Tim Gfrerer
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tgfrerer.bsky.social
Tim Gfrerer
@tgfrerer.bsky.social
mostly graphics - independent realtime graphics programmer, designer, artist
Working on bringing #bindless #vulkan to Island -- i think I have found a relatively elegant way to do this step-by-step... Here's a POC shader that switches dynamically between two bindless textures...

It works with Island's rendergraph, and is backwards-compatible. Let's see for how long 🤞
November 14, 2025 at 3:58 PM
All new Island release v.0.15.1 adds a new platform (and CPU architecture): Raspberry Pi5 (arm64). Hot-reloading and callback forwarding works (wrote some arm assembly for that)!

I've added special README #Vulkan 1.3 on RPi5: github.com/tgfrerer/isl...
November 7, 2025 at 9:26 AM
glossy blob study (blue) — Realtime, 240hz

#handmade #noai #abstract
October 10, 2025 at 5:30 PM
Glassy blob study (yellow). Realtime, 240hz

#realtimerendering #handmade
October 9, 2025 at 11:45 AM
Liquid blob study (animated)
October 8, 2025 at 1:43 PM
Soft liquid study (realtime, 240hz)
October 7, 2025 at 1:59 PM
Debug View Art (showing Island's GPU 2d rasterizer at work)
October 2, 2025 at 4:29 PM
The Island Rendergraph visualizer is drawing connections \o/ -- it took a while to get there, but i think this is going to be useful...
September 22, 2025 at 11:56 AM