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now its actually skill based
now its actually skill based
needs some tuning but now i don't have to fake it:>
needs some tuning but now i don't have to fake it:>
never thought i would be able to write custom physics like that tbh
never thought i would be able to write custom physics like that tbh
rotating stuff do be rotating:3
rotating stuff do be rotating:3
kinda just got things rotating today and clutch working
(yes, i work on prev one too, but this eventually will be better >.<)
kinda just got things rotating today and clutch working
(yes, i work on prev one too, but this eventually will be better >.<)
before it was single point raycast style detection, now its a spherecast with limits. Makes curbs a little more friendly
also added brake bias
not i need aero bias bc car is too pointy :>
before it was single point raycast style detection, now its a spherecast with limits. Makes curbs a little more friendly
also added brake bias
not i need aero bias bc car is too pointy :>
still lil janky, but will be very helpful
still lil janky, but will be very helpful