SUPERJUMP
@superjumpmagazine.com
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Multi-award-winning creative collective. Purveyors of wonder, imagination, and insight from the world of video games. ➡️ https://www.superjumpmagazine.com 📺 https://www.youtube.com/@superjumpmag
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superjumpmagazine.com
Lament of the Lost, by Labyrinth Creations, is a striking, non-Euclidian puzzle game where you unravel the history of troubled souls as you guide them to their final resting place in hopes of undoing Death's inevitable promise.

Steam Page: store.steampowered.com/app/3898590/...
Close up image of the game's logo on a sign board at the PAXAUS booth. Screenshot from the game. Heavy chains hold up a platform with a strange glowing object at its centre. There are tree branches emerging from the ceiling above.
superjumpmagazine.com
Enfant (@enfantgame.bsky.social), by Zebrar, is a beautifully melancholy 3D action-adventure/metroidvania about an elephant looking for his herd.

Steam Page: store.steampowered.com/app/4025390/...
Image of the Enfant PAXAUS booth. There's a monitor displaying the game in the foreground and a sign board with the game's logo in the background. The monitor sits on a table full of green foliage with several small screens displaying a QR code for the game. Screenshot of the game. The elephant protagonist has his back to us and is in shadow. He is exploring a lush and beautiful cave with sunlight peeking in through the ceiling and soft rain falling around him.
superjumpmagazine.com
BraveCart, by @hojostudio.bsky.social, is a narrative turn-based puzzle adventure about an abandoned shopping cart who defies two empires and sparks a revolution. Oh, and it's SUPER addictive!

Steam Page: store.steampowered.com/app/3750760/...
Image of the BraveCart PAXAUS booth. There are people in the foreground playing the game. The game's logo sits on a large sign in the background. Screenshot of BraveCart. It contains an overhead/bird's eye view of a grassy area surrounded by fencing. There's a little red shopping cart inside the fenced area, bales of hay dotted around the map, and evil retail staff waiting to capture the cart.
superjumpmagazine.com
Nonolith, by @justcamh.bsky.social, is a delightfully surprising adventure where you can 'copy and paste' elements of the world to shape it around you, revealing unseen pathways through lateral thinking.

Steam Page: store.steampowered.com/app/3203340/...
Close up image of the "Nonolith" logo on a sign board at the PAX booth. Screenshot of Nonolith. A small pixel art character with an outlined box above its head is using the box to manipulate the game world.
superjumpmagazine.com
Blood Vow: Survive the Night (@bloodvow.bsky.social), by Ship It Studios, is a a strategic, wave-based action-survival game. Featuring gorgeous art design, smooth and sharp combat, and an addictive tower defence loop, we can't wait to play more.

Steam Page: store.steampowered.com/app/3461150/...
Image of the Blood Vow booth at PAXAUS, which includes several people playing the game in front of a large banner with the game's logo. Screenshot of the game. It is an overhead isometric viewpoint set in a large gothic cathedral.
superjumpmagazine.com
#PAXAUS is over, but the fun is only just beginning. We are partnering with five awesome indie developers to explore their journey and showcase their wonderful work. Here they are:
superjumpmagazine.com
"The Dark Queen of Mortholme is a concise and insightful experience that explores success and failure."

Story by Nathan Kelly.

➡️ https://www.superjumpmagazine.com/indie-game-club-7-the-dark-queen-of-mortholme/
superjumpmagazine.com
Our team is back with more hidden gems. In this edition, we feature Kulebra and the Souls of Limbo, Steel Assault, and Aero The Acro-Bat: Rascal Rival Revenge.

Story by Josh Bycer, B. Cantrell, and Anonymous.

