Trigrou
banner
trigrou.bsky.social
Trigrou
@trigrou.bsky.social
45 followers 210 following 1.4K posts
Co-founder & CTO @Sketchfab https://sketchfab.com/ SF6 Zangief player, handstand enthousiast and a beginner piano player. I still code a bit on the side with some tech like WebGPU. https://trigrou.com
Posts Media Videos Starter Packs
Reposted by Trigrou
Made a try on using it for OBB computation in shader, with diff with more classical PCA, works nicely
www.shadertoy.com/view/W3V3WK
Shadertoy
www.shadertoy.com
Reposted by Trigrou
New article on my site: HyAB k-means for color quantization

In which I try to improve color clustering with a different distance function. It's a simple technique in the end but it's pretty hard to evaluate if it's an improvement or not!

30fps.net/pages/hyab-k...
github.com/pekkavaa/HyA...
Reposted by Trigrou
TinyBVH has been updated to version 1.6.2 on the main branch. This is a maintenance release. Changes:
* JobSystem (from WickedEngine) now activated.
* (De)serialization versioning improved.
* Bug fixes.
The 'basic use' manual has also been updated for version 1.6.2.
Link:
github.com/jbikker/tiny...
GitHub - jbikker/tinybvh: Single-header dependency-free BVH construction and traversal library.
Single-header dependency-free BVH construction and traversal library. - jbikker/tinybvh
github.com
Reposted by Trigrou
Our talk “Anvil Rendering Architecture” is up on YouTube, including Q&A!
youtu.be/CcYq18bkvyU?...
Reposted by Trigrou
Reposted by Trigrou
This thing helped me amzn.eu/d/0wG54m0 to clean up all the cables
Amazon.fr
amzn.eu
Reposted by Trigrou
I've built a bot that creates and post a generated Zelda map using WaveFunctionCollapse. A new map every 2 hours! It's hosted on my HomeLab server.
Hyrule’s open skies are waiting for your imagination to soar!
Green triangle on iOS with webgpu feature flag activated
Reposted by Trigrou
This Saturday, 11 AM PST, we'll talk about Vulkan 1.4, what the new features are for and why they are exciting! (or not)

youtube.com/live/Ysx6y1D...
YouTube
Share your videos with friends, family, and the world
youtube.com
Reposted by Trigrou
Hey all, I wrote some WebGPU code to test some race conditions in a shader. If you're willing to try, let me know what you see. Red/flicker means there's a race.
I'm especially curious about V3 which could theoretically race but I was never able to catch it.
frguthmann.github.io/webgpu_racy_...
Racy WebGPU tests
frguthmann.github.io
Reposted by Trigrou
#Manifold v3.0 is out! This is a huge release - we have removed *all* required dependencies.

Our npm package is half the size and twice the speed. Our #SDF LevelSet is much faster and higher quality.
And so much more: github.com/elalish/mani...
I have this error in #webgpu when I reload multiple times my program in chrome canary. I need to quit and re run the browser. Any idea @gfxprogrammer
I like https://lospec.com/palette-list to use predefined palette for debugging/viz, I used https://lospec.com/palette-list/resurrect-64 to debug quads #webgpu
Is there a tool to debug webgpu in the browser like @SpectorJS
Any idea @sebavanjs ? 🙂
Check out Turtle Warrior - Animated Fantasy Creature by elileowe in #3D, #VR or #AR https://skfb.ly/o8Ktr via @sketchfab
Turtle Warrior - Animated Fantasy Creature
skfb.ly
Thanks a lot @frguthmann @gabrielstuff @bartv @coderitual @willeastcott 🙏
Hello twitter,
I used dat.gui in the past, is it still the way to go in javascript for debug UI or is there something new as easy to use ?
I know imgui but I need something in JS for this case :)