Learned a lot about designing for manufacturing & how to generate efficient tool paths.
I’m still not great, but learning and super excited to keep going. 🙃🙂🙃
#productdesign #bantamcnc #machinist #cnc #cad #cam
Learned a lot about designing for manufacturing & how to generate efficient tool paths.
I’m still not great, but learning and super excited to keep going. 🙃🙂🙃
#productdesign #bantamcnc #machinist #cnc #cad #cam
I just deleted the all of my public open source repositories from Github. Its time for a new career doing something different.
Not sure what, but giving myself a year to figure it out.
I just deleted the all of my public open source repositories from Github. Its time for a new career doing something different.
Not sure what, but giving myself a year to figure it out.
3D Printed
Finally Hung Up
3D Printed
Finally Hung Up
#vjing #livecode #realtime #gpu #metal #swift
#vjing #livecode #realtime #gpu #metal #swift
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
www.youtube.com/watch?v=HPqG...
Source repository:
github.com/runevision/D...
#gamedev #vfx
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
www.youtube.com/watch?v=HPqG...
Source repository:
github.com/runevision/D...
#gamedev #vfx
实时 Shader 编辑直接整进空间计算,用 Vision Pro 把代码变成视觉魔法!
支持透视、手势追踪等 XR 功能,现实和虚拟随心切换!谁还不是个特效导演了?
shader.vision 会把你变成AR/VR 3D扛把子~快装起来!
www.youtube.com/watch?v=4TiB...
实时 Shader 编辑直接整进空间计算,用 Vision Pro 把代码变成视觉魔法!
支持透视、手势追踪等 XR 功能,现实和虚拟随心切换!谁还不是个特效导演了?
shader.vision 会把你变成AR/VR 3D扛把子~快装起来!
www.youtube.com/watch?v=4TiB...
1. Used the new text primitive to create the logo
2. Used the boolean intersection op to create the various sections
3. Set each part’s material color to match the reference
4. Exported a bunch of shots
5. Used VSCO to apply filters
#3D
1. Used the new text primitive to create the logo
2. Used the boolean intersection op to create the various sections
3. Set each part’s material color to match the reference
4. Exported a bunch of shots
5. Used VSCO to apply filters
#3D
With #gltf & #glb exporting you can quickly import your #3D scenes made in valence3d.app into rendering & game engines.
GLTF is widely used on the web so I’m hoping this will help people with #threejs #r3f #webdev
It's got something for everyone: Cool graphs! Multithreaded WebAssembly! Terrible mesh topology! JIT compilers!
After three years, I'm excited to finally show it off to a wider audience 😎
It's got something for everyone: Cool graphs! Multithreaded WebAssembly! Terrible mesh topology! JIT compilers!
After three years, I'm excited to finally show it off to a wider audience 😎
Gorgeous, highly polished, mobile-centric. A great companion for Godot on iPad:
valence3d.app
Files another dozen bugs on things they do wonderfully.
Gorgeous, highly polished, mobile-centric. A great companion for Godot on iPad:
valence3d.app
Files another dozen bugs on things they do wonderfully.