Reza Ali
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rezaali.bsky.social
Reza Ali
@rezaali.bsky.social
Product Designer • Software Engineer
Designed & prototyped this Sakura 🌺 Coaster (brass) in my studio over the past week!

Learned a lot about designing for manufacturing & how to generate efficient tool paths.

I’m still not great, but learning and super excited to keep going. 🙃🙂🙃

#productdesign #bantamcnc #machinist #cnc #cad #cam
April 11, 2025 at 4:55 AM
Sometimes to begin a new chapter you need to let go of the past.

I just deleted the all of my public open source repositories from Github. Its time for a new career doing something different.

Not sure what, but giving myself a year to figure it out.
March 14, 2025 at 10:19 PM
Designed
3D Printed
Finally Hung Up
February 28, 2025 at 5:38 PM
❇️ Sparkle Green Filament ❇️
February 18, 2025 at 5:49 AM
Arts & Crafts
February 11, 2025 at 7:40 AM
Designing a precise pen holder for my favorite pens (Sakura Pima Micron)… might try to get these fabricated in aluminum and anodized in black. #productdesign #render
February 9, 2025 at 1:37 AM
This yo-yo thing / obsession is getting out of "hand" 😂
February 2, 2025 at 2:12 AM
Reposted by Reza Ali
Working on some metal shader live coding ideas for v inspired by some conversation w @charstiles.bsky.social - thanks to Lygia and Satin from @patricio.io and @rezaali.bsky.social

#vjing #livecode #realtime #gpu #metal #swift
January 27, 2025 at 4:50 AM
I give you my latest creation, the apple spinning beach ball of death yo-yo, made with valence.
January 27, 2025 at 12:09 AM
Designing a yo-yo to distract myself from the world burning
January 25, 2025 at 6:47 AM
Reposted by Reza Ali
New dithering method dropped

I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.

Explainer video:
www.youtube.com/watch?v=HPqG...

Source repository:
github.com/runevision/D...

#gamedev #vfx
January 23, 2025 at 3:28 PM
Reposted by Reza Ali
✨Shader Vision 现已支持中文!✨
实时 Shader 编辑直接整进空间计算,用 Vision Pro 把代码变成视觉魔法!
支持透视、手势追踪等 XR 功能,现实和虚拟随心切换!谁还不是个特效导演了?
shader.vision 会把你变成AR/VR 3D扛把子~快装起来!
www.youtube.com/watch?v=4TiB...
Shader Vision - Immersive GPU Shader Editor (Launch Trailer)
YouTube video by SXP Studio
www.youtube.com
January 25, 2025 at 5:29 AM
I remade the famous colorful Apple logo using Valence 3D!

1. Used the new text primitive to create the  logo
2. Used the boolean intersection op to create the various sections
3. Set each part’s material color to match the reference
4. Exported a bunch of shots
5. Used VSCO to apply filters

#3D
January 23, 2025 at 2:12 PM
This weekend I wrote a GLTF and GLB file exporter for Valence 3D (built on cgltf)

With #gltf & #glb exporting you can quickly import your #3D scenes made in valence3d.app into rendering & game engines.

GLTF is widely used on the web so I’m hoping this will help people with #threejs #r3f #webdev
January 20, 2025 at 8:18 AM
2025
January 11, 2025 at 9:14 PM
Reposted by Reza Ali
I've just announced my new (blazing-fast) kernel for implicit surfaces: mattkeeter.com/projects/fid...

It's got something for everyone: Cool graphs! Multithreaded WebAssembly! Terrible mesh topology! JIT compilers!

After three years, I'm excited to finally show it off to a wider audience 😎
January 8, 2025 at 3:17 PM
Reposted by Reza Ali
New source of UI inspiration. This is a magnificent app, a mobile 3D model designer (a pocket blender kind of app).

Gorgeous, highly polished, mobile-centric. A great companion for Godot on iPad:

valence3d.app

Files another dozen bugs on things they do wonderfully.
Valence 3D - Unleash your creativity in 3D anywhere & anytime.
Valence 3D is a new 3D modeling app designed for iPhone & iPad
valence3d.app
January 8, 2025 at 12:22 PM
Fire Alert — my family is safe, we are not near any of the fires in Los Angeles. Everything is orange due to the smoke. Air quality is horrible. Stay safe out there my LA people.
January 8, 2025 at 4:32 PM
If you are ever curious what some of these algorithms start as, here is a sneak peak into how to create polygon faces that has holes to feed into a half-edge mesh. This will be used to create 3D text meshes. Rasterizing a glyph is not insanely hard, properly handling holes is where it gets hard.
January 8, 2025 at 7:02 AM
Working on exporting SVGs of 3D meshes. Anyone have insights on hidden surface removal or polygon clipping. I’m currently thinking of raycasting and clipping polygons. Just seems like a lot.
January 4, 2025 at 10:33 PM
Finally got around to implementing matcap rendering in Valence. Here are some fun renders from the app! #graphics
January 3, 2025 at 6:44 PM
Finally got path traced renders exporting properly out of Valence 3D
December 27, 2024 at 6:21 PM
Reposted by Reza Ali
couldn’t be me, nope 🙃
December 23, 2024 at 2:37 PM
I’m over here for you hyper visual folks savee.it/rezaali/
Reza Ali – SAVEE
savee.it
December 23, 2024 at 6:12 AM
J12020
2024 Wrapped
open.spotify.com
December 23, 2024 at 6:09 AM