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raysan5.bsky.social
Ray
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
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I'm thrilled to announce that #raylib has been selected for the #NGIZero Commons Fund program! πŸš€

Many thanks to #NLnet and all the parties involved for this opportunity!

Funds will allow me to keep working on raylib and its open source ecosystem! Let's make amazing things! πŸ˜„
Wow! #raylib has surpassed the **30000 ⭐ stargazers** on GitHub! Becoming the 21st most starred C project on GitHub!!! 🀯

What a great start of the year! πŸš€

Thanks to everyone for supporting raylib! Let's keep building things! πŸ’―
January 2, 2026 at 5:11 PM
You should try with the latest style added "Genesis":
January 2, 2026 at 1:59 PM
Happy new year 2026! Another year to enjoy raylib programming! πŸš€
January 1, 2026 at 7:58 PM
Here some raylib games on Steam, so you will know some for next time... πŸ˜‰
December 29, 2025 at 8:34 PM
Thank you very much for your amazing work! πŸ’―
December 28, 2025 at 9:52 PM
#raylib has reached **800 contributors**! πŸš€

Many thanks to all the devs that have helped to improve the project along the years! THANKS! ❀️
December 27, 2025 at 2:17 PM
There are only 15 issues left open on #raylib! πŸš€

I'm currently working on multiple issues related to windowing/highdpi/fullscreen for different platforms but I'd need some help with some other issues.

Could someone help me with any of them? πŸ€”

github.com/raysan5/rayl...
December 21, 2025 at 8:04 PM
"The library strikes the perfect balance of giving you the basic tools you need to get started while also giving you the freedom to implement things yourself"
#raylib

spin.atomicobject.com/5-reasons-i-...
5 Reasons I Chose Raylib Over Other Game Engines
Raylib is a simple, fun library to work with, and I'll continue to use it for all of my games for the foreseeable future.
spin.atomicobject.com
December 16, 2025 at 10:23 AM
yeah, that can be one use case, specially if done in a server with no GPU... maybe useful for automated images watermarking on server side... πŸ€”
December 13, 2025 at 2:37 PM
#raylib running on web, on 2d canvas, no WebGL, no hardware acceleration, using software renderer! πŸ”₯

Performance is actually quite bad but... maybe there is some use case for it? πŸ€”
December 13, 2025 at 11:46 AM
You can create a custom tool just for that with a few raylib lines of code, for full control.

Or you can also try my image/board viewer tool: rTexViewer (made with raylib), but it's similar to PureRef; I'm sending you a key to try it.
December 1, 2025 at 4:36 PM
Hey! All my raylibtech tools are 50% off today! 😱

What you get:

- No ads
- No app signing
- No cloud lock-in
- No external dependencies
- Portable
- Multiplatform
- High-performant

* Single-executable ~1 MB (fits on a floppy disk!)

Thanks! ❀️

Get them now: itch.io/s/168948/ray...
November 28, 2025 at 6:21 PM
NEWS! #raylib is going through a security audit in the following months by Radically Open Security team! πŸš€

First time going through a professional security audit (beside the CodeQL static analysis engine from GitHub). Let's see how it goes! Really exciting! πŸ˜„
November 26, 2025 at 11:37 AM
Imagine if you could run #raylib with no need for an OS, just a simple memory buffer. Now you can. 🀯

NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! πŸš€

All raylib functionality in ~200KB! Future is now! πŸ₯³
November 24, 2025 at 2:33 PM
It looks really good! I like it! πŸ’―
November 21, 2025 at 5:23 PM
New release: **rTexPacker v5.5**! Sprites packer and font atlas generator! πŸ”₯

Many new features requested by users! Missing some feature? Just ask me about it! πŸš€

Get it on itchio: raylibtech.itch.io/rtexpacker
or wait a bit for the Steam update (free for owners)! πŸ’―
November 20, 2025 at 11:10 AM
Thanks! Glad you enjoyed it! πŸ‘πŸ˜„
November 18, 2025 at 2:19 PM
Maybe, waiting for raylib 6.0 release but it's taking longer than expect, +1300 changes since 5.5! πŸ˜΅β€πŸ’«
November 18, 2025 at 2:18 PM
On November 18th 2013 #raylib 1.0 was officially released on GitHub, it's been 12 years since that moment. In this time, hundreds of thousands of developers have tried raylib and enjoyed graphics programming! πŸš€

Keep enjoy coding! ❀️
November 18, 2025 at 9:43 AM
Be careful with shader versions, GPU drivers can do lot of magic to run anything but results will be platform/browser-dependant
November 14, 2025 at 1:21 PM
raylib running on RISC-V board, Orange Pi RV2, using Mesa llvmpipe software renderer backend, getting ~300 sprites @ 30fps.

Next: try new raylib rlsw software renderer and RVV extension... πŸ”₯πŸ‘πŸ˜„
October 29, 2025 at 11:48 AM
NEWS! raylib custom Software Renderer backend [rlsw.h] has been finally merged! πŸš€

For the first time in this 12-years journey, there is a NO-DEPENDENCIES path available for raylib rendering, no platform library (direct Win32 implementation) and no OpenGL required! 🀯
October 20, 2025 at 5:46 PM
Ouch... definitely, that complicates things... in that case, maybe a dynamic system would be required, adding requested glyph on-the-go while typing. Painting additional glyphs into font.texture (as a render-texture) and filling glyph-info data shouldn't take many milliseconds...
October 19, 2025 at 8:40 PM
You should only pack the used glyphs for Asian languages. raylib includes and example to filter unique used codepoints from a text file.
October 19, 2025 at 5:11 PM
Finally implemented a simple, easy-to-use, FOSS and GDPR-compliant visits-counter for raylib website! And it's getting 5000-6000 visits per day!!! 🀯

Many thanks to Alex for librecounter, an amazing tool! ❀️
There's a new champion in librecounter.org, and it's Raylib by @raysan5.bsky.social ! More than double the previous top contender. Not only is it a free libre open source library, the project is led by the awesome RamΓ³n SantamarΓ­a from Barcelona. Congrats!
October 15, 2025 at 10:13 PM