@rangemarten.bsky.social
Reposted
📢.NET Conf is just around the corner, a free virtual event.
I'll be talking at the conference about @cakebuild.net SDK this Friday at 09:00 - 09:30 CET
www.dotnetconf.net
#dotnet #csharp #devops #dotnetconf
I'll be talking at the conference about @cakebuild.net SDK this Friday at 09:00 - 09:30 CET
www.dotnetconf.net
#dotnet #csharp #devops #dotnetconf
.NET Conf 2025
Join the .NET Conf 2025 free virtual event November 11-13 2025 to learn about the newest developments across the .NET platform, open source, and dev tools. Mark your calendar!
www.dotnetconf.net
November 10, 2025 at 1:36 PM
📢.NET Conf is just around the corner, a free virtual event.
I'll be talking at the conference about @cakebuild.net SDK this Friday at 09:00 - 09:30 CET
www.dotnetconf.net
#dotnet #csharp #devops #dotnetconf
I'll be talking at the conference about @cakebuild.net SDK this Friday at 09:00 - 09:30 CET
www.dotnetconf.net
#dotnet #csharp #devops #dotnetconf
Kind of cool bug (the colors):
November 9, 2025 at 7:57 PM
Kind of cool bug (the colors):
Reposted
TOMORROW @oredev.org starts! We are excited to be there again, interviewing speakers both on and off stage.
We will also be bringing some very nice stickers.
One to commemorate this year's edition of the conference.
One to make a small statement about generative slop wherever it appears.
We will also be bringing some very nice stickers.
One to commemorate this year's edition of the conference.
One to make a small statement about generative slop wherever it appears.
November 4, 2025 at 7:39 AM
TOMORROW @oredev.org starts! We are excited to be there again, interviewing speakers both on and off stage.
We will also be bringing some very nice stickers.
One to commemorate this year's edition of the conference.
One to make a small statement about generative slop wherever it appears.
We will also be bringing some very nice stickers.
One to commemorate this year's edition of the conference.
One to make a small statement about generative slop wherever it appears.
Reposted
Coming up! Don't miss it!
It's Code it With AI youtu.be/WcR6bRnoaxA episode 5 with @csharpfritz.com and myself premiering Wednesday, Oct 29 at 2PM ET.
October 29, 2025 at 5:09 PM
Coming up! Don't miss it!
Reposted
RIP Klaus Doldinger ❤ ;'(
...their influence on film / game soundtracks / me growing up was >immense<
www.youtube.com/watch?v=6xq5...
...their influence on film / game soundtracks / me growing up was >immense<
www.youtube.com/watch?v=6xq5...
Das Boot
YouTube video by Klaus Doldinger - Topic
www.youtube.com
October 18, 2025 at 7:39 PM
RIP Klaus Doldinger ❤ ;'(
...their influence on film / game soundtracks / me growing up was >immense<
www.youtube.com/watch?v=6xq5...
...their influence on film / game soundtracks / me growing up was >immense<
www.youtube.com/watch?v=6xq5...
Reposted
Experience 2025: 29th November 2025, Cserepesház, Budapest, Hungary 🇭🇺
Experience 2025
Demoparty – 29th November 2025 – Cserepesház, Budapest, Hungary 🇭🇺
www.demoparty.net
October 13, 2025 at 8:15 PM
Experience 2025: 29th November 2025, Cserepesház, Budapest, Hungary 🇭🇺
Reposted
Achievement unlocked: Oldschool MSX competition winner! Notice the subtle hint of a real party in the background too. Thank you @deadline-berlin.bsky.social for the great event, see you next year <3
#C64 executable download: csdb.dk/release/?id=...
#demoscene #deadline #commodore #chiptune #sid
#C64 executable download: csdb.dk/release/?id=...
#demoscene #deadline #commodore #chiptune #sid
October 5, 2025 at 8:22 PM
Achievement unlocked: Oldschool MSX competition winner! Notice the subtle hint of a real party in the background too. Thank you @deadline-berlin.bsky.social for the great event, see you next year <3
#C64 executable download: csdb.dk/release/?id=...
