Rui Silva
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ruisilvagamedesign.bsky.social
Rui Silva
@ruisilvagamedesign.bsky.social
Game Designer. London-based.

Feel free to check out my portfolio: https://ruilsilva.wixsite.com/ruisilvagamedesign
Managed to get to the "Secret Maps" exhibition at the British Library yesterday. It's great for understanding how different societies convey similar information and for what purposes.

#history #britishlibrary #gamedev
November 12, 2025 at 11:29 AM
Reposted by Rui Silva
I’ve been prototyping the introductory level of the game, trying to make it simple to understand but still giving the player enough autonomy to engage with the core aspect of arranging the level yourself.

#gamedev #indiedev #screenshotsaturday
November 8, 2025 at 9:51 AM
I’ve been prototyping the introductory level of the game, trying to make it simple to understand but still giving the player enough autonomy to engage with the core aspect of arranging the level yourself.

#gamedev #indiedev #screenshotsaturday
November 8, 2025 at 9:51 AM
In the midst of designing the start screen, drawing from the Unix system seen in Jurassic Park. There's no inspiration too niche!

#indiedev #gamedev
November 5, 2025 at 4:15 PM
Reposted by Rui Silva
This weekend was spent making my November game for my one game per month challenge. I really like how it turned out this time.

This is "I Love Words" a short, relaxing typing game.
apiratehat.itch.io/i-love-words

#gamedev #godotengine
November 2, 2025 at 12:52 PM
This week I’ve been experimenting a bit with the lighting of earlier levels and comparing them to how the most recently developed levels look. While I can still see room for improvement, I’m happy with the current iteration so far.

#gamedev #indiedev
November 2, 2025 at 3:27 PM
I’ve been reading about the three levels of mental processing, being visceral processing, emotional, and reflective. I’ve tried to break down each one below, complete with an example from Battlefield 6.

#gamedev
October 30, 2025 at 12:06 PM
My game and its inspirations.

#gamedev #indiedev #screenshotsaturday
October 25, 2025 at 8:34 AM
I’ve been comparing earlier iterations of the game recently. It’s shocking how impactful audio is when engaging with the game. The colours of movable objects have swapped from white to black to stop confusion between interactables and the white environment.

#indiedev #gamedev #screenshotsaturday
October 11, 2025 at 4:33 PM
I've been trying to draft a post on the three levels of emotional processing and how it relates to game design. It's going to be a task to try and fit it into 4 slides!

#gamedev #indeidev
October 6, 2025 at 4:54 PM
Reposted by Rui Silva
Whenever I go somewhere new, I always like to take photos from perspectives I find interesting or by using different types of film that project a unique feel. It helps inspire me with new ideas and reminds me to consider different angles when designing.

#gamedev #indiedev
October 3, 2025 at 6:57 PM
Whenever I go somewhere new, I always like to take photos from perspectives I find interesting or by using different types of film that project a unique feel. It helps inspire me with new ideas and reminds me to consider different angles when designing.

#gamedev #indiedev
October 3, 2025 at 6:57 PM
I've been trying to visualise the concept of "mapping" in design. I'd like to look at discussing more examples and their effects, but for now I've written a small piece on the importance of mapping. Enjoy!

#gamedev #indiedev
September 30, 2025 at 9:55 AM
The process of a level. From the original design, to augmenting the layout in-engine, to composing the lighting and testing the location of enemies. There's noticeable iteration involving lines of sight and player comprehension of what paths they can create.

#screenshotsaturday #gamedev #indiedev
September 27, 2025 at 5:35 PM
Experimenting with wider levels. A lot of the ones I've created so far are long and encourage the player to create a winding path that can give them an advantage over enemies. A wide level maintains the same player motivations, but gives them a new kind of "shape" to work with.

#gamedev #indiedev
September 24, 2025 at 8:03 AM
Whenever designing, drawing or programming, I always come back to a youtube account called Blue Turtle to get in the right mindset. The calm music coupled with the gorgeous art always inspires me to keep moving forward with what I'm creating.

youtu.be/mGsEkM69cwQ?...

#gamedev #indiedev
Ithya's Journey - Fantasy Music for Inspiration
YouTube video by Blue Turtle
youtu.be
September 16, 2025 at 9:04 AM
For #screenshotsaturday, I thought I'd post how the levels have changed. From quite a muted lighting in the 1st level, to a more vibrant, exciting environment. I've refined levels to be more satisfying to look at while also expanding on their size and shape.

#gamedev #indiedev
September 13, 2025 at 5:36 PM
A quick update. Currently experimenting with adding small pathways, similar to a flank route, where the player can move obstacles and change what path they decide to take. It gives the environment a different feeling, keeping subsequent levels from getting repetitive.

#gamedev #indiedev
September 9, 2025 at 1:49 PM
Reposted by Rui Silva
How Level 7 has changed, from prototype to gameplay. I started with 4 walls, but quickly realised the level doesn’t ‘pop’ when it looks like you’re playing inside a box. By creating scattered stacks of cargo containers, the environment looks more engaging.

#gamedev #indiedev #screenshotsaturday
September 6, 2025 at 9:01 AM
How Level 7 has changed, from prototype to gameplay. I started with 4 walls, but quickly realised the level doesn’t ‘pop’ when it looks like you’re playing inside a box. By creating scattered stacks of cargo containers, the environment looks more engaging.

#gamedev #indiedev #screenshotsaturday
September 6, 2025 at 9:01 AM
Reposted by Rui Silva
I've been reading the Design of Everyday Things by Donald A. Norman and wanted to visualise some of his concepts. I find them invaluable when designing game mechanics. Hopefully they can inspire others too!

#gamedev #design
September 3, 2025 at 5:23 PM
Reposted by Rui Silva
Guys, meet Fernando! He's one of the amazing artists featured on steamcapsule.com/artists, and he sent this wonderful message, it's just so nice! 💚

👤 @fernandobravan.bsky.social
🔗 artstation.com/bravanart

Feel free to share and support #gamedev! 🎉

#indiegamedev #gameart #gamemarketing #steam
September 3, 2025 at 9:32 PM
I've been reading the Design of Everyday Things by Donald A. Norman and wanted to visualise some of his concepts. I find them invaluable when designing game mechanics. Hopefully they can inspire others too!

#gamedev #design
September 3, 2025 at 5:23 PM
Experimenting with how obstacles can be used for more than just cover. Here, you must manipulate cargo containers to open a path to the rest of the level. I use the container to block enemies’ view of me and utilise a roadblock as cover.

#gamedev #indiedev #screenshotsaturday
August 30, 2025 at 5:37 PM
It can be good to get some late-night ideas on to paper. Definitely saves trying to remember them until morning.

#gamedev #indiedev
August 28, 2025 at 10:55 PM