Emily
@sumac.bsky.social
Who left all this garbage out here? This is perfectly good trash.
Hiking fan & solo game dev making Anza - a convenience store horror game set in the Anza Borrego Desert State Park
Hiking fan & solo game dev making Anza - a convenience store horror game set in the Anza Borrego Desert State Park
Reposted by Emily
Well well well, here's the quick version, still a lot to do to fully integrate it but this works. I had to mess with the inverse kinematics a bunch since I redesigned the arm and all the angles were out of whack. I've wanted this for a long time!
October 26, 2025 at 3:33 AM
Well well well, here's the quick version, still a lot to do to fully integrate it but this works. I had to mess with the inverse kinematics a bunch since I redesigned the arm and all the angles were out of whack. I've wanted this for a long time!
Reposted by Emily
Anthology of the Killer fan art
October 24, 2025 at 11:31 PM
Anthology of the Killer fan art
hot chocolate single occupancy
October 24, 2025 at 3:12 AM
hot chocolate single occupancy
how well i get along with someone basically comes down to
A: are they nice to me
B: do they like talking about cooking or hiking with me
C: gay?
and if you can check at least two of those boxes we're golden
A: are they nice to me
B: do they like talking about cooking or hiking with me
C: gay?
and if you can check at least two of those boxes we're golden
October 22, 2025 at 9:23 PM
how well i get along with someone basically comes down to
A: are they nice to me
B: do they like talking about cooking or hiking with me
C: gay?
and if you can check at least two of those boxes we're golden
A: are they nice to me
B: do they like talking about cooking or hiking with me
C: gay?
and if you can check at least two of those boxes we're golden
Reposted by Emily
this is peak web design, no notes
October 18, 2025 at 7:54 PM
this is peak web design, no notes
Reposted by Emily
Had to update a lot of modules, but I can make big stations again. Also added some visuals to make it easier to see where docking ports are.
October 18, 2025 at 5:57 PM
Had to update a lot of modules, but I can make big stations again. Also added some visuals to make it easier to see where docking ports are.
Had a really nice time stargazing last night. Cloudless night, super-clear, no moon, and a great view of the milky way.
October 17, 2025 at 11:27 PM
Had a really nice time stargazing last night. Cloudless night, super-clear, no moon, and a great view of the milky way.
great morning at the zoo today
October 16, 2025 at 9:45 PM
great morning at the zoo today
Darktable is so much fun! I've been taking a lot more photos than I normally would just so I have a few dozen to work on over coffee or when I wanna just have something to work on for 10 minutes.
October 14, 2025 at 4:35 PM
Darktable is so much fun! I've been taking a lot more photos than I normally would just so I have a few dozen to work on over coffee or when I wanna just have something to work on for 10 minutes.
Went on a twilight adventure last night with @silveralicorn.online
October 13, 2025 at 5:42 PM
Went on a twilight adventure last night with @silveralicorn.online
Reposted by Emily
Still overhauling the assembly buildings, making some progress. Big difference is the showcase camera & other stuff are part of the launch vehicle, not the scene, so they can be custom to each vehicle. Lots of other stuff to do though!
October 12, 2025 at 7:16 PM
Still overhauling the assembly buildings, making some progress. Big difference is the showcase camera & other stuff are part of the launch vehicle, not the scene, so they can be custom to each vehicle. Lots of other stuff to do though!
Needed to find a better way to organize/proofread my dialog system outside of Unreal, and it turns out that Twine is actually really good for that! My custom system is so similar to twine's I only had to make minor changes to the dialog data table processing to accept raw twine output.
October 10, 2025 at 9:55 PM
Needed to find a better way to organize/proofread my dialog system outside of Unreal, and it turns out that Twine is actually really good for that! My custom system is so similar to twine's I only had to make minor changes to the dialog data table processing to accept raw twine output.
Going to the zoo with my wife next week........
thinking about red pandas...
thinking about red pandas...
October 9, 2025 at 8:14 PM
Going to the zoo with my wife next week........
thinking about red pandas...
thinking about red pandas...
had a really wonderful hike this morning
took a few pics with my ~15 year old fuji x100 now that I got a working battery for it again :)
took a few pics with my ~15 year old fuji x100 now that I got a working battery for it again :)
October 5, 2025 at 2:39 AM
had a really wonderful hike this morning
took a few pics with my ~15 year old fuji x100 now that I got a working battery for it again :)
took a few pics with my ~15 year old fuji x100 now that I got a working battery for it again :)
Came to a realization about why I hate GIMP
In 25 years of experience with GIMP, I built mastery of GIMP's irregular UI that transfer to basically nothing else. In just a few years with CSP I'm actually growing as an artist, building skills that transfer across not just programs but mediums.
In 25 years of experience with GIMP, I built mastery of GIMP's irregular UI that transfer to basically nothing else. In just a few years with CSP I'm actually growing as an artist, building skills that transfer across not just programs but mediums.
October 3, 2025 at 1:44 PM
Came to a realization about why I hate GIMP
In 25 years of experience with GIMP, I built mastery of GIMP's irregular UI that transfer to basically nothing else. In just a few years with CSP I'm actually growing as an artist, building skills that transfer across not just programs but mediums.
In 25 years of experience with GIMP, I built mastery of GIMP's irregular UI that transfer to basically nothing else. In just a few years with CSP I'm actually growing as an artist, building skills that transfer across not just programs but mediums.
Got the blinds physics prebakes done for all three sets of blinds, programmed actors for all of them, along with a home controller for setting up the state of the home for different scenes or based on save game or w/e. I made the blinds to use the same textures as the house siding :)
#gamedev #Anza
#gamedev #Anza
October 1, 2025 at 7:32 PM
Reposted by Emily
I can't sit on this any longer! Honestly I'm not that good at thinking about drums. I tried my best. Hope you like the song as a whole~
youtu.be/0T-k-Wqgq40
youtu.be/0T-k-Wqgq40
Song Preview - Collision!
YouTube video by Silver Alicorn
youtu.be
September 28, 2025 at 12:50 AM
I can't sit on this any longer! Honestly I'm not that good at thinking about drums. I tried my best. Hope you like the song as a whole~
youtu.be/0T-k-Wqgq40
youtu.be/0T-k-Wqgq40
fun little morning hike
September 27, 2025 at 3:54 PM
fun little morning hike
many people don't realize that n-scale trains can cross the blood-brain barrier
This generic acetaminophen had an Amtrak ACS-64, four Amfleet 1 cars, a Conrail EMD GP15-1, and some Conrail rolling stock in it. The problem is more serious than I thought.
September 24, 2025 at 3:30 PM
many people don't realize that n-scale trains can cross the blood-brain barrier
bat for #anza
aside from animating a one-off special scene, that's all I'm gonna do animation-wise for this bat. Maybe key a dive animation to make it look like they're catching moths and stuff, but yea :3
243 verts, 9 bones
aside from animating a one-off special scene, that's all I'm gonna do animation-wise for this bat. Maybe key a dive animation to make it look like they're catching moths and stuff, but yea :3
243 verts, 9 bones
September 9, 2025 at 7:22 PM
bat for #anza
aside from animating a one-off special scene, that's all I'm gonna do animation-wise for this bat. Maybe key a dive animation to make it look like they're catching moths and stuff, but yea :3
243 verts, 9 bones
aside from animating a one-off special scene, that's all I'm gonna do animation-wise for this bat. Maybe key a dive animation to make it look like they're catching moths and stuff, but yea :3
243 verts, 9 bones