Marco Giorgianni
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tartesso.bsky.social
Marco Giorgianni
@tartesso.bsky.social
110 followers 130 following 52 posts
- Concept artist at Tequila Works - #SongofNunu, #Lorcana, #Cat&Moth - Critters enthusiast & aspiring summoner - I'm still not sure what my dæmon is - My links: linktr.ee/tartessoatlas - He/Him
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Portfolio-drop needs to be my second post here:
11) Bioshock Infinite: a gift from many years ago which I decided to approach. I am bad at shooters. Very bad. But the steampunk setting, the entertaining dynamics between the two protagonists, the superpowers made it closer to my taste. Not sure I got the story right. Easy mode, nothing to prove ^^
Reposted by Marco Giorgianni
Guillermo Del Toro's Pinocchio had a budget of $35 million and every single character was moved one frame at a time by a human being. What the fuck are we even doing!!!!!!!
OpenAI confirms they're helping make an AI-generated movie called 'Critterz'

• Goal is to finish production in 9 months
• Budget is ~$30M
• Plan is to debut the film at Canne
• 'Paddington 3' writers penned the script
• Art will be fed into Chat GPT 5 and other image models

(via WSJ)
Positive thing of being stuck at the vet for two hours: you happen to see two different owners realizing that their two dogs are called respectively "Freud" and "Jung"
"Empathy is the glue that makes us stand united as humanity"
10) Many Nights a Whisper: protagonist of an ancient ritual, you have to train your skills to achieve one,single, decisive shot. And each night before the ceremony, you have to listen, accept or refuse the desires of your people. Shall you fail, those dreams will be lost forever. Archery & feelings!
9) Firewatch: an adventure with touches of psychological thriller, compelling characters, well crafted "red herrings" and beautiful red sunsets. The faraway lookout acting as a landmark, an objective, a character and an aspiration. An ode to nature, exalted by the art of Olly Moss. It's a classic.
Some kodama-like creatures realized for a cancelled videogame project. The last few images I can show so far. It was a fun task back in Tequila Works, since I have a soft spot for this kind of creatures and Princess Mononoke
8) Bramble: The Mountain King. Olle needs to save his sister from trolls who kidnapped her, venturing into a grim world inspired by nordic folklore. Unfortunately I didn't enjoy the sudden shifts in tone and the art direction (caught between gore and fairytale). I rarely feel so distant from a game.
Some more creatures for a cancelled videogame project
7) Strange Horticulture: a puzzlegame about solving the sinister secrets of the city of Undermere (and providing solutions to its hinabitants' more mundane needs) by crisscrossing botanical descriptions and observations. A very recommended cozy, crepuscular, fantasy mistery tale.
Little sneak peek of the work I did as chara/creatures designer for a cancelled project at Tequila Works
6) Undertale: after much convincing I played the game and loved it. An rpg where sparing the enemies not only is an option but turns the combats into mini-games and puzzles, unfolding all the story's potential. The writing, the lore, the meta-element make this gaming experience threedimensional.
Reposted by Marco Giorgianni
5) Endling: a survival adventure game in which we play a mother fox taking care of her cubs while the natural surrounding deteriorates into a wasteland. The artstyle is so catchy and cozy that creates an intentional fracture with the intense gameplay and general vibes. Not relaxing but it moved me
5) Endling: a survival adventure game in which we play a mother fox taking care of her cubs while the natural surrounding deteriorates into a wasteland. The artstyle is so catchy and cozy that creates an intentional fracture with the intense gameplay and general vibes. Not relaxing but it moved me
ATTENTION INDIEDEVS
Show off your art style
(As an ex Tequila Works member, can I do it?)
Felt nostalgic. Some of my old pokemon fanarts (2014 more or less). Never finished the first gen :/
Reposted by Marco Giorgianni
Reposted by Marco Giorgianni
The lost art of DVD menu transitions.
4) After Storyteller I wondered: What else has Daniel Benmergui done recently? So I discovered Dragon Sweeper: a dungeon-themed-minesweeper that kept me hooked for HOURS. I studied the book, the monsters, the patterns and also played it in company. I couldn't actually slay the dragon but I had fun!
This movie (which is available on youtune btw) reminded me how cinema can open doors to fascinating pocket worlds. Do I needed to know about nuns loosing their temper on the Himalaya? Apparently, yes!
Black Narcissus (1947) directed by Michael Powell & Emeric Pressburger
3) Storyteller: the main mechanic ("trying to enact the given prompt with the characters and scenes available") is a way to apply logic and problem solving not only by following the common rules of storytelling but also the ones of sequential art. It's enjoyable and the artstyle is very funny.
Little study of a pic of my dog which I took some time ago while walking by the docks