Spectra
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spectra.bsky.social
Spectra
@spectra.bsky.social
An obsessively detailed immersive sim set in an alternate history 1972. Solo dev by Ellis Tucci 🏳️‍⚧️

Steam: https://store.steampowered.com/app/2592230/Spectra/
commission wip
November 23, 2025 at 2:31 AM
Ollie did the spectacularly cool Spectra keyart :) commission him!
Hi, looking for some illustration work at the moment, send me a message if you'd like some art for your project. You can also email me at [email protected]
Thanks!
November 20, 2025 at 5:48 PM
dialing in the boxing glove gun ragdoll strength- it's both a mobility tool and a (potentially) non-lethal weapon
November 18, 2025 at 12:59 AM
attack of the main menu
November 15, 2025 at 6:43 PM
I've been expecting you
November 14, 2025 at 3:03 AM
working on new npc running animations
November 9, 2025 at 10:46 PM
UPA style skier for part of a commission
November 9, 2025 at 12:32 AM
unwinding with a bit of pool
November 7, 2025 at 12:04 AM
spent shotgun shells now exist in the world, and the shotgun itself is now integrated into the cigarette's per puff accuracy buff, which essentially makes it shoot slugs
November 6, 2025 at 1:44 AM
some polish for the smg reload and ammo check
November 4, 2025 at 2:10 AM
something is afoot
November 2, 2025 at 11:48 PM
made ammo checking and reloading the revolver shotgun more snappy
November 2, 2025 at 10:34 PM
use the boxing glove gun to uh...get the drop on your enemies
November 1, 2025 at 5:11 PM
revisited sniper bullet trails one last time and i am really pleased with the results!
October 30, 2025 at 2:16 AM
its a lovely day for nyc residents to find their early voting site and cast their early vote 🤗
October 28, 2025 at 9:09 PM
added tracer bullets for snipers and made bullet trails more accurate, now maybe I should make their aim less so
October 28, 2025 at 12:32 AM
playing long range tag with my friends 😭
October 24, 2025 at 11:30 PM
renovating
October 24, 2025 at 7:13 PM
added bloom
October 23, 2025 at 3:17 AM
a side benefit of some work im doing with enemy npcs: fired bullet casings now appear in world
October 22, 2025 at 11:19 PM
watching the bioshock infinite beta footage and getting a sharp pain in my chest
October 22, 2025 at 7:06 PM
love how this effect came out- feels so good with the colorful environments
October 19, 2025 at 10:05 PM
love how the dynamic weapon draw feels with the two handed weapon guards- you feel like a clay pigeon as they track you through the air
October 16, 2025 at 11:38 PM
implemented an improved form of enemy focus; guards now track you with their entire upper body when you're in their cone of vision. along with some new animation states and barks, this makes perception a lot easier to intuit with ui indicators turned off
October 16, 2025 at 2:21 AM
working on enemy ai stuff in my test level, which from far away strikes me as some kind of desert mirage
October 9, 2025 at 1:03 AM