snailpass.itch.io
#indiedev #gamedev
you can find my stuff at snailpass.itch.io !
Rest in peace man, what a tragedy
Rest in peace man, what a tragedy
I'm hoping I'll have stuff to post soon
I'm hoping I'll have stuff to post soon
I know I'm super late to finishing Silksong by now, but I don't at all regret taking my time :) I loved every minute of it and cannot wait to see more down the road, whenever that may be
I know I'm super late to finishing Silksong by now, but I don't at all regret taking my time :) I loved every minute of it and cannot wait to see more down the road, whenever that may be
Python foundation said no and rejected the grant.
If you use Python, send a few dollars to the charity to keep it going. I’m pushing a dono on behalf of ScamGuard.
Python foundation said no and rejected the grant.
If you use Python, send a few dollars to the charity to keep it going. I’m pushing a dono on behalf of ScamGuard.
- More massive refactors everywhere
- Prettified the UI a bit (titles & frames!)
- Maps are now stored in persistent "chunks" of 15 depth layers! You can navigate freely between floors and they'll stay the same!
#roguelike #gamedev #csharp
- More massive refactors everywhere
- Prettified the UI a bit (titles & frames!)
- Maps are now stored in persistent "chunks" of 15 depth layers! You can navigate freely between floors and they'll stay the same!
#roguelike #gamedev #csharp
My health is really starting to suffer because of the schedule and my workplace doesn't offer sick time at all, so I can't take bad days off 🫠
My health is really starting to suffer because of the schedule and my workplace doesn't offer sick time at all, so I can't take bad days off 🫠
Did an ungodly amount of refactoring to tidy up foundational systems in the roguelike, much happier with where a lot of logic is now
Also added a custom theme system! You can drop in any 5x8 palette image and it can be used as one!
#roguelike #gamedev #csharp
Did an ungodly amount of refactoring to tidy up foundational systems in the roguelike, much happier with where a lot of logic is now
Also added a custom theme system! You can drop in any 5x8 palette image and it can be used as one!
#roguelike #gamedev #csharp
I spent more time than I should have on some fun fluff (like custom color themes loaded in via palette image!) but it's been a really fun project to devote my after work time to :)
#roguelike #gamedev #csharp
I spent more time than I should have on some fun fluff (like custom color themes loaded in via palette image!) but it's been a really fun project to devote my after work time to :)
#roguelike #gamedev #csharp
My current project is building an ASCII roguelike w/ C#, SadConsole, and RogueSharp !
I've been having a ton of fun doing deep research dives into procgen and data-driven systems too - I'll probably post abt it soon
My current project is building an ASCII roguelike w/ C#, SadConsole, and RogueSharp !
I've been having a ton of fun doing deep research dives into procgen and data-driven systems too - I'll probably post abt it soon
torment nexus deactivation tutorial
torment nexus deactivation tutorial working 2025
deactivate torment nexus no survey
torment nexus deactivation tutorial
torment nexus deactivation tutorial working 2025
deactivate torment nexus no survey