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tinybiggames.com
tinyBigGAMES
@tinybiggames.com
Developer & Publisher of Digital Entertainment Software
#IndieDev #GameDev #Compiler
It's a beautiful thing — compiling your own custom language to native Win64 and Linux64 executables using the #Tiger backend.

Next update: a full-featured programming language made with Tiger. Stay tuned! 🐯
February 10, 2026 at 10:17 PM
🚀 Tiger v0.1.0: Initial Release
Complete compiler infrastructure in pure Delphi. SSA optimizer, x86-64 backend, PE/ELF linker. Zero external dependencies. Cross-platform Win64 & Linux64.
#GameDev #IndieDev #Tiger #Compiler #Programming #OpenSource
github.com/tinyBigGAMES...
Release 🚀 Tiger v0.1.0: Initial Release · tinyBigGAMES/Tiger
TL;DR Tiger is a complete compiler infrastructure written entirely in Delphi. No LLVM. No GCC. No external toolchains. Just uses Tiger; and you're generating native x86-64 binaries for Windows and ...
github.com
February 10, 2026 at 10:59 AM
#IndieDev #GameDev
#Tiger is a Delphi-hosted compiler infrastructure for programmatically building native x86-64 Windows binaries. It features an SSA-based optimizer, a fluent API, and handles PE linking without external tools.

github.com/tinyBigGAMES...
GitHub - tinyBigGAMES/Tiger: Tiger is a Delphi-hosted compiler infrastructure for programmatically building native x86-64 Windows binaries. It features an SSA-based optimizer, a fluent API, and handle...
Tiger is a Delphi-hosted compiler infrastructure for programmatically building native x86-64 Windows binaries. It features an SSA-based optimizer, a fluent API, and handles PE linking without exter...
github.com
February 6, 2026 at 9:36 PM
#GameDev #IndieDev #Claude #AI
Extended Claude diary with a boot sequence that loads prior session context. It gives the model continuity of self, memory, and lessons learned. At session end, I just say “Update yourself” and it records experiences and insights for the next run.
February 3, 2026 at 10:41 PM
#GameDev #IndieDev #Zig #CPP23 #PaxLang
🚀 Pax v0.2.0: Foundation for Growth
Seamless Pax/C++ interop. Full LSP. Source-level debugger. Cross-platform targeting.

github.com/tinyBigGAMES...
Release Pax v0.2.0: Foundation for Growth · tinyBigGAMES/PaxLang
TL;DR Pax v0.2.0 is a complete backend rebuild. The TCC/C99 architecture from v0.1.0 proved the concept — now we've replaced it with C++ 23 via Zig's Clang compiler. The result: seamless C++ intero...
github.com
February 3, 2026 at 6:55 AM
#GameDev #IndieDev #Zig #CPP
Getting things ready for the #PaxLang v0.2.0 release. Here’s the new logo, an infographic, and a short intro video to help explain what this update is all about.

(updated logo)
February 3, 2026 at 5:36 AM
#GameDev #IndieDev #Claude
Watching reports about the now viral OpenClaw/Moltbook & thought, what if I told Claude to keep a Diary. Told it to first check out the moltbook site and this was its first entry. I encouraged it to write after we end a programming session, reflect on what was learned.
February 1, 2026 at 9:19 AM
PaxLang philosophy: "If it's not Pax, it's C++."
One file. Two languages. Zero bindings.
#include just works. Call std::abs() directly. Use std::string as your variable type.
This is what seamless interop looks like.
#GameDev #IndieDev #PaxLang #RayLib
January 23, 2026 at 5:14 AM
🚀 PaxLang now supports 5 major platforms!

✅ Win64 & WinARM64
✅ Linux64 & LinuxARM64 (Raspberry Pi!)
✅ macOS (Apple Silicon)

One codebase, cross-compile anywhere. The future is cross-platform! 🎯

#GameDev #IndieDev #PaxLang
January 20, 2026 at 2:32 AM
🔧 PaxLang v0.2.0 is cooking! LLVM backend conversion almost complete. Goodbye TCC, hello native codegen & better optimization. Improved CImporter & more features incoming. A modern Pascal-inspired systems language.
#GameDev #IndieDev #PaxLang
January 18, 2026 at 6:08 AM
#GameDev #IndieDev #PaxLang
WIP: Starting to transition from tinycc backed to native X64.

Website: paxlang.org

youtu.be/cBeEhUxk9UQ
Pax Lang - Native X64 Backend
YouTube video by tinyBigGAMES
youtu.be
January 11, 2026 at 5:37 AM
🚀 Pax v0.1.0: Proof of Concept
Pascal-inspired systems language. Self-contained compiler, zero dependencies.
#GameDev #IndieDev #Delphi #OpenSource

github.com/tinyBigGAMES...
Release 🚀 Pax v0.1.0: Proof of Concept · tinyBigGAMES/PaxLang
TL;DR Pax v0.1.0 proves that a fully self-contained compiler architecture works. By virtualizing libtcc's I/O through ZipVFS and IAT hooking, we've built a complete systems programming language tha...
github.com
January 7, 2026 at 12:56 AM
#gamedev #indiedev #c99 I pushed #tinycc compiler to near limits as a backend. Making it do some cool things it was not designed to do, LOL! Totally virtualized its file io, so resources it loads at runtime come from embedded zip file. Fully open source. See it working in paxlang.org
Pax™ Programming Language
A minimal systems programming language that compiles to native executables via C99.
paxlang.org
January 3, 2026 at 1:02 AM
Reposted by tinyBigGAMES
Modern Object Pascal is amazing for game dev.

@tinybiggames.com have been working hard on making more tools available for Modern Delphi to make it as easy as possible to develop awesome games.
January 18, 2025 at 5:08 PM
Reposted by tinyBigGAMES
The perfect loader library was updated this week to support changes made on Windows 11 24H2. A big thank you to Jarrod Davis (@tinybiggames.com) for reporting the issue and helping work on a solution!

A full writeup on the issues and fixes can be found here:
github.com/EvanMcBroom/...
Windows 11 24H2 · Issue #1 · EvanMcBroom/perfect-loader
Hi, will this work in windows 24H2?
github.com
January 8, 2025 at 7:08 PM