#demoscene #deadline #commodore #chiptune #sid
#C64 executable download: csdb.dk/release/?id=...
#demoscene #deadline #commodore #chiptune #sid
Reposted
Cake v5.1.0 just released the work now continues with version 6.0 which will add #DotNet 10 and #csharp 14 support. Cake.Sdk progressing at a good pace too. Both planned stable releases in early November.
Just released Cake v5.1.0! 🚀🍰
Highlights:
• Woodpecker CI support
• Improved script caching behavior
• New DotNetSlnRemove alias
• Cake.Testing.Xunit.v3
cakebuild.net/blog/2025/10...
Highlights:
• Woodpecker CI support
• Improved script caching behavior
• New DotNetSlnRemove alias
• Cake.Testing.Xunit.v3
cakebuild.net/blog/2025/10...
Cake - Cake v5.1.0 released
cakebuild.net
October 5, 2025 at 12:04 PM
Reposted
⚡️next week, oct 12⚡️
see you at draw(tokyo) #3
at clubasia tokyo
tickets: draw-tokyo3.peatix.com
#function_draw
see you at draw(tokyo) #3
at clubasia tokyo
tickets: draw-tokyo3.peatix.com
#function_draw
October 5, 2025 at 12:22 PM
⚡️next week, oct 12⚡️
see you at draw(tokyo) #3
at clubasia tokyo
tickets: draw-tokyo3.peatix.com
#function_draw
see you at draw(tokyo) #3
at clubasia tokyo
tickets: draw-tokyo3.peatix.com
#function_draw
Reposted
I've just released a 4Kb procedural gfx at Deadline demo party! www.pouet.net/prod.php?whi...
October 4, 2025 at 9:04 PM
I've just released a 4Kb procedural gfx at Deadline demo party! www.pouet.net/prod.php?whi...
Reposted
We have spent a little time helping our friends at Altair out to restore one of our favorite 64k intros from 2001:
"SCREAM" by Altair is now once again fully functional on modern Windows!
files.scene.org/view/parties...
@mlfatr.bsky.social (Sorry it took 10+ years 😅🤫)
"SCREAM" by Altair is now once again fully functional on modern Windows!
files.scene.org/view/parties...
@mlfatr.bsky.social (Sorry it took 10+ years 😅🤫)
October 3, 2025 at 11:18 AM
We have spent a little time helping our friends at Altair out to restore one of our favorite 64k intros from 2001:
"SCREAM" by Altair is now once again fully functional on modern Windows!
files.scene.org/view/parties...
@mlfatr.bsky.social (Sorry it took 10+ years 😅🤫)
"SCREAM" by Altair is now once again fully functional on modern Windows!
files.scene.org/view/parties...
@mlfatr.bsky.social (Sorry it took 10+ years 😅🤫)
Reposted
🎧 Just dropped: Coding After Work chats with Mads Kristensen about #VisualStudio 2026 Insiders!
.NET devs, get ready for faster updates, Copilot Profiler Agent, blazing performance, and a sleek new UI.
#ASPNET
Listen in. msft.it/63324sqMPr
.NET devs, get ready for faster updates, Copilot Profiler Agent, blazing performance, and a sleek new UI.
#ASPNET
Listen in. msft.it/63324sqMPr
September 29, 2025 at 6:30 PM
🎧 Just dropped: Coding After Work chats with Mads Kristensen about #VisualStudio 2026 Insiders!
.NET devs, get ready for faster updates, Copilot Profiler Agent, blazing performance, and a sleek new UI.
#ASPNET
Listen in. msft.it/63324sqMPr
.NET devs, get ready for faster updates, Copilot Profiler Agent, blazing performance, and a sleek new UI.
#ASPNET
Listen in. msft.it/63324sqMPr
Reposted
Continuing the variations on the path/tunnel shader experiments. #shader #hexagon #glsl #creativecoding
www.shadertoy.com/view/Wf2fzV
www.shadertoy.com/view/Wf2fzV
September 25, 2025 at 8:59 PM
Continuing the variations on the path/tunnel shader experiments. #shader #hexagon #glsl #creativecoding
www.shadertoy.com/view/Wf2fzV
www.shadertoy.com/view/Wf2fzV
Reposted
I will give a workshop on #materialmaker on Oct 4th in Porto. pretalx.softwarelivre.eu/fsl2025/talk...
