Cherub
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polygoncherub.bsky.social
Cherub
@polygoncherub.bsky.social
Video game maker and compulsive side project starter. Did art direction for SlimeRancher1&2, SpiralKnights, ThreePanelSoul, & MacHall.

Currently obsessed with making a mecha game about a rabbit named Clover.
Reposted by Cherub
Inside a robot, outside a fluffy bun. Fanart of Clover for @polygoncherub.bsky.social again. #art #anthro
January 8, 2026 at 5:50 PM
Reposted by Cherub
Proof of concept.
January 8, 2026 at 5:07 AM
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Hopefully I don't regret this;
I uploaded a preview of the model to sketchfab, so you can spin it around.

skfb.ly/pFrNI

#CherubArt
Clover Internal Structure - 3D model by PolygonCherub
Model of my character, Clover’s internal cybernetics. This mesh is used in heavy damage situations. https://bsky.app/profile/polygoncherub.bsky.social/post/3mbuzotv52c2v - Clover Internal Struct...
skfb.ly
January 8, 2026 at 9:30 AM
This art style is so much cheating I love it.

#CherubArt #CherubDev
January 8, 2026 at 3:22 AM
Reposted by Cherub
Portrait I did a while back for one of my TTRPG characters, Inleh Swamdi. Going through media tab and old files, I realized I hadn't really posted this directly to Bluesky. Think I put this on Cohost back in the day, but I still love this portrait and the character.

#Art #Anthro #TTRPG
January 4, 2026 at 10:58 PM
💀🐇🤖
January 5, 2026 at 7:56 AM
💀
January 4, 2026 at 11:32 PM
Gonna take a break from working on Lucky and get back to addressing Clover art. Still need to set up the body-horror aspect of the idea.

But vacation ends Monday, so will have to refocus my attention back to day-job gamedev.

#CherubDev
January 4, 2026 at 6:56 AM
The system works.

#CherubDev #UE5
January 4, 2026 at 5:43 AM
Reposted by Cherub
CW: Flashing Lights

Elegant creature
January 4, 2026 at 12:33 AM
Rough draft QTE.

I want to remove the random chance of capturing and replace it with various difficulty QTEs.

Right now, the QTE has a success threshold that you have to meet to consider it passed rather than doing them all perfect.

(Unless the threshold = the number of inputs)

#CherubDev #UE5
January 2, 2026 at 5:10 AM
Reposted by Cherub
Reference site with screenshots and videos of a huge number of games. Amazing for seeing how other games do it.
https://www.gameuidatabase.com/
#UnrealEngine
Just a moment...
www.gameuidatabase.com
January 1, 2026 at 9:10 AM
My stupid project runs on shader model 5 and dx11. I play my cards right, it'll run on a Switch 1
[Newsis] Consumer GPUs to increase in price next year. RTX 5090 to increase from $2000 to $5000
www.resetera.com/threads/13...
December 31, 2025 at 10:52 PM
Some boring under the hood work got done, but there was at least one visual thing I added.

A target must be scanned for three seconds before being able to capture components from it, the first scan.

So now there's a nonsense tech UI to go with that.

#CherubDev #UE5 #GameDev
December 31, 2025 at 8:23 AM
December 31, 2025 at 7:40 AM
Shout out to that time in OutlawStar when Ronald McDonald revealed he had a full on trench drip plus four android panthers under his suit jacket.
December 30, 2025 at 7:54 PM
(Throws more money into the Infinite Debt Hole™)

"I sure look forward to this being filled one day!" -me, the fool
December 30, 2025 at 5:30 PM
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We at HOLIDAY TIME have been a fan of @polygoncherub.bsky.social for more than a few years, but the second the gamedev bunny got a sick jacket we knew it was finally time to move.
December 30, 2025 at 12:34 AM
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Let's hope that the spark from Tami's electro gloves won't damage Lucky. But it sure looks cool. (Gift art for @polygoncherub.bsky.social) #art #anthro
December 28, 2025 at 4:09 PM
Wrestled with posting this sketch as the rough nature of it leaves it kinda suggestive. But fuckit. I like it.

#CherubArt
December 28, 2025 at 9:22 PM
400+ hrs into Darktide and I'm still dumbfounded by how bad it is at explaining its mechanics.

Most recently; The bonesaw weapon. It has two modes. Yellow and Purple. One applies BRITTLENESS the other TOXIN.

Which is which? Never told.
December 26, 2025 at 10:35 PM
Reposted by Cherub
Cherumbreon

#CherubArt
December 24, 2025 at 10:50 PM
😑📱

#CherubArt
December 25, 2025 at 5:40 AM
Reposted by Cherub
Last year, this is what the UI looked like a week in to starting.

It didn't even DO ANYTHING. Just opened when I hit a button. The stuff behind it is a png.

Bit by bit, I built on it over the last year into what you're seeing now.

Just start. That's the hardest part.
The second is continuing.
December 25, 2025 at 12:22 AM
Cherumbreon

#CherubArt
December 24, 2025 at 10:50 PM