We are not kings or queens or great military leaders or innovators or influential artists, musicians, authors.

But all of us, every one has a deep primal need to persist. We leave handprints on the wall, scratch out names into stones, carve initials into a tree, mark our growth as children on a wall, bury little time capsules. Write in the margins of a book. Hide notes behind wallpaper.

Reaching out into the future to some unknown human long after we're gone to say

"Hello, you. I was here once."

[screenshot of tags reading #poetry #not rly but i don't have a better tag and i'm obsessed w this]
potatojawn.bsky.social
They put Radahn in the game!
potatojawn.bsky.social
wow that was a good game
Hollow Knight Silksong credits
potatojawn.bsky.social
The game ceases to be a game when the system doesn't (or fails to) reward the player. And the "game" becomes about pure mastery when the player doesn't care about a gold star and instead cares about becoming a star ✨
Thank you for coming to my TED talk.
potatojawn.bsky.social
And in that way, I think the most important decision a Celeste player can make is to continue. Don't give up until you overcome what you thought you could do.
potatojawn.bsky.social
This combines the players' internal reward system for seeking mastery and the game rewards. While a skilled player might see the death counter and say, "I can do better," a new player might say, "I tried so hard and I made it!"
potatojawn.bsky.social
There is an intrinsic feeling of accomplishment to overcoming difficulty, like climbing a mountain, but also the game constantly rewards you for doing the more difficult thing. It encourages the player to find strawberries, complete the rooms faster, with less deaths, etc.
potatojawn.bsky.social
To me it seems like the difference between extrinsic and intrinsic motivation. To which I mean, what is the game rewarding the player for doing vs what is the player finding personal enjoyment in. I think Celeste does a great job of blending the two, which may be why it's difficult to categorize.
Reposted by Jawn
Reposted by Jawn
potatojawn.bsky.social
You can't visualize yourself.
It's all too vague.
It's a world completely undefined.
A fox floats in a lightly pink void. He looks onward with a vague expression. (A reference to Evangelion)