@tommulgrew.itch.io
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tommulgrew.itch.io
I felt like throwing together a thread about my little projects.
Starting with #pico8 stuff.

Trial of the Sorcerer is a Wolf3D like FPS where you shoot monsters with a magic staff, in procgen levels.

tommulgrew.itch.io/trial-of-the...
www.lexaloffle.com/bbs/?pid=949...
tommulgrew.itch.io
This is frikn adorable 🙂
munrowyman.bsky.social
Working on a post jam update to my library sim Libryinth.

Now featuring: two player mode!

Testing out ideas for difficulty, such as a timer and complex requests.

#pico8 #pixelart #gamedev
tommulgrew.itch.io
It's quite possible that nobody uses this but me 🙃, but

MotC 1.3.3 has been released

Main changes were the ones necessary for Grand Prix (clip rectangles, set pitch on playing sfx)
Also fixes a startup bug in exported web apps

tommulgrew.itch.io/motc
marketplace.visualstudio.com/items?itemNa...
MotC by Tom Mulgrew
Retro game development tool
tommulgrew.itch.io
tommulgrew.itch.io
Mot's Grand Prix Remastered has been released.

This is a rewrite of the Pico-8 original version in MotC, with 320x240 graphics, analogue controller support and touch screen steering on mobile devices.

And it now has a qualification lap :-)

tommulgrew.itch.io/mots-grand-p...
Mot's Grand Prix Remastered by Tom Mulgrew
Retro pseudo-3D Formula 1 racing
tommulgrew.itch.io
tommulgrew.itch.io
I've decided this is done enough to release.
Although I'm probably make a few more improvements (particularly to the title menu graphics).

tommulgrew.itch.io/mots-grand-p...
Mot's Grand Prix Remastered by Tom Mulgrew
Retro pseudo-3D Formula 1 racing
tommulgrew.itch.io
Reposted
skywardfm.com
Air Pico by @tommulgrew.itch.io is one of the latest flight games on the PICO-8 Fantasy Console. With 15 missions across a 16km x 16km map, it is an impressive feat for its small file size. #PICO8 #indiegame #flightsim
Air Pico: A Micro Flight Simulator
Air Pico by Mot is one of the latest flight games on a "fantasy" retro game console that never existed.
www.skywardfm.com
tommulgrew.itch.io
They should make an FPS where you can play as a 4-armed mutant, and quad wield.
That'd be swell.
tommulgrew.itch.io
Something I couldn't quite squeeze into the pico8 version was a qualification lap. Implemented as a single lap race where the cars can't see or collide with each other (you can't see them either in the proper version). This ensures realistic AI car qualification times.
tommulgrew.itch.io
It's disgusting the amount of advertising that is creeping into games these days..
tommulgrew.itch.io
Updating the pixel art to take advantage of the extra resolution.
(Perhaps went a bit overboard with the aseprite dithered gradient fill :-)
tommulgrew.itch.io
Thanks. It's using the Pico-8 colour palette (with a couple of "secret palette" colours).
tommulgrew.itch.io
Yes.
I'm kinda happy you can spot that, given the limitations of the renderer.
tommulgrew.itch.io
Analogue game controller input is one of the main new features, compared to the original Pico-8 version.
tommulgrew.itch.io
Doesn't show for me either, although I get the previous and next post.
Can't see any obvious reason..
tommulgrew.itch.io
I might do that. It's mostly just changing some variables and reallocating the screen buffer.
Although the text would be smaller (could scale it up i guess)
tommulgrew.itch.io
The car AI and gameplay is pretty much all there now.
tommulgrew.itch.io
MotC is my little C-language for making retro games. (Think low-res, colour index graphics etc).
It's bundled up as a Visual Studio Code extension.
tommulgrew.itch.io/motc
marketplace.visualstudio.com/items?itemNa...
MotC by Tom Mulgrew
Retro game development tool
tommulgrew.itch.io
tommulgrew.itch.io
AI car rendering has been implemented. They just run on rails for now - reimplementing the AI driving code will be the next step.
tommulgrew.itch.io
Sound, racing line and game controller input is working now.
I had to add a "setpitch" command to MotC to set the pitch of the looped engine sound effect without restarting it.
I think I'll stick with 320x240. It feels about right for this style of game.
tommulgrew.itch.io
Looks awesome.
What sort of algorithm are you using to generate these?
tommulgrew.itch.io
The port looks very close to the original now.
Reposted
javifugitivo.bsky.social
After the @devinitive Showcase, we can finally reveal the big news: The Shadowed Rune will launch in Early Access on November 20.

Follow + Add it to your wishlist now and don’t miss any of the updates!

#indiedev #spaingamedev #actionroguelike

store.steampowered.com/app/2892040/...
tommulgrew.itch.io
Ported the driving code.
Still deciding whether to target 320x240 or 640x480.
tommulgrew.itch.io
The basic rendering logic has been ported.
I had to add support for clip regions to MotC - will release a new version soonish.
I think the approach will be to convert the game more-or-less as is, then look at enhancing the textures and any qol improvements.
tommulgrew.itch.io
Could the rumours be true?
A MotC port of Mot's Grand Prix?
tommulgrew.itch.io
That smoothed edge effect works really well.