Shakamura
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shakamura3d.bsky.social
Shakamura
@shakamura3d.bsky.social
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I haven’t got round to updating my portfolio with what I’ve worked on recently, but here are some shots from some of the environments we worked on for our game #TaskmasterVR
Reposted by Shakamura
The Gritty RoboCop-Esque Shooter 'Annihilator' Is Out Now For Game Boy Color. (Repost)
The Gritty RoboCop-Esque Shooter 'Annihilator' Is Out Now For Game Boy Color
From the developer Salt & Pixel
www.timeextension.com
January 24, 2025 at 11:20 PM
Reposted by Shakamura
Heyy so I was going through my art stuff and realised that back some years ago I was working on an artbook thingy for Funeralopolis, it was like 90% finished and then I just uh, left it like that?? why am I like this
December 8, 2024 at 10:33 PM
QRP with your header art 🦆

#TaskmasterVR ducks!!
November 30, 2024 at 2:56 AM
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Adding all sorts of objects to MakeRoom based on community feedback and requests! The game now features 642 objects ✨ #gamedev #gameassets
November 28, 2024 at 12:32 PM
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Alright, helixes are pretty cool.

#gamedev #indiedev
November 26, 2024 at 6:04 AM
For #screenshotsaturday here’s the gang all together, from our recent spooky season update for #taskmasterVR!
November 23, 2024 at 5:05 PM
Reposted by Shakamura
If you’ve ever watched #Taskmaster may recognise Ollie the Knight! An early asset I made for #TaskmasterVR
November 21, 2024 at 8:21 PM
If you’ve ever watched #Taskmaster may recognise Ollie the Knight! An early asset I made for #TaskmasterVR
November 21, 2024 at 8:21 PM
Reposted by Shakamura
Update: 1 year into learning Substance Designer
November 19, 2024 at 6:04 PM
Reposted by Shakamura
Some mockups I made for a GB-style Zelda like earlier this year. Didn't take it any further cos I'm busy on GDCC but was fun making em.
December 12, 2023 at 11:39 PM
Reposted by Shakamura
God I was hilarious. What happened to me
November 16, 2024 at 3:27 AM
Reposted by Shakamura
Wassup folks, coming at you with another gamedev tip.

"Why are normal maps blue?"

Normal maps are blue because, within the visible spectrum of light, blue is closest to ultaviolets (UVs) light, and your UVs go on top of your normal map (purples) so it makes sense they're next to each other
November 15, 2024 at 6:14 PM
I haven’t got round to updating my portfolio with what I’ve worked on recently, but here are some shots from some of the environments we worked on for our game #TaskmasterVR
November 15, 2024 at 5:06 PM