Jonny
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saturnjaguar.bsky.social
Jonny
@saturnjaguar.bsky.social
160 followers 180 following 120 posts
I'm primarily interested in arcade history. The polygons were too sharp!!!
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I'm happy to hear that it's been useful, thanks very much! 😁 I hope to make more stuff like this in the future.
Within the latest batch of Coin Journal scans by @thestacks.ca, there are images of famous people we probably should've had a long time ago. Can YOU guess who they are without looking at the alts? #coinophistory #coinjournal
Reposted by Jonny
By the way: We're still looking for more Origin of Game authors!

If you have a story about a game company's founding you want to tell, hit me up at the @gamingalexandria.bsky.social Discord. We want lots of varied views and unique research on the table!

Some upcoming will be really great too.
The second in our new series on @gamingalexandria.bsky.social - Origin of Game!

This one was written by an excellent contributor with lots of details published for the first time in English! Please give it a read.
You love them - Tekken, Pac-Man, Mr. Driller - but do you know Namco? www.gamingalexandria.com/wp/2025/08/t... The latest in our Origin of Game series, how Namco was founded in Japan 70(!) years ago and became one of the most important video game companies! From Rocking Horses to...
My first ever written piece...I had a blast putting this together, and I wanted to contextualize as much of the company's early history as possible. Shout out to @playhistory.bsky.social for allowing me to write this, and for guiding me through the editing process!!! #namco #arcadehistory
You love them - Tekken, Pac-Man, Mr. Driller - but do you know Namco? www.gamingalexandria.com/wp/2025/08/t... The latest in our Origin of Game series, how Namco was founded in Japan 70(!) years ago and became one of the most important video game companies! From Rocking Horses to...
Very much possible, it's hard to track down portfolios/photos of devs so more digging would have to be done
Spent about the last 50 mins trying to ID as many of the devs as possible.

Front Row (L-R): Junichi Masuda, Satoshi Tajiri, Takenori Ota, Shigeki Morimoto

Back Row: ?, ?, Atsuko Nishida, Koji Nishino, Michiharu Nishihashi, Ken Sugimori, ? Motofumi Fujiwara, ?, ?

#vghistory #pokemon #gamefreak
The Satoshi Tajiri interview goes into his design philosophy and has some photos from Game Freak's developer offices at the time.
If I'm not mistaken, one of the last known installations was in 1992 within a Sega World in Adachi Ward. We didn't know about this one until @detchibe.bsky.social scanned one of the issues of Amusement Industry from that year.
Then there's Galaxy Force II's deluxe cabinet that rotated 335 degrees left and right, and moved forward and backwards by 15 degrees. (4)

www.youtube.com/watch?v=OtCJ...
3DS「3D ギャラクシーフォース2」 Galaxy Force 2
YouTube video by gmmmcm
www.youtube.com
We can't forget about OutRun! As you navigate the sharp turns, the screen follows your movement by tilting left and right. (3)

www.youtube.com/watch?v=2_t_...
【プレイ動画】 3DS版アウトラン
YouTube video by beafcurry
www.youtube.com
After Burner probably has the most iconic deluxe cabinet of all time, and here it is recreated for the 3DS. As the screen turned left and right, the cabinet itself rolled up and down. (2)

www.youtube.com/watch?v=Q9Or...
3DS 3D アフターバーナーII
YouTube video by 3DS Burners
www.youtube.com
@gamesack.net's video on M2 reminded me of a form of preservation that I think goes overlooked: cabinet recreations. Many of SEGA's 3DS arcade ports have an option that recreates the experience of playing on their deluxe cabinets (and in 3D too). Here are a few examples in this thread (1)
It's well known that Pokémon creator Satoshi Tajiri and artist Ken Sugimori collaborated on "Game Freak", the doujin gaming magazine from the 80s. After reflecting upon their love for video games, I now wonder if Red's design was inspired by the M.C. of Game Center Arashi? #vghistory #pokemon
There's def enough interest in retro stuff from folks around my age and younger, so it's important to keep those flames going. At the same time, I believe there's room for proper documentation and broader conversations to start taking charge of things.
Totally agree here (though personally I feel like I'm a Zillennial lol). I'd love to see more contextual pieces or resourceful tools that supplement nostalgia, which hopefully should give everyone (fans and learners) something new to look at.
Nostalgic bonus points for using the horse from the old Nakamura Seisakusho logo. N.S. was Namco's original name from 1955-mid 70s.
Some examples of historical documents that were shown off include models (such as the helicopter and an unused truck), a photo of a prototype deluxe cabinet, and photos of SimDrive and Ayako Saso from a company newsletter. (3)
Artist Kenji Sasaki showed off his portfolio featuring some familiar landscapes. Also, a photo of a beach town seen in a 1993 Hawaiian calendar served as the inspiration for the game's beach area. (2)
During the developer Q&A stream for Ridge Racer's Arcade Archives release, a treasure trove of development materials and historical documents were shown off! It's truly wonderful to see all of these items well preserved after all these years. (1) #arcadehistory #coinophistory #namco
Within the flyer for the SEGA R360, there are specs which suggest that the machine is compatible with a Laserdisc player. I wonder if SEGA planned on releasing pure motion simulator content similarly to the offerings of Taito's D3bos? #arcadehistory #coinophistory #sega #taito
While I've yet to find the actual source of Clip #2, I realized that the existing footage was screen recorded from a post by Sakutosero on Twitter (this clip was provided to them by a mutual.) It was originally encoded in 60fps! (4)
The second part features coverage from Sega's April '88 "New Product Launch" event featuring Galaxy Force 1! This is a rare version of the game that was quickly replaced by the update "Galaxy Force 2" a few months later. Interviewed here is legendary Sega employee Hisashi Sizuki (鈴木 久司).