https://ppowersteef.carrd.co/
Check out my game #HertenHeld !
Featuring several visual enhancements, Settings and FullScreen support, many gameplay tweaks a new extra gamemode!
You can download the game here:
ppowersteef.itch.io/hertenheld
#Gamedev #indiedev #ScreenShotSaturday #HertenHeld
It's been nothing but amazing to work with this awesome team and I'm so happy everyone can get a chance to play the update soon!
forums.terraria.org/index.php?th...
It's been nothing but amazing to work with this awesome team and I'm so happy everyone can get a chance to play the update soon!
forums.terraria.org/index.php?th...
We have finally reached the end of 2025 and what a year of all time it was. A lot of art things happened, including my very first Art Fight, a birthday art series, and character designs for upcoming projects. Regular practice has definitely helped with my speed and confidence!
We have finally reached the end of 2025 and what a year of all time it was. A lot of art things happened, including my very first Art Fight, a birthday art series, and character designs for upcoming projects. Regular practice has definitely helped with my speed and confidence!
This update mostly adds some difficulity and some challenges for the daring.
ppowersteef.itch.io/hertenheld/d...
Thank you for watching my bluesky posts series
#HertenHeld #gamedev #indiedev
This update mostly adds some difficulity and some challenges for the daring.
ppowersteef.itch.io/hertenheld/d...
Thank you for watching my bluesky posts series
#HertenHeld #gamedev #indiedev
Hope y'all enjoyed it
I remember having the idea to have 'Metroid reward' ending screens depending on your prestations, but I got tired doing gamedev.
If this post gets 50 likes I may draw a new ending screen or something idk
Hope y'all enjoyed it
I remember having the idea to have 'Metroid reward' ending screens depending on your prestations, but I got tired doing gamedev.
If this post gets 50 likes I may draw a new ending screen or something idk
This is probably my biggest and favorite boss I've designed so far. So let's break this down for a bit.
more stuff in the comments (1/15)
#HertenHeld #gamedev #indiedev #alraune
This is probably my biggest and favorite boss I've designed so far. So let's break this down for a bit.
more stuff in the comments (1/15)
#HertenHeld #gamedev #indiedev #alraune
Alraunes, to my knowledge, also started out as a girl inside a rose, so that makes for a nice extra.
#HertenHeld #gamedev #indiedev
Alraunes, to my knowledge, also started out as a girl inside a rose, so that makes for a nice extra.
#HertenHeld #gamedev #indiedev
Several carnivorous plants also appear here, along with many honey sacs
#HertenHeld #gamedev #indiedev
Several carnivorous plants also appear here, along with many honey sacs
#HertenHeld #gamedev #indiedev
#HertenHeld #gamedev #indiedev
#HertenHeld #gamedev #indiedev
She share most of Samantha's endgame skillset, but has a few differences to set them apart. One notable been that she trades a double jump for a wall jump, allowing for some trickier platforming
#HertenHeld #gamedev #indiedev
She share most of Samantha's endgame skillset, but has a few differences to set them apart. One notable been that she trades a double jump for a wall jump, allowing for some trickier platforming
#HertenHeld #gamedev #indiedev
So...let's talk a bit about it's extra mode!
It kinda started out with just one idea:
Having my Alraune char in the game as a boss
I really like alraunes, and they had such a cool boss-like presence, I'd love to see them in game
#HertenHeld #gamedev #indiedev
So...let's talk a bit about it's extra mode!
It kinda started out with just one idea:
Having my Alraune char in the game as a boss
I really like alraunes, and they had such a cool boss-like presence, I'd love to see them in game
#HertenHeld #gamedev #indiedev
The story as whole is not complicated, I preferred to focus on gameplay
#HertenHeld #Gamedev #indiedev
The story as whole is not complicated, I preferred to focus on gameplay
#HertenHeld #Gamedev #indiedev
I design them so they're fun for my experience. But while I already know everything when creating, other people will not know that
This is why testers are important
#HertenHeld #gamedev #indiedev
I design them so they're fun for my experience. But while I already know everything when creating, other people will not know that
This is why testers are important
#HertenHeld #gamedev #indiedev
I remember been inspired by Dracula's fire pillars in Smash Ultimate. And it was a cool attack to implement.
The way the wolf charges through the pillars before they expire is an added bonus.
#HertenHeld #gamedev #indiedev
I remember been inspired by Dracula's fire pillars in Smash Ultimate. And it was a cool attack to implement.
The way the wolf charges through the pillars before they expire is an added bonus.
#HertenHeld #gamedev #indiedev