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now its actually skill based
now its actually skill based
needs some tuning but now i don't have to fake it:>
needs some tuning but now i don't have to fake it:>
never thought i would be able to write custom physics like that tbh
never thought i would be able to write custom physics like that tbh
wow
this is stupid
wow
this is stupid
rotating stuff do be rotating:3
rotating stuff do be rotating:3
that being said, i finally managed to make actual netural instead of just disconnecting clutch to emulate neutral LOL
that being said, i finally managed to make actual netural instead of just disconnecting clutch to emulate neutral LOL
kinda just got things rotating today and clutch working
(yes, i work on prev one too, but this eventually will be better >.<)
kinda just got things rotating today and clutch working
(yes, i work on prev one too, but this eventually will be better >.<)
More complexity and less complexity at the same time
10/10
More complexity and less complexity at the same time
10/10
i didn't like clutch producing oscilations, tried to fix it
now its smooth but car feels like its on medication
i want this specific car to feel like it has anger management issues and no medication :>
i didn't like clutch producing oscilations, tried to fix it
now its smooth but car feels like its on medication
i want this specific car to feel like it has anger management issues and no medication :>
and each can be initiated on-demand fairly reliably
and each can be initiated on-demand fairly reliably
fun
fun
Night Rally Challenge world:
- dark 5km~ gravel/tarmac rally stage
- full damage: mechanical, visual, etc.
- as close to realistic physics as I can get
- hub to watch/chill/play pool/queue
- leaderboard
Catch is:
- only 1 player can drive at a time (with queue)
- its HARD
Night Rally Challenge world:
- dark 5km~ gravel/tarmac rally stage
- full damage: mechanical, visual, etc.
- as close to realistic physics as I can get
- hub to watch/chill/play pool/queue
- leaderboard
Catch is:
- only 1 player can drive at a time (with queue)
- its HARD
vrcsdk was overriding file i needed so i had to wait for it to be done with the build and silently swap it back to what i need. Gotta love programming for vrchat
vrcsdk was overriding file i needed so i had to wait for it to be done with the build and silently swap it back to what i need. Gotta love programming for vrchat
before it was single point raycast style detection, now its a spherecast with limits. Makes curbs a little more friendly
also added brake bias
not i need aero bias bc car is too pointy :>
before it was single point raycast style detection, now its a spherecast with limits. Makes curbs a little more friendly
also added brake bias
not i need aero bias bc car is too pointy :>
what if
it was actually drivable outside the track
what if
it was actually drivable outside the track