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tinyBigGAMES
@tinybiggames.com
Developer & Publisher of Digital Entertainment Software
#GameDev #IndieDev #Compiler #Pascal #CPP
🚀 Myra v1.0.0-alpha.1 is here! Pascal. Refined. 45 keywords, 9 types, seamless C++ interop. No wrappers, no FFI. Full IDE + debugger included. Write clean code → Access C++ → Ship native.

github.com/tinyBigGAMES...
Release 🚀 Myra v1.0.0-alpha.1: Pascal. Refined. · tinyBigGAMES/Myra
TL;DR Myra v1.0.0-alpha.1 is the first alpha release of a minimal systems programming language inspired by Niklaus Wirth's Oberon. With only 45 keywords and 9 built-in types, Myra delivers Pascal's...
github.com
December 9, 2025 at 8:58 PM
#GameDev #IndieDev #Compiler #IDE
Peep this... 👀
Adding IDE support to Myra. One command: myra edit
Code completion, signature help, breakpoints, stepping, the works. No plugins, no config. Just works.
Full Language Server doing real semantic analysis under the hood.

www.youtube.com/watch?v=bVgU...
Myra - IDE
YouTube video by tinyBigGAMES
www.youtube.com
December 7, 2025 at 5:51 AM
Ever dreamed of your own Pascal? I did. Minimal. No bloat. Seamless C/C++ interop—no wrappers, no friction.
So I built it.
Myra — Pascal. Refined.
Coming soon → myralang.org
#gamedev #indiedev
Myra - Pascal. Refined.
A minimal systems programming language that compiles to native executables. 45 keywords. Seamless C++ interoperability.
myralang.org
December 5, 2025 at 9:15 PM
🚀 What C/C++ libraries have you always wanted to use from Pascal?
JetPascal 0.3.0 lets you access C++ libraries directly, no FFI wrappers, no pain. Plus LLVM-powered performance gains!
Drop your wishlist below! Most requested = tested first.
#GameDev #IndieDev #Pascal #CPP
November 29, 2025 at 9:18 PM
🎉 JetPascal now has full class support!
Inheritance, virtual methods, constructors, destructors, Self keyword - all transpiled to clean C++23. Coming in v0.3.0
This was our most requested feature. It's finally here.
Devlog: github.com/tinyBigGAMES...
#GameDev #IndieDev #Pascal #CPP
🏛️ DevLog: Full Class Support - Object-Oriented Pascal to Modern C++23 · tinyBigGAMES JetPascal · Discussion #14
Version: JetPascal 0.3.0+ 🎉 What's New JetPascal now supports complete Object Pascal class syntax with full inheritance chains, virtual methods, constructors, destructors, and the Self keyword - al...
github.com
November 28, 2025 at 5:51 AM
#GameDev #IndieDev
🐛 Coming in JetPascal 0.3.0: Native LLDB debugging!

✅ Breakpoints in Pascal source
✅ Step through code (over/into/out)
✅ Inspect vars & expressions
✅ Full call stacks
✅ Instant restart

Full devlog: github.com/tinyBigGAMES...
🐛 DevLog: Integrated LLDB Debugging - Native-Level Debugging for Pascal · tinyBigGAMES JetPascal · Discussion #13
Version: JetPascal 0.3.0+ 🎉 What's New JetPascal now includes a full-featured, interactive debugger powered by LLDB-DAP. You can set breakpoints, step through code, inspect variables, and debug you...
github.com
November 19, 2025 at 5:45 AM
🚀 JetPascal v0.2.0 is here!
Pascal + C++ together, zero wrappers, instant C/C++ access, static linking, unit tests, cross-platform via Zig. Write Pascal, tap C++, ship anywhere. #Pascal #Delphi #Cpp #GameDev #IndieDev
github.com/tinyBigGAMES...
Release 🚀 JetPascal v0.2.0: Breaking Down the Wall · tinyBigGAMES/JetPascal
TL;DR JetPascal v0.2.0 is the Pascal-to-C++ transpiler that breaks down the traditional barrier between Pascal and the C++ ecosystem. Mix Pascal and C++ freely, include headers directly, link libra...
github.com
November 18, 2025 at 8:28 PM
#GameDev #IndieDev #Pascal #C++ #JetPascal
v0.2.0 coming! Working on the docs now. Hopefully in the next few days.
www.youtube.com/watch?v=zJ6W...
JetPascal is a transpiler that enables zero-friction interoperability with the C++ ecosystem.
YouTube video by tinyBigGAMES
www.youtube.com
November 16, 2025 at 9:36 PM
#GameDev #IndieDev #AI, Hah, watched this video:
www.youtube.com/watch?v=ksJL..., did the thing, and had a conversation with Claude AI and ended up with this:

