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tcbasche.bsky.social
tombasche
@tcbasche.bsky.social
☀️ Software engineer by day
🌙 Solo game developer by night

Aussie / German living in sunny Finland 🇫🇮

Check out Super Pinball Adventure 👇 out now!
https://store.steampowered.com/app/3684910/Super_Pinball_Adventure/
My game is on sale - 60% off 👀

(probably costs less than a cup of coffee depending on where you live!)

store.steampowered.com/app/3684910/...

#indiegames #pinball
Save 60% on Super Pinball Adventure on Steam
A colorful casual pinball game for all ages and skill levels. Delight in knocking out enemies, collecting coins and solving the puzzle of each level! A fun and quirky reimagining of a beloved arcade c...
store.steampowered.com
January 24, 2026 at 2:59 PM
Kinda neat follow camera going on now, which uses the track spline as a dolly.

I had this idea where you have to keep the train from going too fast around corners otherwise it'll topple - perhaps that's the next blob of dev time!

#indiedev #gamedev
January 22, 2026 at 8:17 PM
Added some speed controls to the tiny train! Now you can zip along as fast or as slow as you want.

Fun fact: had to write my own Spline animation component since the Unity provided one suuuuuuuucks

#indiedev #gamedev
January 21, 2026 at 8:53 PM
Added something you can actually do in the world, but no idea if I like the idea of limited tracks and having to rely on RNG to stock up 🤔

Overall vibe is "whimsical exploration" - I'd love to hear ideas.

#indiedev #gamedev #gamedesign
January 18, 2026 at 5:53 PM
Threading the needle

#indiedev #gamedev
January 16, 2026 at 5:53 PM
Lovely orbiting camera control and track collision detection implemented 🚂

Now to start physically prototyping the gameplay loop...

#indiedev #gamedev
January 14, 2026 at 5:08 PM
A workable camera setup with some magic deocclusion happening ✨ (in reality just some simple stencil buffer stuff)

Next step is fixing the automatic track follow from being so jerky

#indiedev #gamedev
January 11, 2026 at 3:38 PM
January 10, 2026 at 10:12 PM
First pass of a super janky camera auto-follower

Recording snippets like these really help visualise early issues as you get to see the problems repeated over and over again while you type out a bluesky post

#indiedev #gamedev
January 10, 2026 at 3:07 PM
If generative AI was truly a useful, accurate and a generation-defining revolutionary technology Discord wouldn't have to do a survey to ask you "should we adopt this technology", "would you use this" or "what ethical concerns do you have about it"

Yikes
January 10, 2026 at 8:09 AM
There is something ugly about the wishlist-chasing mentality I see among indies

Goodhart’s Law - “When a measure becomes a target, it ceases to be a good measure”

I don’t know how to explain it but it just kinda rubs me the wrong way when devs obsess over the numbers

#indiedev #gamedev
January 9, 2026 at 7:27 PM
I've been experimenting with baked lighting and setting up a nice interior map to explore via the medium of train tracks

#indiedev #gamedev
January 8, 2026 at 2:22 PM
We now have some neat snapping and unsnapping when connecting pieces 🔧

It's not much, but it's progress ✨

#indiedev #gamedev
January 6, 2026 at 7:57 PM
January 5, 2026 at 8:39 PM
Practicing shading and colouring this evening

#krita #digitalart
January 4, 2026 at 8:20 PM
The internet is also so lame and annoying this way.

Show off some cool art you're making, picture from a protest you went to or a quote from an awesome movie
When you’re doom posting about how everything is inevitable and no one can stop them, you’re doing their work for them. Stop that
January 3, 2026 at 8:13 PM
Welcome to all the new followers! ✨

I'm Tom, I live in Finland and I made a quirky pinball game just last year ☄️

Come check it out (also it may or may not be on sale soon 🤐)
store.steampowered.com/app/3684910/...

#indiedev #gamedev

(details about what I'm CURRENTLY working on in the thread 👇)
Super Pinball Adventure on Steam
A colorful casual pinball game for all ages and skill levels. Delight in knocking out enemies, collecting coins and solving the puzzle of each level! A fun and quirky reimagining of a beloved arcade c...
store.steampowered.com
January 3, 2026 at 8:01 PM
I got my first negative Steam review and all I can say is I’m both relieved and exasperated - it’s a classic case of “why isn’t your game like all the others in the genre” or like a real physical pinball simulation.

However I appreciate the time they took to write it up ❤️

#indiedev #gamedev
January 2, 2026 at 4:43 PM
This year for me will be all about drawing and art and incorporating that into my game(s)

#drawing #krita #digitalart #indiedev
January 1, 2026 at 3:38 PM
The fun part is now being able to send a little train along the tracks you place 🚂

Next step though is a core loop - that means rules, constraints and goals! I have many things in mind so expect many updates and brain dumps 😄

#indiedev #gamedev #trainset
December 31, 2025 at 9:37 PM
Reposted by tombasche
I just published a new #pinball culture newsletter at The Ball is Wild 🪩

It features an editorial about an extensive flipper skills film, new pinball videogames and opinions on upcoming machines: buttondown.com/TheBallisWil...
December 31, 2025 at 12:15 PM
Some real Skyrim vibes in my neighbourhood
December 31, 2025 at 9:28 AM
2025? I released a game that sold a few copies. Nice.

Judging by the play times, some people are REALLY into it, and honestly that's all you could ask for.

store.steampowered.com/app/3684910/...

#gamedev #indiedev #indiegames
Super Pinball Adventure on Steam
A colorful casual pinball game for all ages and skill levels. Delight in knocking out enemies, collecting coins and solving the puzzle of each level! A fun and quirky reimagining of a beloved arcade c...
store.steampowered.com
December 30, 2025 at 10:20 AM
Reposted by tombasche
As we enter the New Year remember fear of making bad art is holding you back. Fear of people not liking your work is holding you back. Rejection is holding you back

You'll make bad art, you'll have people not like your work, and you'll be rejected. Moving past it is half the job of being a creative
December 28, 2025 at 4:09 PM
Riffing on the concept some more 🚂

I kinda like the loop of
* lay down tracks randomly (hold one like Tetris)
* towards a "main goal" until you run out
* then train goes, and uncovers stuff along the way ✨ maybe some points to unlock more tracks types, perks, scenery etc.

#indiegamedev #gamedev
December 28, 2025 at 8:09 PM