Sean Dick
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seandick.net
Sean Dick
@seandick.net
Rogue gameplay programmer Puppy Truck, Tonight We Riot, ReBop Blasters

https://dean-sick.itch.io
Mnemonic for guitar strings:
Every Astronaut Dreads Going Back (to) Earth
November 24, 2025 at 2:14 AM
temporary continuity achieved
November 23, 2025 at 12:13 AM
less med zonked, though I worry I may have overdone it here
November 22, 2025 at 6:40 PM
Reposted by Sean Dick
good place to leave off. nice to get something done today, not gonna be able to be super productive for a short bit
November 21, 2025 at 12:31 AM
Reposted by Sean Dick
Indie dev working on Puppy Truck with @seandick.net and a bunch of amazing artists!

We're hard at work with the game, but I also do all kinds of art

curilagann.art
November 21, 2025 at 12:40 AM
you need a way back when you're done
November 21, 2025 at 12:11 AM
haven't even started working on this one yet and it's already busted
November 20, 2025 at 7:49 PM
Reposted by Sean Dick
In Pulse you can watch the replays of yesterday's top three racers.

The coolest days are when the top three all believed in different routes.

You can get the demo on Steam and join us in competing for the daily gold.

store.steampowered.com/app/3888920/...
November 20, 2025 at 2:52 PM
yum
November 20, 2025 at 2:09 AM
genre defining gameplay
November 19, 2025 at 10:09 PM
something actually worked the first time?
November 19, 2025 at 4:48 PM
Reposted by Sean Dick
made with blender, affinity and 🌭🌭🌭
#b3d #realtime #blender #affinity
new asset days are as always the best days (h/t to @oddrobot.com)
November 19, 2025 at 6:06 AM
new asset days are as always the best days (h/t to @oddrobot.com)
November 19, 2025 at 5:42 AM
solving most of my loading errors with an immortal Null Puppy that responds to everything with an error
November 18, 2025 at 5:53 PM
Reposted by Sean Dick
HYPERBEAT has a brand new trailer! I'm very proud of it :)
November 18, 2025 at 5:44 AM
hey it's that dog! (repeatedly testing level reset)
November 18, 2025 at 2:13 AM
this game is very fun
November 17, 2025 at 7:06 PM
I would rather release a game full of ugly programmer art and insipid placeholder dialogue than have genAI do any of it. (thankfully there are some amazing human artists working on it)
November 17, 2025 at 5:32 PM
Reposted by Sean Dick
and to cap off the day, the exact same thing but with some placeholder sound
November 15, 2025 at 1:10 AM
in less frustrating areas the new alligator clamps are phenomenal
November 15, 2025 at 7:34 PM
was excited to share some progress I'd made in making loop-de-loops more stable to traverse but then
November 15, 2025 at 5:43 PM
Reposted by Sean Dick
Glide mechanic draft
It's still pretty rough, but I already like the feel of it.

I'm still not sure about the name of the plant used for gliding. I opted for “Helioplant” (same root as helium, but it's kind of too simple).

#godotengine #gamedev #wildcosmos
November 15, 2025 at 4:00 PM
and to cap off the day, the exact same thing but with some placeholder sound
November 15, 2025 at 1:10 AM
I like this setup way more than the button, no contest
November 15, 2025 at 12:03 AM
ahh I get it now
November 14, 2025 at 10:12 PM