ppowersteef 🌳
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ppowersteef.bsky.social
ppowersteef 🌳
@ppowersteef.bsky.social
Dutch, Christian, enthusiast artist and gamedev
https://ppowersteef.carrd.co/

Check out my game #HertenHeld !
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HertenHeld 2.0: Overgrowth is now released!
Featuring several visual enhancements, Settings and FullScreen support, many gameplay tweaks a new extra gamemode!

You can download the game here:
ppowersteef.itch.io/hertenheld

#Gamedev #indiedev #ScreenShotSaturday #HertenHeld
Reposted by ppowersteef 🌳
comm from @miltvala.bsky.social 🙇🙇
January 17, 2026 at 8:33 PM
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Zool posting #terraria
January 17, 2026 at 3:15 PM
Instant Noodles

#Undertale
January 15, 2026 at 6:46 PM
Reposted by ppowersteef 🌳
I hope you all enjoy the little contributions I did for Terraria 1.4.5 during January 27th!!~

It's been nothing but amazing to work with this awesome team and I'm so happy everyone can get a chance to play the update soon!

forums.terraria.org/index.php?th...
Terraria 1.4.5 - the Launch Date Revealed at Last!
Greetings, Terrarians! As we mentioned in last month's State of the Game, things were looking up for a January 2026 release. We did have to resubmit a few things, which pushed us back a bit further ...
forums.terraria.org
January 14, 2026 at 8:32 PM
Reposted by ppowersteef 🌳
#ArtSummary2025
We have finally reached the end of 2025 and what a year of all time it was. A lot of art things happened, including my very first Art Fight, a birthday art series, and character designs for upcoming projects. Regular practice has definitely helped with my speed and confidence!
December 31, 2025 at 2:13 AM
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2025 Drawing Summary
December 31, 2025 at 7:47 PM
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Art Summary for 2025.

Let's keep it up going into 2026.
#DragonithArt
January 1, 2026 at 12:57 AM
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Little bit late but here’s my 2025 art summary aaaaaaaaaaaaaaaaaa thank you all for the support - YOU know who you are!! 🫶
January 5, 2026 at 6:16 PM
Almost forgot: My Art Summary of 2025
January 5, 2026 at 6:32 PM
During the process of posting the HertenHeld posts, I've been looking back to give it one more update.

This update mostly adds some difficulity and some challenges for the daring.

ppowersteef.itch.io/hertenheld/d...

Thank you for watching my bluesky posts series

#HertenHeld #gamedev #indiedev
January 2, 2026 at 9:22 AM
Reposted by ppowersteef 🌳
The first drawing of 2026!! 🌟🌈✨
January 1, 2026 at 5:29 PM
And that marks the end of me talking about my game #HertenHeld

Hope y'all enjoyed it

I remember having the idea to have 'Metroid reward' ending screens depending on your prestations, but I got tired doing gamedev.

If this post gets 50 likes I may draw a new ending screen or something idk
January 1, 2026 at 3:42 PM
Alright, time to talk about the big one, the Alraune 'Althaea' plant girl boss herself.

This is probably my biggest and favorite boss I've designed so far. So let's break this down for a bit.

more stuff in the comments (1/15)

#HertenHeld #gamedev #indiedev #alraune
December 31, 2025 at 4:55 PM
The roses here in the pre-boss area was inspired by the final dungeon in TTYD, with many rose patterns all around the area.

Alraunes, to my knowledge, also started out as a girl inside a rose, so that makes for a nice extra.

#HertenHeld #gamedev #indiedev
December 30, 2025 at 1:09 PM
The honey pool area serves as a short introduction to a new status effect. It also serves as a little 'Tourian' segment right before the final boss

Several carnivorous plants also appear here, along with many honey sacs

#HertenHeld #gamedev #indiedev
December 28, 2025 at 11:43 AM
December 27, 2025 at 7:59 PM
Merry Christmas everyone!
December 25, 2025 at 12:34 PM
The extra mode give me opportunity's to get some new level design ideas out there for the existing engine. This contraption was one of them.

#HertenHeld #gamedev #indiedev
December 24, 2025 at 6:02 PM
Nageru is the main character of Overgrowth

She share most of Samantha's endgame skillset, but has a few differences to set them apart. One notable been that she trades a double jump for a wall jump, allowing for some trickier platforming

#HertenHeld #gamedev #indiedev
December 23, 2025 at 6:05 PM
My talk about HertenHeld is now done
So...let's talk a bit about it's extra mode!

It kinda started out with just one idea:
Having my Alraune char in the game as a boss

I really like alraunes, and they had such a cool boss-like presence, I'd love to see them in game

#HertenHeld #gamedev #indiedev
December 22, 2025 at 4:14 PM
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commmmmm from @tenacioustinker.bsky.social tytyty
December 19, 2025 at 10:27 PM
For the game's ending, I remember making the cutscene to sync well with the music. And it took multiple repetitions, for one such a cutscene, it took at least a whole day to make it work.

The story as whole is not complicated, I preferred to focus on gameplay

#HertenHeld #Gamedev #indiedev
December 19, 2025 at 10:15 PM
I've noticed that most of my bosses are pretty difficult when they're in the hands of other players.

I design them so they're fun for my experience. But while I already know everything when creating, other people will not know that

This is why testers are important

#HertenHeld #gamedev #indiedev
December 18, 2025 at 7:56 PM
I love this attack from the wolf boss.
I remember been inspired by Dracula's fire pillars in Smash Ultimate. And it was a cool attack to implement.

The way the wolf charges through the pillars before they expire is an added bonus.

#HertenHeld #gamedev #indiedev
December 17, 2025 at 6:28 PM
Reposted by ppowersteef 🌳
Oh what's that ring of glowing mushrooms? Why, it must be @runicpixels.nl's birthday today!
December 16, 2025 at 11:01 PM