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Rive
@rive.app
Rive is a new way to design, build, and ship UI for apps, products, websites, and games.

https://rive.app
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Rive @rive.app · Apr 16
Data Binding in Rive is now live for all users. It gives you powerful new ways to design, build, and animate with data — making it easy to ship complex user interfaces without a complicated handoff process.
🚀 Data Binding in Rive Is Now Live for All Users
YouTube video by Rive
youtu.be
The Rive Challenge on Contra stays busy. If you’re into character animation, today’s your day.
November 26, 2025 at 6:24 PM
🚀 The new React Native runtime is live in development preview! Built on Nitro, thanks to @margelo.com, faster, and ready for you to test.
Try it now and give us feedback: github.com/rive-app/riv...
November 25, 2025 at 7:40 PM
Lots of great work still coming in for the Rive Challenge on Contra 👀
November 25, 2025 at 5:26 PM
Creating a "boil" treatment using path effects with Scripting in Rive (currently in Early Access) 🫧 by @laurive.bsky.social
November 24, 2025 at 7:38 PM
Game-driven entries are landing fast for week 2 of the Rive Challenge on Contra.
Remember: entries should showcase a real or imagined game or product.
Check the guidelines, polish your file, and throw your hat in the ring 🎩
November 24, 2025 at 6:40 PM
First day of Contra's Rive challenge in the books, and we’ve already got a bunch of great entries! Here's a few that stood out.
Don’t forget to read and follow the Rive Challenge guidelines to ensure your submission is as strong as can be 💪
November 21, 2025 at 5:36 PM
🚀🚀🚀 Rive Scripting with our AI Coding Agent is now in Early Access! Iterate on code, design, and animation in one collaborative editor.
November 20, 2025 at 9:36 PM
The Rive Challenge on Contra is ✨live✨!
Show off your Data Binding skills for a shot at $20K in prizes.
Submit a video + description on Contra — no export needed.
Nov 20–Dec 2 🗓️
contra.com/community/to...
November 20, 2025 at 4:05 PM
Centipede/Snake inspired game built with Scripting in Rive 🐛🐍🍎
By @lancesnider.bsky.social and @jerry-liu.bsky.social
November 19, 2025 at 6:14 PM
Multi-touch support is now available at runtime, so your Rive files can react to several pointers simultaneously.
November 18, 2025 at 5:34 PM
We recently updated our Rive 101 Data Binding playlists with a ✨new Lists Index tutorial.
▶️ Watch it now on our YouTube channel
November 17, 2025 at 5:32 PM
Learn how to create a classic game mechanic — a distance-based collision detector — with Rive Ambassador
@maytecg.bsky.social and Data Binding: rive.app/blog/getting...
November 14, 2025 at 6:37 PM
🔒🎉 Rive is now SOC 2 Type II compliant. Ready for teams with serious security needs
November 13, 2025 at 6:45 PM
Get ready — we’re teaming up with Contra for a Rive challenge 🏆
$15K in prizes for the best interactive motion designs
Contest runs Nov 20 thru Dec 2, details and registration 👇
contra.com/community/to...
#rivechallenge
Submit your Rive animation to join the challenge. See submission guidelines for full details. with Rive
contra.com
November 13, 2025 at 5:30 PM
Big thanks to everyone who came out for A Night with Rive & Duolingo!
Hope you liked the first look at Scripting — more to come 👀
November 10, 2025 at 6:56 PM
Get your hands dirty with some hands-on learning.
Rive Ambassador @maytecg.bsky.social shows how to build a looping button using Data Binding, N-Slicing, and formula converters — with another project dropping next week. 👀 rive.app/blog/getting...
November 7, 2025 at 5:26 PM
🎮 Heading to MIGS 2025?
Don’t miss Rive’s talk on designing and building killer game UI⚡️
November 5, 2025 at 5:21 PM
Found some post-Halloween crows still hanging around the UI 🐦‍⬛👁️
Showcasing clever Lists usage with Data Binding and Layouts by @jctoon.bsky.social
November 3, 2025 at 5:52 PM
Halloween fun run by @laurive.bsky.social showcasing some simple but clever tricks with Data Binding and Layouts in Rive 🎃🍬
October 31, 2025 at 5:36 PM
In Rive, you can bind colors to contrast-friendly palettes, use Draw Order to surface key text, and give users control to start and stop animations instead of forcing autoplay.
October 30, 2025 at 5:25 PM
🚀 We’re hiring!
Sr. Backend Engineer, DevOps Engineer, and Design Engineer.
Come build the future of interactive design with us👇https://apply.workable.com/rivecareers/#jobs
October 29, 2025 at 5:51 PM
Did you know you can set values by firing a Trigger in Rive?⚡️🔋
Great for game UI player vitals, triggering analytics, and accessibility changes
October 28, 2025 at 5:24 PM
Turbocharge your workflow with these shortcuts in Rive ⚡️⚔️
October 27, 2025 at 4:32 PM
Hidden Gems 💎✨
Hold Command + click to quick toggle between Timecode and Frame Mode in your timeline
October 24, 2025 at 5:20 PM
Designers love soft edges. Engineers love precision. Rive built a feathering system that delivers both. ICMYI: How we reinvented a decades-old technique for the vectorian era: rive.app/blog/how-riv...
October 23, 2025 at 4:49 PM