Currently interning at Remedy Entertainment
My socials and portfolio: https://linktr.ee/RemcoNijs
youtu.be/BKvCgpNkQk4?...
#mocap #MotionCapture #Vicon #MartialArts #Gamedev
youtu.be/BKvCgpNkQk4?...
#mocap #MotionCapture #Vicon #MartialArts #Gamedev
youtu.be/BKvCgpNkQk4?...
#mocap #MotionCapture #Vicon #MartialArts #Gamedev
Managed to capture 46 shots within 1 day, a mix of both attack cycles and combat locomotion!
A big thanks to my friends for volunteering to help with the shoot!
#gamedev #mocap #martialarts #Vicon
Managed to capture 46 shots within 1 day, a mix of both attack cycles and combat locomotion!
A big thanks to my friends for volunteering to help with the shoot!
#gamedev #mocap #martialarts #Vicon
@ramiismail.com gave an insightful talk on the current state of the industry and helped relieve some of my anxiety on the current direction of the dutch games industry.
Also got to meet with some lovely hku people! #gamedev
@ramiismail.com gave an insightful talk on the current state of the industry and helped relieve some of my anxiety on the current direction of the dutch games industry.
Also got to meet with some lovely hku people! #gamedev
#gamedev #animation #mocap
#gamedev #animation #mocap
I got the gameplay camera (sort of) working today!
#gamedev #UnrealEngine #UE5
I got the gameplay camera (sort of) working today!
#gamedev #UnrealEngine #UE5
#gamedev #ue5
The enemy is attached to the player through a physical binding. This combined with some tweaks on the enemy made for a pretty realistic carry!
#gamedev #ue5
Physics control allows direct tweaking and modifying of a physics asset's "ragdoll behavior" on a bone-per-bone basis through blueprints, making it modifiable in runtime and highly customizable!
Physics control allows direct tweaking and modifying of a physics asset's "ragdoll behavior" on a bone-per-bone basis through blueprints, making it modifiable in runtime and highly customizable!
I will be posting development work I'm currently working on here more regularly moving forward :)
I will be posting development work I'm currently working on here more regularly moving forward :)