📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Good conceptual info by @jorisdormans.bsky.social, but I'm missing: Good data structures for graphs and rule specification; good algorithms for identifying sub-graphs and applying the rules. Ideally with pseudo code.
Good conceptual info by @jorisdormans.bsky.social, but I'm missing: Good data structures for graphs and rule specification; good algorithms for identifying sub-graphs and applying the rules. Ideally with pseudo code.
You can read about it here, and try out the WebGL version
www.nullpointer.co.uk/procjam-25-d...
You can read about it here, and try out the WebGL version
www.nullpointer.co.uk/procjam-25-d...
store.steampowered.com/app/1497460/...
store.steampowered.com/app/1497460/...
I wrote it up over on Mastodon (I find it's better at long threads):
mastodon.gamedev.place/@TomF/115589...
I wrote it up over on Mastodon (I find it's better at long threads):
mastodon.gamedev.place/@TomF/115589...
☑️ Capture memories
☑️ Connect them
☑️ Move them around
☑️ Pin them
☑️ Delete them
#GameDev #IndieGameDev
☑️ Capture memories
☑️ Connect them
☑️ Move them around
☑️ Pin them
☑️ Delete them
#GameDev #IndieGameDev
If you scroll from a stand-still, the cursor remains dead-center in the screen. But if you zoom *while* moving, the scrolling goes into a trailing mode!
If you scroll from a stand-still, the cursor remains dead-center in the screen. But if you zoom *while* moving, the scrolling goes into a trailing mode!
Thanks for sharing original code!
Thanks for sharing original code!
www.businessinsider.com/meta-smart-g...
(The fitting clip below is from the unrelated company Unitree)
www.businessinsider.com/meta-smart-g...
(The fitting clip below is from the unrelated company Unitree)
Now to figure out how to handle:
- Repeated captures of the same object
- Objects that can move
- Choice of photo to pin to screen?
- Deletion
- ...
Now to figure out how to handle:
- Repeated captures of the same object
- Objects that can move
- Choice of photo to pin to screen?
- Deletion
- ...
For now, it's just the last memory; later a menu with all the photos. #GameDev #IndieDev
www.youtube.com/watch?v=g8Uj...
www.youtube.com/watch?v=g8Uj...
www.youtube.com/watch?v=4oJG...
Also check out the other EPC talks! #ProcGen
www.youtube.com/watch?v=4oJG...
Also check out the other EPC talks! #ProcGen
It’s been some decades since I’ve seen the distinct visual artefacts of this particular filter on an otherwise professionally made logo.
It’s been some decades since I’ve seen the distinct visual artefacts of this particular filter on an otherwise professionally made logo.
- the Basilica of Superga, located near Turin (Italy)
- the Monviso, the highest mountain of the Cottian Alps
- the setting Moon, captured in a crescent phase
➡️ apod.nasa.gov/apod/ap23122...
🔭 🧪 #sciart
1/2
- the Basilica of Superga, located near Turin (Italy)
- the Monviso, the highest mountain of the Cottian Alps
- the setting Moon, captured in a crescent phase
➡️ apod.nasa.gov/apod/ap23122...
🔭 🧪 #sciart
1/2
#blender3d #blender #b3d #math #geonodes
#blender3d #blender #b3d #math #geonodes
thinkygames.com/even...
thinkygames.com/even...
store.steampowered.com/app/4090240/...
Key art by @1neila1.bsky.social
store.steampowered.com/app/4090240/...
Key art by @1neila1.bsky.social
Fans of Eye of the Temple may want to keep an eye on it.
It's a follow-up to Manifold Garden and builds on a lot of the same ideas (portals, impossible spaces, etc)
Launching in 2025 for #PSVR2 and #MetaQuest3
hotelinfinityvr.com
#indiegames #vrgaming
Fans of Eye of the Temple may want to keep an eye on it.
Initially I made this work by sampling many normal directions rotated around the hair strand direction, but I eventually got an approximation working that doesn't rely on multi-sampling.
github.com/runevision/H...
Initially I made this work by sampling many normal directions rotated around the hair strand direction, but I eventually got an approximation working that doesn't rely on multi-sampling.
github.com/runevision/H...