riordan (game developer)
@riordan.bsky.social
490 followers 300 following 82 posts
Making a fps game called Myriad in Brisbane, Australia Tech art \\ Multiplayer \\ Godot He/him https://upakai.itch.io/
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riordan.bsky.social
I'm working on a new game project called Myriad! Its a short sci-fi extraction shooter in a y2k aesthetic.

Demo coming soon.
Here's a poster I've made for it. Pls like/share/follow if interested. Many more updates to come!

#gamedev #psx #y2k
riordan.bsky.social
every pathway to profit i’ve seen from generative ai is legit just intellectual property laundering. so depressing. cut it out
riordan.bsky.social
Thanks! Im a big fan of SWAT 4. Their environments give off the eerie night time feeling very well.
riordan.bsky.social
Environment art at the mysterious Sirius building. This is for my retro extraction shooter project: Myriad.
#psx #gamedev #indiedev
riordan.bsky.social
i think so. it’s also an option to just not hire them… might be best for a stealth strategy 😅
riordan.bsky.social
initially they will be a dumbass but my goal is eventually you can command them and save them 🥹 i love saving the marines in halo games
riordan.bsky.social
i want to focus on replayable ai and builds that modify playstyle between stealth and the offensive. i’m most excited about being able to hire and train an ai companion. it’s like your lil gang vs the ai gangs lol
riordan.bsky.social
wip combat preview in Myriad. multiple npc factions will roam the map with the same goal as the player and get into interesting little fights with each other and the player.
#gamedev #indiedev #psx
riordan.bsky.social
@strideh.bsky.social textures are some of the most beautiful I have ever seen. Up there with the amazing @makkon.bsky.social. This urban pack is perfect 😍
strideh.bsky.social
Another update! Smaller one this time with some odds and ends while I continue working on the glass/window update. Also 50% off for the next week why not. (I hate writing these)

strideh.itch.io/stridehs-urb...
strideh.itch.io
riordan.bsky.social
the meds are cheap but they don't let me sleep

#b3d #gamedev #indiedev
riordan.bsky.social
2) The modularity also solves another problem which is lightmap texel density. Might just be a godot thing but the larger the mesh, the harder it seems to fit into the lightmap texture atlas without leaks. So this method actually greatly reduces lightmap leaks.
riordan.bsky.social
1) I use to believe this is a waste of tris but tris are very cheap actually, textures are often the bottleneck of rendering.
riordan.bsky.social
Yes thats correct. Its a modular design because I constantly need to refactor for gameplay. I have 2 reasons I'm not concerned:
riordan.bsky.social
maybe a little cosmetic stuff like glass and props. not the structure itself
riordan.bsky.social
First pass at Sirius building and in Godot with baked lighting ✨

#blender3d #b3d #gamedev
riordan.bsky.social
i’m trying to make it feel somewhat immersive 😅 i got little air vents to crawl around in also
riordan.bsky.social
The Sirius building in progress
#blender #gamedev
riordan.bsky.social
wip and reference. Thats the Sirius apartment block in Sydney. I'm a big fan of brutalism bc its quite popular in Australia.
#gamedev #b3d #blender
riordan.bsky.social
I'm pro late stage abortion 👍
riordan.bsky.social
Myriad is an fps about conspiracy theories
I want this render to make you feel paranoia
#b3d #gamedev
A blender render of a girl descending stairs with an AK, looking at the viewer
riordan.bsky.social
wip and reference
#b3d #gamedev
riordan.bsky.social
I'm working on a new game project called Myriad! Its a short sci-fi extraction shooter in a y2k aesthetic.

Demo coming soon.
Here's a poster I've made for it. Pls like/share/follow if interested. Many more updates to come!

#gamedev #psx #y2k
riordan.bsky.social
lowfi city render

#gamedev #psx