Next: try new raylib rlsw software renderer and RVV extension... 🔥👍😄
Next: try new raylib rlsw software renderer and RVV extension... 🔥👍😄
For the first time in this 12-years journey, there is a NO-DEPENDENCIES path available for raylib rendering, no platform library (direct Win32 implementation) and no OpenGL required! 🤯
For the first time in this 12-years journey, there is a NO-DEPENDENCIES path available for raylib rendering, no platform library (direct Win32 implementation) and no OpenGL required! 🤯
I want to thanks all the attenders and the organization for this opportunity! 💯
Got a couple of really nice photos! Thanks to @soykhaler.bsky.social !
I want to thanks all the attenders and the organization for this opportunity! 💯
Got a couple of really nice photos! Thanks to @soykhaler.bsky.social !
Source: github.com/trending/c?s...
Source: github.com/trending/c?s...
Time to look for a new hobby project (no tech-related)! Recommendations? 🤔
Time to look for a new hobby project (no tech-related)! Recommendations? 🤔
I think this type of devices are perfect for #raylib, for experimentation and education, I also see multiple possibilities for portable industrial tooling/tech at a very low cost. 🚀
I think this type of devices are perfect for #raylib, for experimentation and education, I also see multiple possibilities for portable industrial tooling/tech at a very low cost. 🚀
It is PufferAI, developers of PufferLib, an open-source Reinforcement Learning library for complex game environments! Every single sample game environment included uses raylib! 🚀
Thanks for your support! ❤️
It is PufferAI, developers of PufferLib, an open-source Reinforcement Learning library for complex game environments! Every single sample game environment included uses raylib! 🚀
Thanks for your support! ❤️
When was the last time you caught a frog??? 🌱
When was the last time you caught a frog??? 🌱
It was great to disconnect from technology for some hours while handcrafting some metal and wood tools! Recommended experience! ⚒️
It was great to disconnect from technology for some hours while handcrafting some metal and wood tools! Recommended experience! ⚒️
I got no answer so I created #raylib.🚀
Source: community.khronos.org/t/graphics-h...
I got no answer so I created #raylib.🚀
Source: community.khronos.org/t/graphics-h...
Compiled some hammers I found in my workshop, I'm restoring some of them... ♥️
Compiled some hammers I found in my workshop, I'm restoring some of them... ♥️
The image contains the encrypted license data (red pixels); it also exposes license info to detect pirated copies of the software; it also adds a QRCode for online validation when required! 😱
The image contains the encrypted license data (red pixels); it also exposes license info to detect pirated copies of the software; it also adds a QRCode for online validation when required! 😱
And not considering GitHub clones and downloads from other platforms!
It seems C is popular again! 🚀
And not considering GitHub clones and downloads from other platforms!
It seems C is popular again! 🚀
I just upload a couple of videos per year, definitely, I should add some more... 😄
Stay tuned: youtube.com/c/raylib
I just upload a couple of videos per year, definitely, I should add some more... 😄
Stay tuned: youtube.com/c/raylib
It's a software licenses keys generator, it include a library for license retrieval and validation! License is encrypted and... more... 😉
What do you think? Useful? Feedback is welcome! 😄
It's a software licenses keys generator, it include a library for license retrieval and validation! License is encrypted and... more... 😉
What do you think? Useful? Feedback is welcome! 😄
A small code doodle to test an idea, 100 lines of code, with raylib everything is possible! 😄
A small code doodle to test an idea, 100 lines of code, with raylib everything is possible! 😄
You are welcome! discord.gg/raylib
You are welcome! discord.gg/raylib
- 1 main C file, 6249 locs, 1250 comments
- 10 headers, mostly UI panels/windows code, 3118 locs
- 6 external files (raygui, rini, rpng...), not included in the count, 11918 locs
- Includes full UI and Command-line
Do you think code should be smaller or bigger?
- 1 main C file, 6249 locs, 1250 comments
- 10 headers, mostly UI panels/windows code, 3118 locs
- 6 external files (raygui, rini, rpng...), not included in the count, 11918 locs
- Includes full UI and Command-line
Do you think code should be smaller or bigger?
Pack your sprites and font glyphs! Many new features: sprite tags, slicing, collider editor, manual positioning, codepoints loading from text, new UI style...🤯
And fits in a floppy disk! 😄
Try it online: raylibtech.itch.io/rtexpacker
Pack your sprites and font glyphs! Many new features: sprite tags, slicing, collider editor, manual positioning, codepoints loading from text, new UI style...🤯
And fits in a floppy disk! 😄
Try it online: raylibtech.itch.io/rtexpacker
If you are enjoying raylib, please, consider giving it a ⭐️ in GitHub --> github.com/raysan5/raylib
Thanks for your support! ❤️
If you are enjoying raylib, please, consider giving it a ⭐️ in GitHub --> github.com/raysan5/raylib
Thanks for your support! ❤️
Testing sprites origin + collider edition and font atlas generation! All working as expected! 😄
Release in the following days... hopefully...
Testing sprites origin + collider edition and font atlas generation! All working as expected! 😄
Release in the following days... hopefully...
Today I added a custom sprites-list-view, created from scratch, supporting sprite image, name and even multi-selection! 🤯
I enjoy too much adding new features... I should be shipping it now... any feature missing? 😛
Today I added a custom sprites-list-view, created from scratch, supporting sprite image, name and even multi-selection! 🤯
I enjoy too much adding new features... I should be shipping it now... any feature missing? 😛