ppowersteef 🌳
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ppowersteef.bsky.social
ppowersteef 🌳
@ppowersteef.bsky.social
Dutch, Christian, enthusiast artist and gamedev
https://ppowersteef.carrd.co/

Check out my game #HertenHeld !
Loving the transitions between the projects!
January 13, 2026 at 9:09 PM
There are also a few 2026 resolutions, some of them are:
- Having a proper website for galleries, blog posts and games in one place.
- Getting into animation.
- Making a gamedev tutorial.
- Becoming more social and responsible
- Diving deeper into Christianity, as I do for lore in other video games.
January 5, 2026 at 6:32 PM
The grabbing attack also has a lot of quirks and took a lot of time testing. Because it's breaking the usual attack pattern.

One of them is that you can get caught while it's transitioning to the third stage or even when it's 'dying'.

They're still left in because I found them funny
December 31, 2025 at 6:01 PM
I feel that there's more interesting details that can be said:
She's one of the few enemies that has multiple frames while idling, I've done that so it looks more 'alive'.
December 31, 2025 at 6:01 PM
Just like all bosses, she was way too strong at the start and had to be tuned down to keep it fair, though I liked how hard she initially was.

So I decided to make the un-nerved variant an optional stronger bonus form.

I plan on making that one more accessable in the next update. (16/15)
December 31, 2025 at 5:08 PM
At her final stage, she's using her last resort, summoning giant vines and shrinking the whole room in the process.
She'll continue this attack until the whole room is filled with these vines, so better defeat her in time.

At the end, she'll surrender and return the forest back to normal. (15/15)
December 31, 2025 at 4:55 PM
At her third stage, she starts summoning monsters while staying in the background. This was inspired from a boss that did a similar thing.
December 31, 2025 at 4:55 PM
At her second stage she swaps two attacks to stronger variants, one of them is summoning a ranged enemy from behind, supporting her. And forces you to move around the room to deal with them.

It's a good thing the Alraune doesn't have a direct hitbox that damages you. (though she didn't tell you)
December 31, 2025 at 4:55 PM
The attacks in her first stage were
- Summoning vines from below
- Throwing three flowery daggers
- throwing two cabbages that turn into enemies.

(Alpha footage)
December 31, 2025 at 4:55 PM
The first passive is a vine slap, as show above.
The second passive is closing the flower with you inside, which happens if you're jumping on top of her.
The third is releasing spores, which will stun
And the fourth one is moving the whole body to grab you
December 31, 2025 at 4:55 PM
She has 4 stages in total.
The first two is the large majority of the fight, she has 3 attacks for each stage, alongside passive attacks that usually happen if you're getting too close to her.

(Alpha footage) (10/15)
December 31, 2025 at 4:55 PM
She only chuckles when idling so her attack patterns won't get interrupted, and there are a few attacks like the dagger throw where she looks serious.
but even if you get hit during the dagger throw, she can't help to make a little smile.
December 31, 2025 at 4:55 PM