Sébastien Poivre
@spoivre.bsky.social
52 followers 70 following 15 posts
VR & multiplayer developer at Photon Engine : VR, AR, ... Views are mine alone
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Reposted by Sébastien Poivre
photonengine.bsky.social
Fusion 2.1 Nightly is live! Exciting new features for circle members include Forecast Physics, Object Priority & more. New docs & samples for easy upgrade. Discover how Songs of Silence was created with Photon Quantum & our Lead Dev's insight on multiplayer games! #newsletter #gamedev.

Fusion 2.1 Nightly + Forecast Physics Sample, New Shared Docs & Quantum Stories.
This Month at Photon: Fusion 2.1 Nightly Preview, Forecast Physics Samples, Fusion Shared Simplified Docs, Quantum Success with Songs of Silence and Multiplayer Essentials Deep-Dive.
www.linkedin.com
Reposted by Sébastien Poivre
nat-the-dev.bsky.social
After many years of NDA.... I'm proud to announce I FINALLY HAVE A PUBLIC PORTFOLIO!! I'm still looking for work, so please check it out, share, throw it at your studio leadership etc. Thanks for the support ❤️
nataliespitzel.myportfolio.com
Natalie Spitzel
nataliespitzel.myportfolio.com
Reposted by Sébastien Poivre
skarredghost.bsky.social
Today at #MetaConnect, Meta has announced a sort of "SDK for smartglasses". It is called Meta Wearables Device Access Toolkit, and it is quite different from what we imagined. I explain everything about it here: skarredghost.com/2025/09/19/m...

#smartglasses #Meta #wearables
Meta announces Meta Wearables Device Access Toolkit
Explore the new Meta Wearables Device Access Toolkit introduced at Meta Connect. Discover what it offers for smartglasses development.
skarredghost.com
Reposted by Sébastien Poivre
skarredghost.bsky.social
I have recorded how it has been my first day at #MetaConnect, so that you all who could not attend it can see how it is arriving, registering, attending the keynote, having the demos, and more!

I promised I would make you feel like being there...

Watch the full video here: youtu.be/728m5zi5B4s
spoivre.bsky.social
After testing the device, one of my first remark was « now I can’t wait to know what he thought of it ! ». And now, just a few hours later, here it is already: that’s so nice of you to share your thoughts so quickly and thoroughly.

Thank you, for all the XR community 😄Have a good rest now ^_^ !
Reposted by Sébastien Poivre
skarredghost.bsky.social
I've written a detailed article with my hands-on impressions on the Ray-Ban Meta Display after my demo at #MetaConnect! Enjoy it and let me know your impressions

skarredghost.com/2025/09/18/r...

#smartglasses #RayBan #technology
Ray-Ban Meta Display hands-on: a step forward towards AR glasses
Explore my first impressions of the Ray-Ban Meta Display smartglasses unveiled at Meta Connect. Discover their features today.
skarredghost.com
spoivre.bsky.social
I’ll be attending the Meta Connect event tonight for @photonengine.bsky.social !

If your also there, feel free to come to us if you want to discuss anything about multiplayer XR, your own projects, and the new possibilities we’ll all discover together tonight

www.linkedin.com/posts/activi...
Meta Connect 2025 logo
Reposted by Sébastien Poivre
photonengine.bsky.social
Last week, our Lead Dev Erick Passos had the pleasure of joining Jonas Tyroller for a deep dive into multiplayer development.

From the transport layer to SDKs like Fusion & Quantum, which empower studios to focus on design, not hurdles.

Huge thanks for hosting us!

www.youtube.com/watch?v=zDM9...
The 3 Layers Every Online Multiplayer Game Runs On
YouTube video by Jonas Tyroller
www.youtube.com
Reposted by Sébastien Poivre
uploadvr.com
visionOS 26 is out now, bringing PS VR2 controllers support, far more realistic Personas, spatial Widgets, volumetric Spatial Scenes, local SharePlay, and much more.

Details here: www.uploadvr.com/visionos-26-...
Reposted by Sébastien Poivre
Reposted by Sébastien Poivre
skarredghost.bsky.social
This is an amazing summary of all the smartglasses and #AR glasses available at the moment. Read it in case you want to explore this field and you are unsure which devices are available

www.uploadvr.com/everyone-is-...