➡️ https://www.superjumpmagazine.com/hidden-gems-of-game-design-vol-40/
superjumpmagazine.com
"Hideki Naganuma's beats have kept heads nodding and gamers grinding for more than two decades now"

Story by B. Cantrell

➡️ https://www.superjumpmagazine.com/hideki-naganuma-the-funky-uncle-of-video-game-music/
superjumpmagazine.com
Thank you to @josefinahuq.bsky.social for this fascinating exploration of physical play as part of #MIGW. 👏

@paxaus.bsky.social @rmitgames.bsky.social @igea.bsky.social
superjumpmagazine.com
"This year, I’ve spoken to experts interested in the tactile, physical nature of their play practices; from table-tops, to live-action roleplaying, to museum, and game installations."

Story by Josefina Huq.

➡️ https://www.superjumpmagazine.com/material-play-exploring-gaming-through-tactility-phys…
superjumpmagazine.com
"Child's Play is the longest-running charity in the games industry, which brings heaps of normalcy to kids who need it most"

Story by Jared McCarty

➡️ https://www.superjumpmagazine.com/pax-west-2025-an-interview-with-travis-erikson-executive-director-at-childs-play/
superjumpmagazine.com
You can download and print the materials for the #EchoesofRevachol card game right here: radivoy.github.io/echoesofreva...
Echoes of Revachol
A Disco Elysium Card Game
radivoy.github.io
superjumpmagazine.com
"Where its inspiration was a solitaire affair, Echoes of Revachol is a rallying cry for read-along revolutionaries mourning the future of the series."

Story by Fergus Halliday.

➡️ https://www.superjumpmagazine.com/disco-elysium-ight-be-dead-but-its-devotees-yearn-to-return-to-revachol/
Reposted by SUPERJUMP
josefinahuq.bsky.social
My board game 📦 FRAGILE 🃏 will be playable at the next ACMI WIP night !
superjumpmagazine.com
"You can also tell Spindlehorse loves the original comic and wants to adapt it correctly"

Story by Priya Sridhar

➡️ https://www.superjumpmagazine.com/the-homestuck-pilot-has-been-released/
superjumpmagazine.com
Balatro will never be in casinos. Find out why its creator made sure of it

Story by Cat Webling

➡️ https://www.superjumpmagazine.com/balatros-creator-wont-ever-put-it-in-casinos-and-hes-right-not-to/
superjumpmagazine.com
"Collaboration is the heart and soul of what makes STARSEEKER such an intriguing game to play"

Story by Jared McCarty

➡️ https://www.superjumpmagazine.com/pax-west-2025-starseeker-astroneer-expedition-is-the-sequel-we-deserve/
superjumpmagazine.com
"I personally loved Ghost of Tsushima, even with its faults, and I cannot wait to see what Sucker Punch has in store for us next"

Story by Charlotte Huston

➡️ https://www.superjumpmagazine.com/a-look-back-at-ghost-of-tsushima-as-yotei-looms/
superjumpmagazine.com
Highlighting Ratatan. Wander Stars, Rogue Labyrinth, Katanaut, V's Rage, and Polar Star

Story by Andrew Johnston

➡️ https://www.superjumpmagazine.com/indie-monthly-september-2025/
superjumpmagazine.com
"The world will never stop needing stories of the oppressed raging against the machine".

Story by Nathan Kelly.

➡️ https://www.superjumpmagazine.com/the-tragic-final-fantasy-ii/
superjumpmagazine.com
"If you like extraction games and fantasy settings, I can't imagine a better mash-up than Mistfall Hunter"

Story by Jared McCarty

➡️ https://www.superjumpmagazine.com/pax-west-2025-mistfall-hunters-an-extraction-game-for-the-fantasy-fans/
superjumpmagazine.com
"...I always notice its strangely mysterious icon; it’s almost like catching a shadow in the corner of your eye that, despite a benign first appearance, somehow carries an air of subtle malevolence.

That icon is a window into a lonely place."

Story by @kuribojim.bsky.social.
Peak Horror
The most frightening video game ever is as elusive as it is horrific
www.superjumpmagazine.com
Reposted by SUPERJUMP