read pdf:
pdfhost.io/v/LdqsHhbNjE...
ok WTF is going on? we need to discuss this...
YouTube video by Wes Roth
www.youtube.com
November 12, 2025 at 12:46 AM
🧪 JetPascal now has built-in unit testing! No frameworks, no setup, just add UNITTESTMODE ON and write test blocks. Zero overhead. DUnit-compatible. Perfect for TDD.
#GameDev #IndieDev #Pascal #C++ #UnitTest

See full devlog:
github.com/tinyBigGAMES...
🧪 DevLog: Integrated Unit Testing Framework - Test-Driven Development Arrives in JetPascal! · tinyBigGAMES JetPascal · Discussion #9
Version: JetPascal 0.2.0+ 📢 Overview JetPascal now has built-in unit testing directly integrated into the language! Write tests alongside your code, run them automatically, and get instant feedback...
github.com
November 9, 2025 at 3:32 AM
#GameDev #IndieDev #Pascal #CPP #RayLib
🚀 4 Months of Hard Work… and It’s Finally Happening!
Coming in v0.2.0, now mix Pascal and C/C++ directly, no wrappers, no glue code, no hacks. Compile and run unified source as one. Follow our socials for updates.
www.youtube.com/watch?v=EQLE...
JetPacal + C/C++ - NO WRAPPERS!
YouTube video by tinyBigGAMES
www.youtube.com
November 7, 2025 at 11:36 PM
github.com/tinyBigGAMES...

🚀 NEW: Direct C++ integration in JetPascal! Emit raw C++ with `CPP...end` blocks + control headers with `header` directive. Best of both worlds!

Full devlog: github.com/tinyBigGAMES...

#GameDev #IndieDev #Pascal #CPP
Using CPP and HEADER Keywords for direct C++ Integration · tinyBigGAMES JetPascal · Discussion #7
🚀 Direct C++ Integration - New cpp and header Keywords Version: JetPascal 0.2.0+ 📢 Overview We're excited to announce two powerful new language features that give you direct control over C++ code g...
github.com
November 5, 2025 at 10:30 PM
🚀 A next-gen Pascal-to-C++ transpiler, turns Pascal code into blazing-fast native executables. Built with a clean polymorphic architecture that emits modern C++, then compiles it using the Zig toolchain for cross-platform deployment. #GameDev #IndieDev #Pascal #CPP
www.youtube.com/watch?v=w-VP...
jetpascal
YouTube video by tinyBigGAMES
www.youtube.com
November 2, 2025 at 4:36 PM
🚀 JetPascal v0.1.0 is here! Built on lessons from NitroPascal with a cleaner architecture: modular wrapper pattern, {$EMIT} for direct C++ injection, and separated concerns. The transpiler we wished we'd started with.
#GameDev #IndieDev #Pascal #C++
github.com/tinyBigGAMES...
Release JetPascal v0.1.0 · tinyBigGAMES/JetPascal
About JetPascal - Accelerate Your Code! 🚀 A next-generation Pascal-to-C++ transpiler that turns your Delphi/Pascal code into blazing-fast native executables. Built with a clean polymorphic architec...
github.com
November 1, 2025 at 9:25 PM
#GameDev #IndieDev #FunnyOffTopic
LOL! I call Claude “bro” a lot—especially when it goes off the rails despite my rules. We’d just finished some code changes, and I wondered how it “feels” about that. Here was the response.
October 28, 2025 at 4:43 PM
LOL! I've watch this like ten times now!

