Spectra
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spectra.bsky.social
Spectra
@spectra.bsky.social
An obsessively detailed immersive sim set in an alternate history 1972. Solo dev by Ellis Tucci 🏳️‍⚧️

Steam: https://store.steampowered.com/app/2592230/Spectra/
leaning kgb agent, smoking cigarette
February 10, 2026 at 4:13 AM
made a dr no-esque looping loading screen for the initial game startup
February 5, 2026 at 2:51 AM
drew a tourist map for fallout new vegas
January 27, 2026 at 4:23 AM
implementing my contextual enemy barks and its crazy how much better it makes the combat loop feel
January 25, 2026 at 6:31 PM
gruesome moment in testing a fix for a glitch impacting enemy KO snore sounds, where i had to knock out everybody in the test level, then go through and murder them one by one in their sleep
January 12, 2026 at 11:01 PM
offices of a cybernetic engineering firm
January 12, 2026 at 2:27 AM
made some updates to my elevator system
January 10, 2026 at 6:11 PM
important qol feature: a quickly accessible keybinding chart
January 9, 2026 at 10:26 PM
December 31, 2025 at 3:14 AM
final :)
December 29, 2025 at 10:59 PM
December 28, 2025 at 10:11 PM
fixed some glitches with my surveillance camera system, and integrated it into the npc perceptible alarm
December 28, 2025 at 8:40 PM
🚨VOICE ACTOR AUDITIONS🚨

have YOU 🫵 ever wanted to be a bumbling guard? well now you can be immortalized forever in a Video Game. send your application to my email! I'll start reviewing submissions next week with the goal of finalizing casting in early January
December 23, 2025 at 3:06 PM
replaced the old modular tunnel system which had alignment issues with a spline mesh, which lets me make these gorgeous gentle curves
December 18, 2025 at 3:50 AM
last three months of my steam year in review lol
December 18, 2025 at 12:01 AM
testing and just had a really cool moment where I alerted a guard, he fired a couple shots, then once I broke line of sight he ran down the street to call for backup at the alarm, and came running back to shot me dead from down the block- I threw my hands up and cheered
implemented the code that gives guards a chance to give up during combat and run to activate the nearest alarm- feels really cool
December 16, 2025 at 12:51 AM
implemented the code that gives guards a chance to give up during combat and run to activate the nearest alarm- feels really cool
December 14, 2025 at 10:34 PM
trigger alarms to send guards running from far and wide- perfect for ambushes. the way their bodies tumble down the hill makes me laugh more than it should
December 13, 2025 at 8:01 PM
wanted poster for the player character- the only time you can see his face
December 12, 2025 at 2:11 AM
chinatown pavilion
December 10, 2025 at 2:48 AM
please enjoy this unbelievably intricate model i made of the only interesting building in philadelphia's chinatown: the abandoned Chinese-American Cultural Center
December 5, 2025 at 8:41 PM
dragon gate :)
December 5, 2025 at 12:55 AM
chinatown street lamp
December 4, 2025 at 10:22 PM
a "pagoda style" telephone booth- a recreation of the real public phones used in new york's Chinatown from the 50s to the 70s
December 4, 2025 at 3:34 AM
more enemy ai work- gave my goons some sensitive ears, which are great for leading them into ambushes :)
December 3, 2025 at 9:09 PM