Tim Gfrerer
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tgfrerer.bsky.social
Tim Gfrerer
@tgfrerer.bsky.social
mostly graphics - independent realtime graphics programmer, designer, artist
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Just Released: Version 0.15 of the Vulkan hot-reloading Island renderer -- Highlights: GPU accelerated 2D curves, interactive rendergraph visualizer, support for Slang shading language; + a new target platform: Raspberry Pi 5...

github.com/tgfrerer/isl...

#slang #shading #rendering #gpu #vulkan
Release v0.15.1-gpu_2d-rendergraph_visualizer · tgfrerer/island
This release brings a GPU-accelerated 2D rendering context, improved modularity in build scripts, support for Raspberry Pi 5, an interactive rendergraph visualizer, and support for a new shader lan...
github.com
February 4, 2026 at 6:04 PM
January 30, 2026 at 4:23 PM
January 30, 2026 at 2:57 PM
January 28, 2026 at 10:45 AM
farbspiel / 10 (realtime, 240hz)

Made with Island.

#AlgorithmicArt
#ComputationalArt
#GenerativeArt
#NoAI
January 27, 2026 at 5:39 PM
Reposted by Tim Gfrerer
Graphics Programming weekly - Issue 425 - January 25th, 2026 www.jendrikillner.com/post/graphic...
January 27, 2026 at 2:20 PM
Scaffolding
January 27, 2026 at 2:44 PM
farbspiel 6 (still)
January 23, 2026 at 5:10 PM
farbspiel / 5 (animated. realtime @ 240hz)

#noai #handmade #generativeart
January 23, 2026 at 11:36 AM
January 23, 2026 at 11:36 AM
Reposted by Tim Gfrerer
Honestly if you say something this stupid I might eat your art myself.
January 22, 2026 at 7:44 PM
Farbspiel (realtime, 240hz)

Made with Island

#noai #generative #handmade
January 22, 2026 at 5:35 PM
Farbspiel
January 22, 2026 at 5:14 PM
January 21, 2026 at 3:03 PM
Farbspiel / 4
January 21, 2026 at 9:36 AM
Farbspiel / 3
January 21, 2026 at 9:35 AM
Farbspiel / 2
January 21, 2026 at 9:35 AM
farbspiel. realtime @ 240hz

Made with Island.

#procedural #generative #noai
January 20, 2026 at 10:33 PM
Fehlfarben / 1. #noai
January 20, 2026 at 5:57 PM
harmonic blob group
December 15, 2025 at 5:50 PM
harmonic blob study / 2
December 15, 2025 at 12:35 PM
harmonic blob study
December 12, 2025 at 5:17 PM
"Gamma is a blight, a curse, and utterly annoying. [...] Gamma does to digital colour what kerning does to typography" .. I wrote some notes (and hints) on Gamma:

poniesandlight.co.uk/reflect/gamma/
Notes on Gamma
The nuance between seeing and perceiving, linearity and non-linearity, what EOTFs are – and how to draw nice smooth gradients against the odds
poniesandlight.co.uk
December 11, 2025 at 3:16 PM
Reposted by Tim Gfrerer
After nine years of development, meshoptimizer has reached its first major version, 1.0!

This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!

meshoptimizer.org/v1
🐇 meshoptimizer v1.0
Mesh optimization library that makes meshes smaller and faster to render
meshoptimizer.org
December 8, 2025 at 4:56 PM
Reposted by Tim Gfrerer
[Most] "AI" enthusiasts don't value the action at all, only the product, and don't comprehend the action having value. Then they think artists are gatekeeping by insisting that the process is important, and tbf we don't always do a good job of explaining what we mean by that. 8/11
December 8, 2025 at 1:10 PM