www.youtube.com/shorts/4LaRQ...
He tapped her like ‘personal space, I’m cooking!’ 😂🍞
YouTube video by BWFMEDIA TV
www.youtube.com
October 28, 2025 at 4:37 PM
🚀 NitroPascal v0.4.0: Real-World Usage!
✅ Static linking (raylib)
✅ Dynamic DLL support
✅ RTL modules (Types/SysUtils/StrUtils)
✅ Function pointers
✅ Benchmarks vs Delphi
Write Delphi → Ship native apps!
#GameDev #IndieDev #Pascal #Zig
github.com/tinyBigGAMES...
Release NitroPascal v0.4.0 · tinyBigGAMES/NitroPascal
🚀 NitroPascal v0.4.0: Real-World Usage TL;DR NitroPascal v0.4.0 proves real-world viability with function pointers, structured RTL modules (Types, SysUtils, StrUtils, DateUtils), static library lin...
github.com
October 20, 2025 at 12:11 AM
🚀 Static linking C libraries in NitroPascal? Just grab any Clang-compatible .a/.lib file and it works!
All dependencies in your source code, zero config needed.
See the raylib example: github.com/tinyBigGAMES...
#GameDev #IndieDev #NitroPascal
🚀 Static Linking Made Easy in NitroPascal! · tinyBigGAMES NitroPascal · Discussion #8
One of the biggest limitations in traditional Delphi development has been working with static C libraries. While dynamic DLL linking has always been straightforward, static linking was essentially ...
github.com
October 18, 2025 at 2:07 PM
October 17, 2025 at 4:58 PM
Finally! After 20+ years, it’s here, compile and statically link raylib into a single EXE in pure Pascal. No fuss, no pain, no BS. Set the target, hit build, and boom, Linux, macOS, Windows! NitroPascal, baby! Coming next update! #GameDev #IndieDev #NitroPascal

www.youtube.com/watch?v=kzmz...
NitroPascal - static link C library with ease!
YouTube video by tinyBigGAMES
www.youtube.com
October 17, 2025 at 4:46 AM
🚀 NitroPascal v0.3.0 is READY!
✅ Exception handling
✅ File I/O & strings
✅ Dynamic arrays & sets
✅ External libraries
Write Delphi → Get native, cross-platform code!
#GameDev #IndieDev #Pascal #Zig #Clang
github.com/tinyBigGAMES...
Release NitroPascal v0.3.0 · tinyBigGAMES/NitroPascal
🚀 NitroPascal v0.3.0: Production-Ready Milestone TL;DR NitroPascal just crossed the threshold from "interesting experiment" to "actually useful tool". With exception handling, comprehensive string ...
github.com
October 15, 2025 at 12:45 AM
NitroPascal v0.1.0 is out! Pascal-to-C++ transpiler with Zig backend. 376 tests passing, cross-platform builds, C/C++ interop. Write Pascal, compile to native code.
github.com/tinyBigGAMES...
#GameDev #IndieDev #NitroPascal #Zig #LLVM
Release NitroPascal v0.1.0 · tinyBigGAMES/NitroPascal
NitroPascal v0.1.0 - First Public Release Overview Complete implementation of a modern Pascal-to-C++ transpiler with comprehensive language support and 376 passing tests across all major language f...
github.com
October 7, 2025 at 8:37 PM
#GameDev #IndieDev #Pascal #CrossPlatform

I am working on this project. Coming soon(ish)™

nitropascal.org
NitroPascal - Modern Pascal • C Performance
Transpile modern Object Pascal to optimized C++ and compile with Zig for native, cross-platform performance.
nitropascal.org
October 5, 2025 at 5:33 PM