#AugmentedReality #AR #smartglasses #technology
Everyone Is Making Smart Glasses Now
Most coverage focuses on Meta, but a surprising number of startups and established companies alike are making smart glasses too. Read our full roundup here.
www.uploadvr.com
Reposted by Sébastien Poivre
photonengine.bsky.social
Chimera Entertainment set out to make @songs-of-silence.com a strategy game with fast, dramatic battles and deep lore.

We talked with the team about how they built its real-time multiplayer using Photon Quantum.

➡️ blog.photonengine.com/songs-of-sil...

#GameDev #SongsOfSilence #Multiplayer
Reposted by Sébastien Poivre
uploadvr.com
Nintendo Switch and Switch 2 are getting an official Virtual Boy accessory that Switch Online subscribers can slot the consoles into to play its classic 3D games like Mario's Tennis.

Details here: www.uploadvr.com/nintendo-swi...
Reposted by Sébastien Poivre
markschramm.bsky.social
What? No way
vrgamesshowcase.bsky.social
🚨 NINTENDO IS RELEASING A SWITCH-COMPATIBLE VIRTUAL BOY 🚨
Reposted by Sébastien Poivre
uploadvr.com
During the reveal event of the new 911 Turbo S, Porsche walked Patrick Dempsey through the drivetrain using colocated Apple Vision Pro headsets.

Details here: www.uploadvr.com/porsche-appl...
Reposted by Sébastien Poivre
skarredghost.bsky.social
"Between Hype and Reality" is the panel that @GabRoXR, Pieter Siekerman, and me are going to have on the main stage at #UnitedXR Europe. We'll talk about the current status of XR and some if its future projections.

It's going to be fun, it's going to be interesting. Let's meet there in December!
Reposted by Sébastien Poivre
izzylizard.bsky.social
Natalie did such fantastic work on Sword of the Sea! I really loved working together. You will too, so you should hire her!
nat-the-dev.bsky.social
A few of my favorite of our environment shots from Sword of the Sea
Reminder that I'm looking for work as an Environment Artist or 3D Artist 🙂
A screenshot of "Sword of the Sea". The image is of a sandy landscape with statues and flags submerged in sand. In the distance you can see a temple and a large triangular shaped mountain. A screenshot of "Sword of the Sea". The image is of a temple with red brick, covered in foliage. There is a half pipe in the center. A screenshot of "Sword of the Sea". The image is of an ethereal blue landscape with floating islands, a ghostly bridge, and a large triangle structure on top of a mountain. A screenshot of "Sword of the Sea". The image is of two large armored warriors in a frozen landscape. One is buried beneath the snow with only its hand clawing towards the viewer. There is a beam of light coming from one of the warriors eyes.
Reposted by Sébastien Poivre
blondepizza.bsky.social
The art within Sword of the Sea is beyond beautiful and impressive.

It is nothing short of a tragedy Natalie is looking for work right now. Please share this and hire her ASAP.
Screenshot from Sword of the Sea Screenshot from Sword of the Sea Screenshot from Sword of the Sea Screenshot from Sword of the Sea
Reposted by Sébastien Poivre
nat-the-dev.bsky.social
I don't have the proper words to say more than this now but

I was just laid off. My role at Giant Squid is being eliminated.

If your studio is looking for an environment artist, please let me know ASAP. I have 5+ years of experience.

thank you
Reposted by Sébastien Poivre
photonengine.bsky.social
👉New VR/XR Fusion samples on Unity Asset Store

👉Dev spotlights: Breachers, Windblown, Party Club & more

👉Meet us in Tokyo, Brighton, Cologne!

Create a Photon account an get our #newsletter via mail or follow us on LinkedIn:

www.linkedin.com/pulse/amazin...

#multiplayer #gamedev
spoivre.bsky.social
Great ! And thank YOU for the articles, they are a great way to ride the events as if we were there, and also to be up to date on many interesting topic, always a delight to read :)

Not sure yet if I will attend another event this year, but it will be a pleasure if I happen to meet you later ^_^
spoivre.bsky.social
We’ve developed a specific technology to teleport in front of ALL footages, so that people always know we’re here for them ;)

Glad that you two met ! I hope you had a great time at the event: I’ll read your blog, and I know it will be as if I was there 😃
Reposted by Sébastien Poivre
uploadvr.com
Apple just announced visionOS 26 for Apple Vision Pro.

It will bring PS VR2 controllers & Logitech Muse stylus support, much more realistic Personas, spatial Widgets, volumetric Spatial Scenes, local SharePlay, and much more.

Details here: www.uploadvr.com/visionos-26-...