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raysan5.bsky.social
Ray
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
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I'm thrilled to announce that #raylib has been selected for the #NGIZero Commons Fund program! 🚀

Many thanks to #NLnet and all the parties involved for this opportunity!

Funds will allow me to keep working on raylib and its open source ecosystem! Let's make amazing things! 😄
Wow! #raylib has surpassed the **30000 ⭐ stargazers** on GitHub! Becoming the 21st most starred C project on GitHub!!! 🤯

What a great start of the year! 🚀

Thanks to everyone for supporting raylib! Let's keep building things! 💯
January 2, 2026 at 5:11 PM
Happy new year 2026! Another year to enjoy raylib programming! 🚀
January 1, 2026 at 7:58 PM
#raylib has reached **800 contributors**! 🚀

Many thanks to all the devs that have helped to improve the project along the years! THANKS! ❤️
December 27, 2025 at 2:17 PM
There are only 15 issues left open on #raylib! 🚀

I'm currently working on multiple issues related to windowing/highdpi/fullscreen for different platforms but I'd need some help with some other issues.

Could someone help me with any of them? 🤔

github.com/raysan5/rayl...
December 21, 2025 at 8:04 PM
"The library strikes the perfect balance of giving you the basic tools you need to get started while also giving you the freedom to implement things yourself"
#raylib

spin.atomicobject.com/5-reasons-i-...
5 Reasons I Chose Raylib Over Other Game Engines
Raylib is a simple, fun library to work with, and I'll continue to use it for all of my games for the foreseeable future.
spin.atomicobject.com
December 16, 2025 at 10:23 AM
#raylib running on web, on 2d canvas, no WebGL, no hardware acceleration, using software renderer! 🔥

Performance is actually quite bad but... maybe there is some use case for it? 🤔
December 13, 2025 at 11:46 AM
Hey! All my raylibtech tools are 50% off today! 😱

What you get:

- No ads
- No app signing
- No cloud lock-in
- No external dependencies
- Portable
- Multiplatform
- High-performant

* Single-executable ~1 MB (fits on a floppy disk!)

Thanks! ❤️

Get them now: itch.io/s/168948/ray...
November 28, 2025 at 6:21 PM
NEWS! #raylib is going through a security audit in the following months by Radically Open Security team! 🚀

First time going through a professional security audit (beside the CodeQL static analysis engine from GitHub). Let's see how it goes! Really exciting! 😄
November 26, 2025 at 11:37 AM
Imagine if you could run #raylib with no need for an OS, just a simple memory buffer. Now you can. 🤯

NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! 🚀

All raylib functionality in ~200KB! Future is now! 🥳
November 24, 2025 at 2:33 PM
New release: **rTexPacker v5.5**! Sprites packer and font atlas generator! 🔥

Many new features requested by users! Missing some feature? Just ask me about it! 🚀

Get it on itchio: raylibtech.itch.io/rtexpacker
or wait a bit for the Steam update (free for owners)! 💯
November 20, 2025 at 11:10 AM
On November 18th 2013 #raylib 1.0 was officially released on GitHub, it's been 12 years since that moment. In this time, hundreds of thousands of developers have tried raylib and enjoyed graphics programming! 🚀

Keep enjoy coding! ❤️
November 18, 2025 at 9:43 AM
raylib running on RISC-V board, Orange Pi RV2, using Mesa llvmpipe software renderer backend, getting ~300 sprites @ 30fps.

Next: try new raylib rlsw software renderer and RVV extension... 🔥👍😄
October 29, 2025 at 11:48 AM
NEWS! raylib custom Software Renderer backend [rlsw.h] has been finally merged! 🚀

For the first time in this 12-years journey, there is a NO-DEPENDENCIES path available for raylib rendering, no platform library (direct Win32 implementation) and no OpenGL required! 🤯
October 20, 2025 at 5:46 PM
Finally implemented a simple, easy-to-use, FOSS and GDPR-compliant visits-counter for raylib website! And it's getting 5000-6000 visits per day!!! 🤯

Many thanks to Alex for librecounter, an amazing tool! ❤️
There's a new champion in librecounter.org, and it's Raylib by @raysan5.bsky.social ! More than double the previous top contender. Not only is it a free libre open source library, the project is led by the awesome Ramón Santamaría from Barcelona. Congrats!
October 15, 2025 at 10:13 PM
Today I did my talk, "automating raylib for the future" at @bcngamefest.bsky.social! 🚀

I want to thanks all the attenders and the organization for this opportunity! 💯

Got a couple of really nice photos! Thanks to @soykhaler.bsky.social !
October 12, 2025 at 8:48 PM
Today #raylib is the #2 world trending C project of the week on GitHub! 🤯🚀

Source: github.com/trending/c?s...
October 7, 2025 at 4:29 PM
Hey! Are you attending BCN Game Fest in Barcelona next week??? 🔥

Next Friday 10th October I'm giving a talk about raylib, how processes automation is helping to expand the project for the future! 🚀

See you there! 😄
🎤 Ramón Santamaría - Engineer, developer, teacher and entrepreneur.

Creator of raylib (raylib.com), a popular, internationally award-winning open source C library that has helped thousands of developers around the world learn and enjoy video game programming.
October 2, 2025 at 9:27 AM
After a couple of months, my hobby project of restoring old hammers from my woordworkers ancestors has come to an end. Really enjoyed it! 🔨

Time to look for a new hobby project (no tech-related)! Recommendations? 🤔
October 1, 2025 at 9:17 AM
raylib running on Anbernic RG35XX Plus game console. 100 animated 3d character instances running at +40 fps! 😮

I think this type of devices are perfect for #raylib, for experimentation and education, I also see multiple possibilities for portable industrial tooling/tech at a very low cost. 🚀
September 30, 2025 at 5:39 PM
Enjoying #raylib? Would you like to contribute to the project? Looking for new raylib examples contributors! 🚀

github.com/raysan5/rayl...
Looking for raylib examples contributors · raysan5 raylib · Discussion #5209
raylib new examples ideas raylib examples are the main documentation and learning resource for raylib; they illustrate the library provided functionality and they can be used as a direct test and c...
github.com
September 29, 2025 at 4:24 PM
WOW! raylib got its first Gold Sponsor!!! 🤯

It is PufferAI, developers of PufferLib, an open-source Reinforcement Learning library for complex game environments! Every single sample game environment included uses raylib! 🚀

Thanks for your support! ❤️
September 17, 2025 at 9:21 AM
RISC-V is the future and raylib is already running in one of the few RISC-V powered computers in the market, the Orange Pi RV2! The future is now! 🚀
August 31, 2025 at 7:40 PM
Yesterday I went to the land and I caught a frog!!! 🐸

When was the last time you caught a frog??? 🌱
August 29, 2025 at 8:05 AM
For the last weeks I've been restoring some hammers, really enjoyed it! 💯

It was great to disconnect from technology for some hours while handcrafting some metal and wood tools! Recommended experience! ⚒️
August 22, 2025 at 3:07 PM
Weekend side project... 🕘
July 20, 2025 at 11:46 AM