Remco Nijs
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remconicedev.bsky.social
Remco Nijs
@remconicedev.bsky.social
4th year game dev student at BUas | Passionate about animation-driven systems and combat design | Huge fan of martial arts

Currently interning at Remedy Entertainment

My socials and portfolio: https://linktr.ee/RemcoNijs
A very early W.I.P look into my work on my Martial Combat Game. My goal for this project is to deep dive further into animation systems and try to recreate the player character controller of the game Sifu!

I got the gameplay camera (sort of) working today!
#gamedev #UnrealEngine #UE5
November 26, 2024 at 3:25 PM
Following up on last week's post I wanted to showcase an implementation of the physics control where I used it to carry bodies physically.

The enemy is attached to the player through a physical binding. This combined with some tweaks on the enemy made for a pretty realistic carry!
#gamedev #ue5
November 19, 2024 at 3:42 PM
Wanted to showcase some of my early experimentation with the physics control plugin in Unreal Engine.

Physics control allows direct tweaking and modifying of a physics asset's "ragdoll behavior" on a bone-per-bone basis through blueprints, making it modifiable in runtime and highly customizable!
November 13, 2024 at 9:13 AM