Made this for it shadertoy.com/view/3ffcWl
Made this for it shadertoy.com/view/3ffcWl
September 21, 2025 at 2:00 PM
I will give a workshop on #materialmaker on Oct 4th in Porto. pretalx.softwarelivre.eu/fsl2025/talk...
Made this for it shadertoy.com/view/3ffcWl
Made this for it shadertoy.com/view/3ffcWl
Reposted
Microsoft has open-sourced a historic version of 6502 BASIC, paving the way for new projects and nostalgia in retro computing.#OpenSource
https://isaacl.dev/gry
September 16, 2025 at 11:00 PM
Microsoft has open-sourced a historic version of 6502 BASIC, paving the way for new projects and nostalgia in retro computing.#OpenSource
https://isaacl.dev/gry
Reposted
KodeLife real-time GPU shader editor update!
A quick update with mostly iOS (26 and older) tweaks - plus some UI adjustments for tablet-sized devices in general. Next update with new features is in the oven and coming soon!
Happy Koding!
hexler.net/kodelife
A quick update with mostly iOS (26 and older) tweaks - plus some UI adjustments for tablet-sized devices in general. Next update with new features is in the oven and coming soon!
Happy Koding!
hexler.net/kodelife
September 16, 2025 at 2:38 AM
Reposted
Ready for Visual Studio 2026?
@MadsKristensen.net talks on .NET Rocks at www.dotnetrocks.com/details/1967 about the long-awaited next version of Visual Studio!
@MadsKristensen.net talks on .NET Rocks at www.dotnetrocks.com/details/1967 about the long-awaited next version of Visual Studio!
.NET Rocks!
.NET Rocks! is a weekly talk show for anyone interested in programming on the Microsoft .NET platform. The shows range from introductory information to hardcore geekiness.
www.dotnetrocks.com
September 11, 2025 at 3:07 PM
Ready for Visual Studio 2026?
@MadsKristensen.net talks on .NET Rocks at www.dotnetrocks.com/details/1967 about the long-awaited next version of Visual Studio!
@MadsKristensen.net talks on .NET Rocks at www.dotnetrocks.com/details/1967 about the long-awaited next version of Visual Studio!
Reposted
New Epic Hero Game devlog is out!!!
make sure to check it out :D
youtu.be/NR-WxgUPGUg
#gamedev #indie #devlog #gaming #solodev
make sure to check it out :D
youtu.be/NR-WxgUPGUg
#gamedev #indie #devlog #gaming #solodev
Epic Hero Game 02: Progression
YouTube video by Scuffed Gamedev
youtu.be
September 11, 2025 at 2:10 PM
Reposted
Ever found a couple thousand bucks between the sofa cushions? That's how we felt last night when toggling a single compiler flag shrunk our 64k engine code by 20%.
Moral of the story: don't assume anything when moving compilers in a size-coding context.
Moral of the story: don't assume anything when moving compilers in a size-coding context.
September 4, 2025 at 10:03 AM
Ever found a couple thousand bucks between the sofa cushions? That's how we felt last night when toggling a single compiler flag shrunk our 64k engine code by 20%.
Moral of the story: don't assume anything when moving compilers in a size-coding context.
Moral of the story: don't assume anything when moving compilers in a size-coding context.
Reposted
Friday shader: www.shadertoy.com/view/Wf2yRw
Shadertoy
www.shadertoy.com
August 29, 2025 at 1:11 PM
Friday shader: www.shadertoy.com/view/Wf2yRw
Defined a 16 segment "font" in GLSL: www.shadertoy.com/view/WcfcWf
Shadertoy
www.shadertoy.com
August 25, 2025 at 4:28 PM
Defined a 16 segment "font" in GLSL: www.shadertoy.com/view/WcfcWf
The results from last night FieldFX jam: www.shadertoy.com/view/3csyD8
Shadertoy
www.shadertoy.com
August 19, 2025 at 10:23 AM
The results from last night FieldFX jam: www.shadertoy.com/view/3csyD8