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Rive
@rive.app
Create with motion. Design, code, and animate — then ship anywhere.

https://rive.app
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Rive @rive.app · Nov 20
🚀🚀🚀 Rive Scripting with our AI Coding Agent is now in Early Access! Iterate on code, design, and animation in one collaborative editor.
How do you actually script with Rive’s AI Coding Agent?
Rive's @lancesnider.bsky.social breaks it down with real examples + workflows.
Link to blog in comments👇
January 23, 2026 at 8:58 PM
Join us for a Discord AMA with Rive founders @guido.rive.app & @luigi.rive.app
🗓️ Tuesday 1/27
⏰ 10am PT
Bring your questions 👋
January 22, 2026 at 10:06 PM
Indie-game Pay 2 Win was built with nearly 100 Rive Artboards — all running in Unity.
Read their build story: rive.app/blog/buildin...
January 22, 2026 at 7:39 PM
Rive Office Hours with our founders @guido.rive.app and @luigi.rive.app is coming up.
Ask your questions live.
🔴 TODAY, Jan 21 @ 9:30am PT
Streaming live on Twitter — other streams below 👇
January 21, 2026 at 5:22 PM
🤝 Meet the Rive founders and the SF team at Rive HQ
Join us 1/29/26, 6–8pm for a laid-back evening of Q&A, new feature sneak peeks, pizza, drinks, and great conversations with the Rive community.
Free, limited spots — RSVP👇
eventbrite.com/e/rive-hq-me...
January 20, 2026 at 9:56 PM
Thanks to everyone who shared their Puzzle solves 🧩
Here’s the official solution walkthrough from the Rive team ▶️: www.youtube.com/watch?v=mg9p...
January 16, 2026 at 10:22 PM
Scripting isn’t just for engineers.
@guido.rive.app and @luigi.rive.app sit down with @schoolofmotion.bsky.social to explain how designers—and whole product teams—can use Scripting to build better interactive experiences ▶️
Guido and Luigi on School of Motion podcast
YouTube video by Rive
youtu.be
January 16, 2026 at 6:30 PM
We're hosting the first Rive Office Hours with our founders — and we want your questions.
Curious about Rive’s future, scripting, AI, product tradeoffs, or lessons learned?
Reply with your question here 👇 or ask live at the event.
🔴 Live on YouTube: Jan 21 @ 9:30 am PT
January 15, 2026 at 9:26 PM
Rive for Unity is now live in the Unity Asset Store.

With it, you can build:
1️⃣ Production-ready UI: responsive layouts, localized animated text, data binding, lists, virtualized scrolling

2️⃣ 2D games: skeletal animation, mesh deformations, inverse kinematics, raster + vector
January 15, 2026 at 5:59 PM
Rive Scripting is here—and we’re kicking it off with a Contra challenge 🧠⚡️

- Top 3 entries split $5K
- Guest judges: Michelle Higa Fox of Buck and Ken Martin of Google

Read the guidelines and register: contra.com/community/to...
Learn more about Scripting: rive.app/blog/scripti...
January 14, 2026 at 9:48 PM
The AI Coding Agent is in the Rive Editor!

❓Ask questions, generate Luau, get examples while you build with Scripting.
💸 Included on all paid plans & billed via AI credits ($1 USD = $1 AI credits).
🚀 Monthly credits per seat: Cadet $5, Voyager $16, Enterprise $40.

FAQ: rive.app/blog/rive-ai...
January 14, 2026 at 8:09 PM
React Native runtime v0.1.5 is out!
✅ Data Binding Lists, Images, Artboards, and all properties
📖 Scripting support
🪆 Nested ViewModel access (viewModel, replaceViewModel)
🛠 useRiveProperty now reads the initial value correctly

Migration: rive.app/docs/runtime...
New users: rive.app/docs/runtime...
January 14, 2026 at 5:41 PM
Reposted by Rive
Can you solve the first Rive puzzle?
New! Rive Puzzles 🧩
A monthly mini-build to sharpen your interactive motion skills fast.
Remix the Puzzle, solve it, and share your solution (tag Rive!).
Official solution coming next week 👀
rive.app/community/fi...
January 9, 2026 at 1:15 PM
Scripting is live in Rive. ✨
This is the creative freedom Flash gave designers and developers working together — rebuilt for modern platforms, without the plugin. And because Rive’s runtime and format are open-source, it's not going anywhere.
Scripting is live in Rive
YouTube video by Rive
www.youtube.com
January 13, 2026 at 4:22 PM
The iOS Coffee Break newsletter is kicking off a 4-part deep dive into using Rive on iOS. Subscribe at www.ioscoffeebreak.com
January 12, 2026 at 5:41 PM
Wrapped-style recaps look like marketing, but they behave like product UI: localization, device constraints, last-minute changes, real data.
Read how Spotify approached it in Rive: rive.app/blog/spotify...
January 9, 2026 at 5:58 PM
If you’re on the legacy Android runtime, the new runtime is the recommended path forward. OpenGL for now → Vulkan support is next. We’ll call it out the moment it lands.
Get started: rive.app/docs/runtime...
January 9, 2026 at 12:42 AM
🚀 Rive for Android (Compose) is now in beta

This is a full rewrite of the Android runtime built to reduce crash-class threading issues — and provide us with a runtime architecture we can keep extending.
January 8, 2026 at 10:17 PM
Learning Rive for the first time?
We’ve got a new Get Started tutorial to help you hit the ground running.
Watch here👇
youtube.com/watch?v=wnwA...
January 8, 2026 at 5:54 PM
New! Rive Puzzles 🧩
A monthly mini-build to sharpen your interactive motion skills fast.
Remix the Puzzle, solve it, and share your solution (tag Rive!).
Official solution coming next week 👀
rive.app/community/fi...
January 7, 2026 at 7:36 PM
Just a glimpse of what you can do with Vector Feathering in Rive⚡️🪶
It's an infinitely scalable and hyper-performant way to create glows, shadows, blurs, and lighting effects for any platform
January 6, 2026 at 6:02 PM
Rive x Contra Community Spotlight 🚀
Today we’re sharing this beautifully illustrated mini game packed with motion details and powered by Data Binding ⚡️💀⚔️
By Junior Fonseca, DSpotTeam, Yerandy Alfonso
January 5, 2026 at 5:32 PM
Rive x Contra Community Spotlight 🚀
Today we're sharing this wonderful Cat Night Mini Game by @mysteropodes.bsky.social featuring:
😺✨ delightful animation and gaming experience powered by Data Binding
🐭🧀 responsive Layouts to adapt to any screen size
December 23, 2025 at 5:16 PM
Rive x Contra Community Spotlight 🚀
We love this "The Battle of Aérion IX" interactive HUD concept 👾⚔️
It’s full of snappy motion, clever mixing of vector + raster artwork, and kick-ass sound design.
Made with Rive - by Léo Parpeix
December 22, 2025 at 6:54 PM
Rive x Contra Community Spotlight 🚀
We love this Primal Skillset game UI, featuring loads of Data Binding for:
- scalable lists
- character cards
- progress bars and stats
- and connected to the gyroscope on a mobile device
By Weronika Nagorska-Wollejszo 🐵🐺
December 19, 2025 at 5:31 PM