Simon
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simoncarroll.bsky.social
Simon
@simoncarroll.bsky.social
American nomad. Lived in every corner of the USA.
Draws and makes 3D stuff.
AND
Here's a comic I made with my barb and my goblin a while back:
https://www.webtoons.com/en/canvas/barbs-bounty/list?title_no=795027
I've been busy lately on a TEAM of people making something, which is why my personal silly stuff has kinda unfortunate taken a back seat. Managing time is hard! I look forward to showing off more of what ive been doing, and i'll be able to soon! Until then here's a non-NDA anim
#gamedev #indiegame
January 23, 2026 at 12:26 AM
Reposted by Simon
Arm.
January 14, 2026 at 9:33 AM
I've been doing a bunch of boring blocking for a level, and I don't know if anyone wants to see that, so here's a nun with a messed up stagger animation
#gamedev #indiegame
January 11, 2026 at 6:31 PM
I got inspired to do some 2d animation stuff and I'd like this to be the starting point. It's probably gonna be too much for me to do a lot with but I wanna see what happens
December 27, 2025 at 7:25 PM
So the momentum mechanic, even on a stationary target was kinda tricky to get the timing for, cause when you swing depends on your speed. Which is EVEN TRICKIER if the enemy was actually moving around. So idk how useful this will be but it feels good to have!
#gamedev #indiegame
December 20, 2025 at 6:12 PM
Working on conceptualizing some early combat. I want it to be premeditated and cumbersome. Like the key to combat is in the angle and distance to enemy when you pull out your weapon, cause when your weapon's out obviously you cant re-angle your chair
#gamedev #indiegame
December 13, 2025 at 10:01 PM
I don't know where I'm going with this, but hot wheels are pretty cool
#gamedev #indiegame
December 6, 2025 at 7:27 PM
Triceratops are well known to be weak to certain wrestling moves.
I'm not actually fully happy with how this looks, but its a good starting place!
#gamedev #indiegame
November 22, 2025 at 4:50 PM
New enemy on the way
#gamedev #indiegame
November 15, 2025 at 2:17 PM
Been working on directional responses to attacks, like this is Terry getting hit by a sweep from different angles.
#gamedev #indiegame
October 31, 2025 at 12:07 AM
Making progress on the Lawn Mower Centaur, and he's kinda coming together? We'll see.
#gamedev #indiegame
October 21, 2025 at 11:15 PM
Belly jiggle is paramount to good character design.
#gamedev #indiegame
October 12, 2025 at 10:31 PM
Though it doesn't look that impressive, it was a significant challenge for me to figure out how to make him run away after you get too close. But now he's pretty close to a complete enemy!
#gamedev #indiegame
October 6, 2025 at 11:05 PM
Working on the suburb zone with landscaping enemies such as the leaf blower man.
#gamedev #indiegame
September 28, 2025 at 11:53 PM
Working on getting a bigger enemy cause my first attempt didn't feel as good as I wanted it. But it's getting closer to what I want!
#gamedev #indiegame
September 23, 2025 at 1:00 AM
Trying to increase combat depth by adding things that can't be parried, like grabs. But I don't want to slow down combat too much with animations, but I like the suplexing. Looking to find a good balance and I would appreciate any thoughts!
#gamedev #indiegame
September 18, 2025 at 12:35 AM
Trying to find a combat rhythm that feels good, and this is a step in the right direction I think! I know you can only glean so much from a clip but any ideas on how to improve combat are welcome and appreciated!
#gamedev #indiedev #soulslike
September 5, 2025 at 10:07 PM
Knock out animation for Terry up and running
#gamedev #indiegame
September 3, 2025 at 12:38 AM
Reposted by Simon
September 1, 2025 at 1:34 PM
Knock Out animation for when you deplete his stamina before his health bar
#gamedev #indiegame
August 30, 2025 at 10:42 AM
I've been having trouble with the Car Man fight, it just feels un-fun so far. But this Tire Shoes guy is starting to come together!
#gamedev #indiegame #soulslike
August 28, 2025 at 9:47 AM
Car Man's car crush attack, with spooky skeleton for reference.
#gamedev #blender #animation
August 24, 2025 at 9:59 AM
I know it's pretty played out at this point, but I gave Terry the ability to suplex cars.
#gamedev #indiegame
August 17, 2025 at 9:52 PM
Here's another Diesel Demon. Unholy oil runs through his pipes.
#gamedev #indiegame #blender
August 14, 2025 at 10:39 AM
Working on enemies, and this guy is tentatively named "Car Chest Man." I don't know if I want to make his legs more really fast when he drives or like put training wheels on his knees.
#gamedev #indiegame #blender
August 11, 2025 at 10:50 PM