Currently obsessed with making a mecha game about a rabbit named Clover.
#CherubDev -> 🎮
#CherubArt -> 🎨
I'm not actually happy with how the blueprint is handling the animation remapping under the hood. Maybe there's something with control rigs I can leverage.
Otherwise, yeah, can now drastically change body shape on the fly with new equipment.
#CherubDev #UE5 #Mecha #Bunny
I'm not actually happy with how the blueprint is handling the animation remapping under the hood. Maybe there's something with control rigs I can leverage.
Otherwise, yeah, can now drastically change body shape on the fly with new equipment.
#CherubDev #UE5 #Mecha #Bunny
I'm not actually happy with how the blueprint is handling the animation remapping under the hood. Maybe there's something with control rigs I can leverage.
Otherwise, yeah, can now drastically change body shape on the fly with new equipment.
#CherubDev #UE5 #Mecha #Bunny
I'm not actually happy with how the blueprint is handling the animation remapping under the hood. Maybe there's something with control rigs I can leverage.
Otherwise, yeah, can now drastically change body shape on the fly with new equipment.
#CherubDev #UE5 #Mecha #Bunny
www.youtube.com/watch?v=gNVN...
www.youtube.com/watch?v=gNVN...
But I want to find a EASY way to get it game ready so I don't hand retopo...
I want to have a stat on limbs call 'monstrous'. The higher this value, the faster you lose threshold energy. This would be a pretty monstrous pair of legs.
But I want to find a EASY way to get it game ready so I don't hand retopo...
I want to have a stat on limbs call 'monstrous'. The higher this value, the faster you lose threshold energy. This would be a pretty monstrous pair of legs.
Trick question. It's never too much.
(I created a new module that automates a bunch of the annoying parts of using Level Sequence animations and decided to put it to use.)
#CherubDev #UE5
Trick question. It's never too much.
(I created a new module that automates a bunch of the annoying parts of using Level Sequence animations and decided to put it to use.)
#CherubDev #UE5
I always loved that the limbs would come back but not the sleeves/pants. Just made it more impactful.
Fun touches: The limbs go ragdoll when broken. Clothing remains ruined even after replacing a limb.
#CherubDev #UE5 #Bunny #Mecha
Fun touches: The limbs go ragdoll when broken. Clothing remains ruined even after replacing a limb.
#CherubDev #UE5 #Bunny #Mecha
#CherubDev #UE5 #Mecha #Bunny
#CherubDev #UE5 #Mecha #Bunny
I'm extremely adaptable. I can pick up just about any skillset I need rapidly for the task at hand. As such have become an unstoppable generalist of all things videogame-making thanks to my extensive pokedex of skills.
(I'm also pretty damn good at Darktide.)
I would love to see you step out of your comfort zone and confidently state what you think you're actually really good at.
No self deprecation, just what you think you're the strongest at
Is anyone brave eniough? 👀
I'm extremely adaptable. I can pick up just about any skillset I need rapidly for the task at hand. As such have become an unstoppable generalist of all things videogame-making thanks to my extensive pokedex of skills.
(I'm also pretty damn good at Darktide.)
Like, I feel like every step is fighting tools, so instead of me going 'this would look better with X' it's instead me going 'what can I do without being a giant hassle?'
I hate it.
Like, I feel like every step is fighting tools, so instead of me going 'this would look better with X' it's instead me going 'what can I do without being a giant hassle?'
I hate it.
I also set up a splatter that happens if you're in melee range when the target explodes. This fades over time.
#CherubDev #UE5 #Bunny
I also set up a splatter that happens if you're in melee range when the target explodes. This fades over time.
#CherubDev #UE5 #Bunny
Maybe some day I'll come back to this and set up a 3d volume texture that can record hits and use that. For now, this will do.
Time to move on to the next thing on the check list...
(Checks notes)
Bloody paw prints? Huh.
#CherubDev #UE5 #Bunny
Maybe some day I'll come back to this and set up a 3d volume texture that can record hits and use that. For now, this will do.
Time to move on to the next thing on the check list...
(Checks notes)
Bloody paw prints? Huh.
#CherubDev #UE5 #Bunny
Dynamic wound masking. It was surprisingly trivial to set up.
Limiting it to one wound location as I'm using Primitive Mesh Data and it takes up 4 of my 32 total vars.
#CherubArt #UE5 #GameDev #Bunny
Dynamic wound masking. It was surprisingly trivial to set up.
Limiting it to one wound location as I'm using Primitive Mesh Data and it takes up 4 of my 32 total vars.
#CherubArt #UE5 #GameDev #Bunny
#Art #Anthro #TTRPG