Ray
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raysan5.bsky.social
Ray
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
raylib running on RISC-V board, Orange Pi RV2, using Mesa llvmpipe software renderer backend, getting ~300 sprites @ 30fps.

Next: try new raylib rlsw software renderer and RVV extension... 🔥👍😄
October 29, 2025 at 11:48 AM
NEWS! raylib custom Software Renderer backend [rlsw.h] has been finally merged! 🚀

For the first time in this 12-years journey, there is a NO-DEPENDENCIES path available for raylib rendering, no platform library (direct Win32 implementation) and no OpenGL required! 🤯
October 20, 2025 at 5:46 PM
Today I did my talk, "automating raylib for the future" at @bcngamefest.bsky.social! 🚀

I want to thanks all the attenders and the organization for this opportunity! 💯

Got a couple of really nice photos! Thanks to @soykhaler.bsky.social !
October 12, 2025 at 8:48 PM
Today #raylib is the #2 world trending C project of the week on GitHub! 🤯🚀

Source: github.com/trending/c?s...
October 7, 2025 at 4:29 PM
After a couple of months, my hobby project of restoring old hammers from my woordworkers ancestors has come to an end. Really enjoyed it! 🔨

Time to look for a new hobby project (no tech-related)! Recommendations? 🤔
October 1, 2025 at 9:17 AM
raylib running on Anbernic RG35XX Plus game console. 100 animated 3d character instances running at +40 fps! 😮

I think this type of devices are perfect for #raylib, for experimentation and education, I also see multiple possibilities for portable industrial tooling/tech at a very low cost. 🚀
September 30, 2025 at 5:39 PM
WOW! raylib got its first Gold Sponsor!!! 🤯

It is PufferAI, developers of PufferLib, an open-source Reinforcement Learning library for complex game environments! Every single sample game environment included uses raylib! 🚀

Thanks for your support! ❤️
September 17, 2025 at 9:21 AM
RISC-V is the future and raylib is already running in one of the few RISC-V powered computers in the market, the Orange Pi RV2! The future is now! 🚀
August 31, 2025 at 7:40 PM
Yesterday I went to the land and I caught a frog!!! 🐸

When was the last time you caught a frog??? 🌱
August 29, 2025 at 8:05 AM
For the last weeks I've been restoring some hammers, really enjoyed it! 💯

It was great to disconnect from technology for some hours while handcrafting some metal and wood tools! Recommended experience! ⚒️
August 22, 2025 at 3:07 PM
Weekend side project... 🕘
July 20, 2025 at 11:46 AM
On this day, 12 years ago, I asked on official OpenGL forums for a simple and easy-to-use library to put graphics on screen.

I got no answer so I created #raylib.🚀

Source: community.khronos.org/t/graphics-h...
July 10, 2025 at 9:42 AM
I'm thrilled to announce that #raylib has been selected for the #NGIZero Commons Fund program! 🚀

Many thanks to #NLnet and all the parties involved for this opportunity!

Funds will allow me to keep working on raylib and its open source ecosystem! Let's make amazing things! 😄
July 1, 2025 at 8:37 AM
My father, grandfather and afaik all my ancestors were woodworkers, handcrafters, they worked with basic tools and created beautiful things. I did not follow the family tradition... but instead I enjoy handcrafting code.

Compiled some hammers I found in my workshop, I'm restoring some of them... ♥️
June 19, 2025 at 7:01 PM
New feature for rKeyGen, my license-keys generator tool: **image-licenses**!!! 🤯

The image contains the encrypted license data (red pixels); it also exposes license info to detect pirated copies of the software; it also adds a QRCode for online validation when required! 😱
June 6, 2025 at 7:33 PM
Hey! raylib surpassed the 250K downloads on GitHub, only from Releases! 🤯

And not considering GitHub clones and downloads from other platforms!

It seems C is popular again! 🚀
May 18, 2025 at 7:56 AM
Wow! raylib YouTube channel surpassed the 5000 subscribers! 🚀

I just upload a couple of videos per year, definitely, I should add some more... 😄

Stay tuned: youtube.com/c/raylib
May 15, 2025 at 10:21 AM
Hey! I'm working on a new tool: rKeyGen! Just recovered it from my bucked of lost tools!

It's a software licenses keys generator, it include a library for license retrieval and validation! License is encrypted and... more... 😉

What do you think? Useful? Feedback is welcome! 😄
May 7, 2025 at 7:19 PM
raylib beyond windows! 🚀

A small code doodle to test an idea, 100 lines of code, with raylib everything is possible! 😄
May 5, 2025 at 1:49 PM
Wow! raylib Discord community has reached the **14000 members**!!! 🤯

You are welcome! discord.gg/raylib
April 30, 2025 at 7:10 PM
rTexPacker v5.0 code insights

- 1 main C file, 6249 locs, 1250 comments
- 10 headers, mostly UI panels/windows code, 3118 locs
- 6 external files (raygui, rini, rpng...), not included in the count, 11918 locs
- Includes full UI and Command-line

Do you think code should be smaller or bigger?
April 30, 2025 at 1:20 PM
Hey! Just published **rTexPacker v5.0**!

Pack your sprites and font glyphs! Many new features: sprite tags, slicing, collider editor, manual positioning, codepoints loading from text, new UI style...🤯

And fits in a floppy disk! 😄

Try it online: raylibtech.itch.io/rtexpacker
April 28, 2025 at 6:50 AM
Hey! #raylib has surpassed the **26000** stargazers on GitHub! 🤯

If you are enjoying raylib, please, consider giving it a ⭐️ in GitHub --> github.com/raysan5/raylib

Thanks for your support! ❤️
April 26, 2025 at 7:53 AM
rTexPacker 5.0 is almost ready! 🚀

Testing sprites origin + collider edition and font atlas generation! All working as expected! 😄

Release in the following days... hopefully...
April 19, 2025 at 10:12 PM
Just added a new feature to the upcoming **rTexPacker 5.0**! 🚀

Today I added a custom sprites-list-view, created from scratch, supporting sprite image, name and even multi-selection! 🤯

I enjoy too much adding new features... I should be shipping it now... any feature missing? 😛
April 11, 2025 at 6:50 PM