🚀 Myra v1.0.0-alpha.1 is here! Pascal. Refined. 45 keywords, 9 types, seamless C++ interop. No wrappers, no FFI. Full IDE + debugger included. Write clean code → Access C++ → Ship native.
github.com/tinyBigGAMES...
Peep this... 👀
Adding IDE support to Myra. One command: myra edit
Code completion, signature help, breakpoints, stepping, the works. No plugins, no config. Just works.
Full Language Server doing real semantic analysis under the hood.
www.youtube.com/watch?v=bVgU...
Peep this... 👀
Adding IDE support to Myra. One command: myra edit
Code completion, signature help, breakpoints, stepping, the works. No plugins, no config. Just works.
Full Language Server doing real semantic analysis under the hood.
www.youtube.com/watch?v=bVgU...
So I built it.
Myra — Pascal. Refined.
Coming soon → myralang.org
#gamedev #indiedev
So I built it.
Myra — Pascal. Refined.
Coming soon → myralang.org
#gamedev #indiedev
Inheritance, virtual methods, constructors, destructors, Self keyword - all transpiled to clean C++23. Coming in v0.3.0
This was our most requested feature. It's finally here.
Devlog: github.com/tinyBigGAMES...
#GameDev #IndieDev #Pascal #CPP
Inheritance, virtual methods, constructors, destructors, Self keyword - all transpiled to clean C++23. Coming in v0.3.0
This was our most requested feature. It's finally here.
Devlog: github.com/tinyBigGAMES...
#GameDev #IndieDev #Pascal #CPP
🐛 Coming in JetPascal 0.3.0: Native LLDB debugging!
✅ Breakpoints in Pascal source
✅ Step through code (over/into/out)
✅ Inspect vars & expressions
✅ Full call stacks
✅ Instant restart
Full devlog: github.com/tinyBigGAMES...
🐛 Coming in JetPascal 0.3.0: Native LLDB debugging!
✅ Breakpoints in Pascal source
✅ Step through code (over/into/out)
✅ Inspect vars & expressions
✅ Full call stacks
✅ Instant restart
Full devlog: github.com/tinyBigGAMES...
Pascal + C++ together, zero wrappers, instant C/C++ access, static linking, unit tests, cross-platform via Zig. Write Pascal, tap C++, ship anywhere. #Pascal #Delphi #Cpp #GameDev #IndieDev
github.com/tinyBigGAMES...
v0.2.0 coming! Working on the docs now. Hopefully in the next few days.
www.youtube.com/watch?v=zJ6W...
v0.2.0 coming! Working on the docs now. Hopefully in the next few days.
www.youtube.com/watch?v=zJ6W...
www.youtube.com/watch?v=ksJL..., did the thing, and had a conversation with Claude AI and ended up with this:
read pdf:
pdfhost.io/v/LdqsHhbNjE...
www.youtube.com/watch?v=ksJL..., did the thing, and had a conversation with Claude AI and ended up with this:
read pdf:
pdfhost.io/v/LdqsHhbNjE...
#GameDev #IndieDev #Pascal #C++ #UnitTest
See full devlog:
github.com/tinyBigGAMES...
🚀 4 Months of Hard Work… and It’s Finally Happening!
Coming in v0.2.0, now mix Pascal and C/C++ directly, no wrappers, no glue code, no hacks. Compile and run unified source as one. Follow our socials for updates.
www.youtube.com/watch?v=EQLE...
🚀 NEW: Direct C++ integration in JetPascal! Emit raw C++ with `CPP...end` blocks + control headers with `header` directive. Best of both worlds!
Full devlog: github.com/tinyBigGAMES...
#GameDev #IndieDev #Pascal #CPP
🚀 NEW: Direct C++ integration in JetPascal! Emit raw C++ with `CPP...end` blocks + control headers with `header` directive. Best of both worlds!
Full devlog: github.com/tinyBigGAMES...
#GameDev #IndieDev #Pascal #CPP
Deep dive into the enhanced architecture changes coming in v0.2.0+.
Be sure to join the JetPascal facebook group: www.facebook.com/groups/jetpa...
github.com/tinyBigGAMES...
Deep dive into the enhanced architecture changes coming in v0.2.0+.
Be sure to join the JetPascal facebook group: www.facebook.com/groups/jetpa...
github.com/tinyBigGAMES...
www.youtube.com/watch?v=w-VP...
www.youtube.com/watch?v=w-VP...
#GameDev #IndieDev #Pascal #C++
github.com/tinyBigGAMES...
#GameDev #IndieDev #Pascal #C++
github.com/tinyBigGAMES...
LOL! I call Claude “bro” a lot—especially when it goes off the rails despite my rules. We’d just finished some code changes, and I wondered how it “feels” about that. Here was the response.
LOL! I call Claude “bro” a lot—especially when it goes off the rails despite my rules. We’d just finished some code changes, and I wondered how it “feels” about that. Here was the response.
✅ Static linking (raylib)
✅ Dynamic DLL support
✅ RTL modules (Types/SysUtils/StrUtils)
✅ Function pointers
✅ Benchmarks vs Delphi
Write Delphi → Ship native apps!
#GameDev #IndieDev #Pascal #Zig
github.com/tinyBigGAMES...
✅ Static linking (raylib)
✅ Dynamic DLL support
✅ RTL modules (Types/SysUtils/StrUtils)
✅ Function pointers
✅ Benchmarks vs Delphi
Write Delphi → Ship native apps!
#GameDev #IndieDev #Pascal #Zig
github.com/tinyBigGAMES...
All dependencies in your source code, zero config needed.
See the raylib example: github.com/tinyBigGAMES...
#GameDev #IndieDev #NitroPascal
All dependencies in your source code, zero config needed.
See the raylib example: github.com/tinyBigGAMES...
#GameDev #IndieDev #NitroPascal
www.youtube.com/watch?v=kzmz...
www.youtube.com/watch?v=kzmz...
✅ Exception handling
✅ File I/O & strings
✅ Dynamic arrays & sets
✅ External libraries
Write Delphi → Get native, cross-platform code!
#GameDev #IndieDev #Pascal #Zig #Clang
github.com/tinyBigGAMES...
New release! Bringing Delphi support!
github.com/tinyBigGAMES...
New release! Bringing Delphi support!
github.com/tinyBigGAMES...
github.com/tinyBigGAMES...
#GameDev #IndieDev #NitroPascal #Zig #LLVM
github.com/tinyBigGAMES...
#GameDev #IndieDev #NitroPascal #Zig #LLVM
I am working on this project. Coming soon(ish)™
nitropascal.org
I am working on this project. Coming soon(ish)™
nitropascal.org