Human|She/her|I don't read DMs.
#GraphicsProgramming #GameDev #IndieDev
#GraphicsRenderer #Vulkan #DotNet #CSharp
#GraphicsProgramming #GameDev #IndieDev
#GraphicsRenderer #Vulkan #DotNet #CSharp
#GraphicsProgramming #GameDev #IndieDev
#Vulkan #DotNet #CSharp
#GraphicsProgramming #GameDev #Vulkan #DotNet
#GraphicsProgramming #GameDev #Vulkan #DotNet
#GraphicsProgramming #Vulkan #GameDev #CSharp
#GraphicsProgramming #Vulkan #GameDev #CSharp
#GraphicsProgramming #GameDev #Vulkan
#HLSL to #SpirV
#GraphicsProgramming #GameDev #Vulkan
#HLSL to #SpirV
#GraphicsProgramming #GameDev #Vulkan #CSharp
#GraphicsProgramming #GameDev #Vulkan #CSharp
I just did a major overhaul, and the performance gains are unbelievable. I use 𝗦𝘁𝗮𝗴𝗶𝗻𝗴 𝗕𝘂𝗳𝗳𝗲𝗿𝘀 (optional), which adds even more flexibility. I honestly can’t believe it’s running this fast - and it’s all pure written in C#.
#GraphicsProgramming #Vulkan #GameDev
I just did a major overhaul, and the performance gains are unbelievable. I use 𝗦𝘁𝗮𝗴𝗶𝗻𝗴 𝗕𝘂𝗳𝗳𝗲𝗿𝘀 (optional), which adds even more flexibility. I honestly can’t believe it’s running this fast - and it’s all pure written in C#.
#GraphicsProgramming #Vulkan #GameDev
#GraphicsProgramming #GameDev #Vulkan #DotNet
#GraphicsProgramming #GameDev #Vulkan #DotNet
#GraphicsProgramming #GameEngine #GameDev
using #Vulkan in #DotNet on #CShart
#GraphicsProgramming #GameEngine #GameDev
using #Vulkan in #DotNet on #CShart
#GameDev #GameEngine #Vulkan #CSharp
#GameDev #GameEngine #Vulkan #CSharp
#GameDev #GameEngine #Vulkan #DotNet
#GameDev #GameEngine #Vulkan #DotNet
#GameDev #GameEngine #Vulkan #CSharp
#GameDev #GameEngine #Vulkan #CSharp