Currently interning at Remedy Entertainment
My socials and portfolio: https://linktr.ee/RemcoNijs
I got the gameplay camera (sort of) working today!
#gamedev #UnrealEngine #UE5
I got the gameplay camera (sort of) working today!
#gamedev #UnrealEngine #UE5
The enemy is attached to the player through a physical binding. This combined with some tweaks on the enemy made for a pretty realistic carry!
#gamedev #ue5
Physics control allows direct tweaking and modifying of a physics asset's "ragdoll behavior" on a bone-per-bone basis through blueprints, making it modifiable in runtime and highly customizable!
Physics control allows direct tweaking and modifying of a physics asset's "ragdoll behavior" on a bone-per-bone basis through blueprints, making it modifiable in runtime and highly customizable!