Stagram - Arisk Studio
@stagram.bsky.social
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⌨️ French 🥖 Game Developper (Unity/Godot/Custom Engine/No Engine) 🚧 Co-founder & Tech Director @ Arisk Studio 👉 https://ariskstudio.com/ 👉 Play N.R.V. Demo now on Steam: https://store.steampowered.com/app/3311460/NRV/
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plokovr.bsky.social
I am so happy to share with you that Ploko is out now!!!!!
It's an adventure that has come to fruition and our very first personal game release, which is such a thrill 🥳

Please support and have fun!
😸 Meow Meow 😸
#indiedev #cozygame #vrgame #indiegame #canyoupetthedog #canyoupetthecat #gamedev
Reposted by Stagram - Arisk Studio
evilempirestudio.bsky.social
Our bad, BlueSky!

It turns out that releasing a game in the middle of Gamescom made us forget to announce you that...

The Rogue Prince of Persia is out on consoles and Steam 1.0 (Switch 1 & 2 coming soon).

Here's one of the trailers for the launch. Have fun!
youtu.be/RxqkMJCCoTk?...
What makes The Rogue Prince of Persia unique?
YouTube video by Evil Empire
youtu.be
stagram.bsky.social
It’s not ideal but you can use resources in place of structs if you need serialization
stagram.bsky.social
On va whishlist les amis, c'est le goty, Split fiction à côté c'est meh
gentlebeastsstudio.bsky.social
📅📢 RELEASE DATE ANNOUNCEMENT 😈🔥

Xion leak will be released on Steam on April 28th.
Play it in pairs, locally or online! 🤖🤖
stagram.bsky.social
You know the meme from the office that say "corporate needs you to tell the difference between these two pictures" ?
stagram.bsky.social
Yeah its understandable, btw it looks great ;)
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If tou prefer higher resolution its possible to create à 32× texture pack and higher unless you keep it in power of 2
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antoinetardieu.bsky.social
I had the pleasure of contributing to the production of N.R.V. as the Art Director and TechArtist throughout the eight months of development. I was responsible for the entire art direction, world-building, and artistic production.

www.artstation.com/artwork/x32QE2
N.R.V City Street, Antoine Tardieu
DEMO Steam : https://urlr.me/bHAqz6 I had the pleasure of contributing to the production of N.R.V. as the Art Director and TechArtist throughout the eight months of development. Co-created with my co...
www.artstation.com
stagram.bsky.social
C'est un framework pour créer des outils nodaux, ils avaient déjà sortie quelque chose qu'ils y rapidement abandonné à l'époque et c'était pas documenté ou très peu et mal
stagram.bsky.social
IDs are now supported to retrieve elements from UI 🎉

#gamedev #indiedev #odinlang #raylib #gui
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I think that it's much better now!

I can build my GUIs by describing the hierarchy of elements in an XML file 🎉

I still have few more properties to support and a refacto for the button to behave correctly with the auto layout system but the base is here.

#gamedev #indiedev #odinlang #gui #raylib
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I'm creating an auto layout system for my "GUI Framework" in my current project, next step, reduce the boilerplate by externalizing GUI description to a separated file

#gamedev #indiedev #odinlang
Example of GUI that use the auto layout system
stagram.bsky.social
As you may know, I'm learning #odinlang for a week, creating game mechanics proto, and I tough that put some notes on what I appreciate on the language might be cool.

I created a little post that I might improve over time. Maybe you will learn sth.

enormous-sunspot-939.notion.site/15-03-2025-O...
[15/03/2025] Odin Lang - Features Highlight | Notion
Introduction
enormous-sunspot-939.notion.site
stagram.bsky.social
🚂Cargo can now be placed on rails and move along them

Maybe I have to think about a game now with a little scope that I can complete in a short time frame since I already have ideas for my next mini project...

Also, have you any reference of pixel art top down trains sprites ?

#gamedev #indiedev
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I want to make a Captain Toad clone when I see these beauties 🍄
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I totally agree, and I've also found that it's difficult to channel all the parisitic ideas that interfere with the true essence of what you want to create, in order to keep the original idea dominant in the final result. It's a mentally difficult process.
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I don't know about you but I don't want to work in this setup, never! I want to use my brain not to fix garbage from a machine but to create things by myself since it's my work and my passion. AI can wash my plates, but not take what I love to do for sure 😀
stagram.bsky.social
It's a depressing reality 🥲
This type of position will flourish everywhere soon because tech team will need them but at the same time they will be the black sheep in the room that cost money to fix a feature that used to works before but create no new value, finance guy gonna hate this for sure
stagram.bsky.social
There is also comptime in Odin with the `when` keyword and you can sign a proc with "contextless" to not pass the context (so no allocator as well).

But this way of doing in Zig is dictated by the "no hidden control flow and no hidden memory allocations" policy and it's great they stick to it
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Zig is for sure a cool language but it's much more complicated to get started and there is much less QoL and as a result, I find code to be less expressive and easy to understand.

For instance, context and allocator in Odin are, in my opinion, handled in a better way.

This is only my opinion ;)
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For me (and based on my usages) Odin is way better than Zig because:

1. It's stupid simple, I get the same simplicity feeling than with C lang
2. It's packed with modern features and QoL without becoming heavy
3. No package manager and come with officially supported vendors packages

1/?
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Our frenetic twin-stick shooter game N.R.V demo is available on Steam: bsky.app/profile/stag...

Thanks for hosting ;)
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Demo out NOW on Steam !
store.steampowered.com/app/3311460/...

#gamedev #indiedev #unity3d
stagram.bsky.social
Hey Thanks for hosting!
Our frenetic twin-stick shooter demo is available on steam: bsky.app/profile/stag...
stagram.bsky.social
Demo out NOW on Steam !
store.steampowered.com/app/3311460/...

#gamedev #indiedev #unity3d