Human|She/her|I don't read DMs.
I finally got my Vulkan API .NET GameDev Project to render a triangle! 💻🚀
And no, it's not just a triangle - this baby is serving a Raster, Blend, and Material states like it's walking the runway at Shader Fashion Week 💃😇
#GraphicsProgramming #GameDev #IndieDev
#GraphicsRenderer #Vulkan #DotNet #CSharp
#GraphicsProgramming #GameDev #IndieDev
#GraphicsRenderer #Vulkan #DotNet #CSharp
On average, generating a 1024×1024 texture with 10 levels of detail (LODs) is estimated to take only about 100 milliseconds.
#GraphicsProgramming #GameDev #Vulkan #DotNet #CSharp
On average, generating a 1024×1024 texture with 10 levels of detail (LODs) is estimated to take only about 100 milliseconds.
#GraphicsProgramming #GameDev #Vulkan #DotNet #CSharp
#GraphicsProgramming #GameDev #IndieDev
#Vulkan #DotNet #CSharp
#GraphicsProgramming #GameDev #Vulkan #DotNet #CSharp
#GraphicsProgramming #GameDev #Vulkan #DotNet #CSharp
#GraphicsProgramming #GameDev #Vulkan #DotNet
#GraphicsProgramming #GameDev #Vulkan #DotNet
#GraphicsProgramming #Vulkan #GameDev #CSharp
#GraphicsProgramming #Vulkan #GameDev #CSharp
Imagine if I have 8 floats, that is already 32 pieces of data, each piece in the range of 0-255.💡
#GraphicsProgramming #GameDev #Vulkan #Shader
Imagine if I have 8 floats, that is already 32 pieces of data, each piece in the range of 0-255.💡
#GraphicsProgramming #GameDev #Vulkan #Shader
#GraphicsProgramming #GameDev #Vulkan
#HLSL to #SpirV
#GraphicsProgramming #GameDev #Vulkan
#HLSL to #SpirV
#GraphicsProgramming #GameDev #Vulkan #CSharp
#GraphicsProgramming #GameDev #Vulkan #CSharp
I just did a major overhaul, and the performance gains are unbelievable. I use 𝗦𝘁𝗮𝗴𝗶𝗻𝗴 𝗕𝘂𝗳𝗳𝗲𝗿𝘀 (optional), which adds even more flexibility. I honestly can’t believe it’s running this fast - and it’s all pure written in C#.
#GraphicsProgramming #Vulkan #GameDev
I just did a major overhaul, and the performance gains are unbelievable. I use 𝗦𝘁𝗮𝗴𝗶𝗻𝗴 𝗕𝘂𝗳𝗳𝗲𝗿𝘀 (optional), which adds even more flexibility. I honestly can’t believe it’s running this fast - and it’s all pure written in C#.
#GraphicsProgramming #Vulkan #GameDev
#GraphicsProgramming #GameDev #Vulkan #DotNet
#GraphicsProgramming #GameDev #Vulkan #DotNet
#GraphicsProgramming #GameEngine #GameDev
#Vulkan #DotNet
#GraphicsProgramming #GameEngine #GameDev
#Vulkan #DotNet
#GraphicsProgramming #GameEngine #GameDev
using #Vulkan in #DotNet on #CShart
#GraphicsProgramming #GameEngine #GameDev
using #Vulkan in #DotNet on #CShart
#GameDev #GameEngine #Vulkan #DotNet #CSharp
#GameDev #GameEngine #Vulkan #DotNet #CSharp
How it started Vs. How it’s going 💃💻 👩💻
How it started Vs. How it’s going 💃💻 👩💻
#GameDev #GameEngine #Vulkan #CSharp
#GameDev #GameEngine #Vulkan #CSharp
#GameDev #GameEngine #Vulkan #DotNet
#GameDev #GameEngine #Vulkan #DotNet
#GameDev #GameEngine #Vulkan #CSharp #DotNet
#GameDev #GameEngine #Vulkan #CSharp #DotNet
#GameDev #GameEngine #Vulkan #CSharp
#GameDev #GameEngine #Vulkan #CSharp
#GameDev #GameEngine #Vulkan #DotNet
#GameDev #GameEngine #Vulkan #DotNet
#GameDev #Vulkan #DotNet #CSharp