Cherub
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polygoncherub.bsky.social
Cherub
@polygoncherub.bsky.social
Video game maker and compulsive side project starter. Did art direction for SlimeRancher1&2, SpiralKnights, ThreePanelSoul, & MacHall.

Currently obsessed with making a mecha game about a rabbit named Clover.

#CherubDev -> 🎮
#CherubArt -> 🎨
Reposted by Cherub
Funny backwards legs.
I'm not actually happy with how the blueprint is handling the animation remapping under the hood. Maybe there's something with control rigs I can leverage.

Otherwise, yeah, can now drastically change body shape on the fly with new equipment.

#CherubDev #UE5 #Mecha #Bunny
January 20, 2026 at 9:24 AM
Funny backwards legs.
I'm not actually happy with how the blueprint is handling the animation remapping under the hood. Maybe there's something with control rigs I can leverage.

Otherwise, yeah, can now drastically change body shape on the fly with new equipment.

#CherubDev #UE5 #Mecha #Bunny
January 20, 2026 at 9:24 AM
I would love to be skilled enough at animation to capture that SFM TF2 vibe. That stuttery snap action posing. Uhg. I love it.

www.youtube.com/watch?v=gNVN...
ALL MY FELLAS [SFM]
YouTube video by Colonel Fanzipantzen
www.youtube.com
January 20, 2026 at 2:34 AM
Made a pair of reverse legs to try doing some weird stuff with.

But I want to find a EASY way to get it game ready so I don't hand retopo...

I want to have a stat on limbs call 'monstrous'. The higher this value, the faster you lose threshold energy. This would be a pretty monstrous pair of legs.
January 19, 2026 at 8:18 AM
Too much?
Trick question. It's never too much.

(I created a new module that automates a bunch of the annoying parts of using Level Sequence animations and decided to put it to use.)

#CherubDev #UE5
January 19, 2026 at 3:24 AM
Still influencing me to this day.
One of my all time favorite games is Malicious (PS3). A game where you lose limbs as you fight and have to spend resources to regenerate them.

I always loved that the limbs would come back but not the sleeves/pants. Just made it more impactful.
January 18, 2026 at 8:01 PM
G'night
January 18, 2026 at 9:58 AM
Limb asset destruction and replacement working. Lucky uses her threads to adapt equipment for Clover's body. So I used her FX theme'ing for the animation.

Fun touches: The limbs go ragdoll when broken. Clothing remains ruined even after replacing a limb.

#CherubDev #UE5 #Bunny #Mecha
January 18, 2026 at 9:14 AM
Reposted by Cherub
😈
January 17, 2026 at 10:30 PM
January 17, 2026 at 10:27 AM
I don't have the system for hot swapping limb assets just yet, but I wanted to see it on her. And of course, I had to go beyond what was needed and added sounds and animations too.

#CherubDev #UE5 #Mecha #Bunny
January 16, 2026 at 9:25 AM
Alright, sure.

I'm extremely adaptable. I can pick up just about any skillset I need rapidly for the task at hand. As such have become an unstoppable generalist of all things videogame-making thanks to my extensive pokedex of skills.

(I'm also pretty damn good at Darktide.)
Artists, I think we're all too comfortable sharing our imposter syndrome.

I would love to see you step out of your comfort zone and confidently state what you think you're actually really good at.

No self deprecation, just what you think you're the strongest at

Is anyone brave eniough? 👀
January 15, 2026 at 10:24 AM
Reposted by Cherub
NOOOOO! The Polyhedron! That's where I work!
January 5, 2026 at 9:08 AM
Arm.
January 14, 2026 at 9:33 AM
Attempting some Hard Surface modelling at a higher detail than I'm used to and I'm just having a hard time of it.

Like, I feel like every step is fighting tools, so instead of me going 'this would look better with X' it's instead me going 'what can I do without being a giant hassle?'

I hate it.
January 12, 2026 at 10:33 PM
Reposted by Cherub
Today marks the 11th anniversary of my Daily Comics! On to the next one with more art! #art
January 12, 2026 at 6:16 PM
Reposted by Cherub
"Thank you for an amazing week of speedrunning and bringing joy into the world @gamesdonequick.com!" #AGDQ2026 #art #Gamesdonequick
January 11, 2026 at 7:42 AM
Stepping in blood puddles now increase a bloodyPaw value. If this value is higher than 0.25 Clover leaves paw prints. Each step decreases the value by 0.1 until 0.

I also set up a splatter that happens if you're in melee range when the target explodes. This fades over time.

#CherubDev #UE5 #Bunny
January 11, 2026 at 7:17 AM
Reposted by Cherub
January 10, 2026 at 7:45 PM
Got a basic system wired up to damage events now.
Maybe some day I'll come back to this and set up a 3d volume texture that can record hits and use that. For now, this will do.

Time to move on to the next thing on the check list...
(Checks notes)
Bloody paw prints? Huh.

#CherubDev #UE5 #Bunny
January 10, 2026 at 8:52 AM
[Content Warning: Cartoon Gore]

Dynamic wound masking. It was surprisingly trivial to set up.

Limiting it to one wound location as I'm using Primitive Mesh Data and it takes up 4 of my 32 total vars.

#CherubArt #UE5 #GameDev #Bunny
January 9, 2026 at 6:44 AM
Reposted by Cherub
Inside a robot, outside a fluffy bun. Fanart of Clover for @polygoncherub.bsky.social again. #art #anthro
January 8, 2026 at 5:50 PM
This art style is so much cheating I love it.

#CherubArt #CherubDev
January 8, 2026 at 3:22 AM
Reposted by Cherub
Portrait I did a while back for one of my TTRPG characters, Inleh Swamdi. Going through media tab and old files, I realized I hadn't really posted this directly to Bluesky. Think I put this on Cohost back in the day, but I still love this portrait and the character.

#Art #Anthro #TTRPG
January 4, 2026 at 10:58 PM