Steven Sugar
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stevensugar.art
Steven Sugar
@stevensugar.art
Art Directing at Pillow Castle! Previously: Concepts at Possibility Space 🎮✨ BGs at DisneyTVA 🦉🏠 and Cartoon Network ⭐💎

For work inquiries, email me at [email protected]!
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Hi, I’m here now too! I’m Steven, I make illustrations and backgrounds for cartoons and art for games!
Reposted by Steven Sugar
I hit the button ✅😭🐸
🚨BIG HOPS is OUT NOW🚨
Get it on Steam | Switch | PS5 for just $17.99 with our 10% launch discount!
#indiegames #nintendoswitch #ps5
January 12, 2026 at 5:04 PM
Reposted by Steven Sugar
We announced today with Day of the Devs that Big Hops will release on January 12th on PC, Switch, and PS5 

And yes it runs great on Switch 2!!!

Wishlist over here:
store.steampowered.com/app/1221480/...
December 10, 2025 at 7:25 PM
🌒🌓🌔Realis! Coming soon!!!🌖🌗🌘
November 19, 2025 at 9:37 PM
Ahh that means a lot, your work has such a great energy to it! Really enjoy seeing your problem solving in the time lapses! 🙏🙏
October 7, 2025 at 11:02 PM
Big Hops— a wonderful indie platformer from @luckshotgames.com that I’ve been doing concept art for since 2020— has a demo out on Steam 🌟right now🌟 and a Kickstarter underway to help make the game the best it can be! Support ambitious indies and check it out!! www.kickstarter.com/projects/chr...
May 28, 2025 at 7:32 PM
Reposted by Steven Sugar
🚨HUGE News🚨

🐸BIG HOPS is a froggy platformer with deep movement, fresh tongue-gameplay, where you use powerful veggies to grow paths forward!

✨Free demo out NOW
🎮Coming to Nintendo Switch 1 & 2 in Q4 2025
💰Our publisher dropped us, so we're KICKSTARTING
(links below)
May 25, 2025 at 8:35 PM
My final piece for Blender class! Wanted to try using the model more specifically for layout and rendering, while solving the color and details afterwards in Photoshop.
November 26, 2024 at 8:57 PM
Rooftop Pursuit
November 26, 2024 at 8:57 PM
Reposted by Steven Sugar
November 22, 2024 at 3:47 AM
This was my penultimate piece for the #Blender class I took! Set out to treat this model as more of an underdrawing, and build it out specifically with the camera in mind.
November 21, 2024 at 9:13 PM
Arrival at the City Gate
November 21, 2024 at 9:13 PM
Another experiment! Trying out using two separate UV maps— one fully lit and one fully in shadow. The thought was that hand painting the lights and shadows would offer more granular control over the colors (and allow for some fun pops of saturation that only appear in the shadows!)
November 19, 2024 at 8:56 PM
The textured model and its geometry!
November 19, 2024 at 8:56 PM
An experiment with hand drawn textures in #blender from earlier this year! Trying to bridge the gap between my Blender models and my illustrations.
November 19, 2024 at 8:56 PM
Yep, class was through Warrior Art Camp— 9 weeks, all online! I've tried a couple small intro level tutorials in the past, but nothing made it all click quite like a two month boot camp did.
November 16, 2024 at 7:36 AM
Modeled out all the innards and then lowered the alpha! Think I did some fiddling with the material to get that blur in the translucence, but it looks like I lost those settings when I updated Blender. Nothing fancy though that's for sure, I didn't know what I was doing haha!
November 16, 2024 at 7:20 AM
Topology's not the cleanest, but here you go! The class was focused just on Blender as a tool to help with visdev rather than making usable game assets, so good topology took a bit of a back seat.
November 16, 2024 at 6:58 AM
Ahh thank you!! I took Kelsey Roland's Blender for VisDev class through Warrior Art Camp— would 100% recommend it if it gets offered again, absolutely fantastic class!
November 12, 2024 at 11:00 PM
Whoops looks like that GIF didn't work! Let's try this again—
November 12, 2024 at 10:31 PM
A couple more early pieces— learned a lot from doing these two! (Plus a first couple attempts at drawing into the models after the fact!)
November 12, 2024 at 10:18 PM
The framing of the class was to make pieces relating to an original story pitch. Took a couple characters from an old illustration, reworked their designs a bit, and went from there— the first assignment was to design a food stall that could exist within the setting!
November 12, 2024 at 10:18 PM
Took a Blender class earlier this year! The first assignment was to model a Game Boy!
November 12, 2024 at 10:18 PM
Drew this back in 2019 to commemorate the end of Waypoint's Big Boy Season during that year's Save Point stream.

Well, Save Point is back *right now!!* Go watch the @remapradio.bsky.social crew play Bloodborne: The Board Game at twitch.tv/remapradio and support a good cause while you're at it!
November 9, 2024 at 8:19 PM
Reposted by Steven Sugar
After 2 years, we're picking up our Bloodborne board game campaign as we continue to raise money for Anera!

donate.remapradio.com to donate
twitch.tv/remapradio to hang!
November 9, 2024 at 8:03 PM
A bit of early visual development work for #TheOwlHouse season 3! Some of the last work I did on the show back in 2021.
November 7, 2024 at 10:58 PM