Martin Halldin
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siarate.bsky.social
Martin Halldin
@siarate.bsky.social
Martin "of Banban" Halldin 🏳️‍🌈(He/him)

Cofounder, Audio & Music at wrongorgan.bsky.social
Pinned
IT'S REAL AAAAAAH
Reposted by Martin Halldin
It's an honor and a privilege!
We would love to welcome @mikeklubnika.bsky.social, developer of Buckshot Roulette and s.p.l.i.t, as a new development fund member, joining as a Corporate Platinum sponsor 💙

This is a major contribution and it helps us to continue developing the Godot Engine for everyone. Thank you!
February 12, 2026 at 1:40 PM
Still a little surreal to have this out in physical format. So proud of this release and for everyone at Wrong Organ, Fangamer and all fans of the game who made this possible! Thank you all so much!!
IT'S REAL AAAAAAH
February 11, 2026 at 2:52 PM
Reposted by Martin Halldin
IT'S REAL AAAAAAH
February 10, 2026 at 5:06 PM
February 11, 2026 at 12:26 AM
IT'S REAL AAAAAAH
February 10, 2026 at 5:06 PM
Wooden catwalks
February 9, 2026 at 8:18 PM
February 9, 2026 at 1:23 PM
Grass shader update, now with an alpha texture that cuts the triangles into more grass like shapes, and it now responds to lighting + shadows to make it all blend together!
February 8, 2026 at 3:24 PM
Playing around with gpu instanced grass. Will have to work on it to make it fit the artstyle a bit better, but it's all slowly coming together!
February 7, 2026 at 10:52 PM
Small color correction pass to make the image pop a little
February 5, 2026 at 10:49 PM
All the flowers to this song for being so formative for me and helping me find music inspiring enough to pursue it as a career when I heard it back in college. Criminally underrated but absolutely incredible www.youtube.com/watch?v=Uy2r...
Vessel - Paplu (Love That Moves The Sun) (Official Video)
YouTube video by Tri Angle Records
www.youtube.com
February 4, 2026 at 7:08 PM
Water update
February 3, 2026 at 11:17 PM
Posting on twitter and having it pop off is like the "you will have bad luck for 7 days" curses in modern form
February 2, 2026 at 9:29 PM
Took a bit but we got there in the end
January 31, 2026 at 10:00 PM
January 31, 2026 at 4:57 PM
January 31, 2026 at 1:54 PM
Going to see iron lung in two hours and I'm so hypeeeeeeed
January 30, 2026 at 6:18 PM
January 28, 2026 at 10:07 PM
Friend
January 28, 2026 at 10:52 AM
help
January 28, 2026 at 1:40 AM
Ah yes, the void
January 27, 2026 at 10:48 PM
Spent the evening creating a cheap/fast (though unfortunately manually-placed) GI alternative. Enables me to create point lights without shadows in scenes to alter the materials directly. Pretty neat!
January 27, 2026 at 9:43 PM
Reposted by Martin Halldin
We're launching a website.

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January 27, 2026 at 12:50 PM
Spent the weekend porting my post processing stack to a volume component + render feature to support doing stuff like this
January 25, 2026 at 9:03 PM
Water shader progress
January 23, 2026 at 7:23 PM