Brad (Strideh)
@strideh.bsky.social
690 followers 510 following 510 posts
Brad • hobbyist level designer • amateur texture guy • artstation.com/strideh • https://strideh.itch.io/
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strideh.bsky.social
I know an awful lot of it came from stock packs, but those packs are really deliberately designed and you often wonder just where the hell that sound comes from.
strideh.bsky.social
Yeah I've thought about that a bit, and I don't quite know how to put it. Like as fidelity has gone up and things sound more real and rooted in the world, they've also started sounding less memorable. It's really good sound work, but something fanciful and deliberately designed can hit much better.
strideh.bsky.social
I know most devs, smartly, would never actually want to try it in a modern game, but I LOVE old game soundtracks and SFX being compressed to 96 or 128 kbps. It's like picking up audio transmissions from another plane of existence. Shit's spiritual to me.
strideh.bsky.social
I totally missed the sale but I'm buying it full price because of these pics
Reposted by Brad (Strideh)
beetlenaut.bsky.social
who'd have thought that supporting the people who make your favourite music, tv shows, books, movies, videogames, jewelry, costumes, paintings, sculpture, etc ... would pay off?

who'd have thought they were valuable members of society all this time??
mikeachim.bsky.social
Damn. This is amazing. £325 per week, paid monthly, for 3 years - and the result was a profit for the Irish economy:
www.citizensinformation.ie/en/employmen...
Post from Threads user rodneyowl: "Ireland has declared the Basic Income for Artists scheme permanent. This will be officially announced in tomorrow’s budget. Details to follow. Congratulations to all who fought for it and the present and future artists of all sorts in Ireland. That includes me 👌We’re just comin to the end of a 3 year pilot scheme. It’s been a roaring success. For every €1 paid out to the 2000 participants, the government got €1.46 back. Can’t argue with that. Other countries are already taking note."
strideh.bsky.social
That's NES yeah? I'd actually love to try something much more retro than even Quake someday.
strideh.bsky.social
Honestly hate having a 'product', but a guy's gotta eat. That's why I want to keep the rules as basic as possible - just credit and don't resell my stuff. Make and sell anything you want with 'em!
strideh.bsky.social
Just FYI I have updated the wording on one licensing rule on my assets based on feedback from @kenney.nl. It's the same rule, it should just worded more clearly that you can sell a product made with the help of my textures, just please don't sell the textures themselves as a product. Legalese... 🙃
strideh.bsky.social
I was trying to be clear about reselling them as asset packs, you can absolutely use them in sold, commercial games. I will work on making that clearer.
strideh.bsky.social
That is what I mean, you can use them in your game, just not resell them as it's own texture package. If anyone has a suggestion how I could make that more clear please tell me.
strideh.bsky.social
I very briefly used the first model Dall-E to fuck around when it was first becoming a thing, I get the initial fascination, but as I've come to even a basic understand of the technology, I've completely, and very easily, washed my hands of it. I've never touched ChatGPT or MidJourney or whatever.
strideh.bsky.social
This reads like a defense of them as tools 'just misused', but I fundamentally despise them.
strideh.bsky.social
Not entirely sure what your point here is but I think you’re preaching to the wrong choir.
strideh.bsky.social
Wait what, damn. I have episode 3 sitting on my drive for a rainy day. It was always a bizarre mod by Doom 3 standards but it was absurdly high quality and personal, so that's a real kick in the crotch.
strideh.bsky.social
Yeah that'd be a challenge, very organic textures. Might not be very colourful but you could do some disgustingly pretty things.
strideh.bsky.social
A cool theme. I'd try and go all in on intricate ornamental and water motifs and get away from more rigid square shapes.
strideh.bsky.social
I try to be a happy-go-lucky kinda guy these days but seeing people feverishly try to defend the use of AI in art and modding communities specifically because they're "here to stay" pushes my fuckin' buttons. Have a backbone.
Reposted by Brad (Strideh)
strideh.bsky.social
Have a new Quake pack: High Seas! A cleaned up and hugely expanded version of the pirate themed textures I made for my old Remix Jam map I Shot The Albatross.

strideh.itch.io/stridehs-hig...
Strideh's High Seas Textures by Strideh
Pirate banners, old stone forts and sandy Caribbean shores.
strideh.itch.io
strideh.bsky.social
That being said I still have another very WIP Quake pack I gotta get out at some point. 🙃
strideh.bsky.social
I need to test myself and try some vastly different themes in future packs, I think. I like working with palettes, but I'm also pretty tired of Quake's at the moment, so something much different there too...